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https://github.com/zeldaret/oot.git
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Add T macro for translated debug strings (#2064)
* Add T macro for translated debug strings * Hyral -> Hyrule * put some more care into z_std_dma
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14 changed files with 163 additions and 157 deletions
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@ -187,8 +187,9 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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s32 pad;
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DebugArena_Display();
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SystemArena_Display();
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// "%08x bytes left until the death of Hyrule (game_alloc)"
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PRINTF("ハイラル滅亡まであと %08x バイト(game_alloc)\n", THA_GetRemaining(&gameState->tha));
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PRINTF(T("ハイラル滅亡まであと %08x バイト(game_alloc)\n",
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"%08x bytes left until Hyrule is destroyed (game_alloc)\n"),
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THA_GetRemaining(&gameState->tha));
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#endif
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R_ENABLE_ARENA_DBG = 0;
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}
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@ -341,15 +342,15 @@ void GameState_Update(GameState* gameState) {
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void GameState_InitArena(GameState* gameState, size_t size) {
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void* arena;
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PRINTF("ハイラル確保 サイズ=%u バイト\n", size); // "Hyrule reserved size = %u bytes"
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PRINTF(T("ハイラル確保 サイズ=%u バイト\n", "Hyrule reserved size = %u bytes\n"), size);
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arena = GAME_ALLOC_MALLOC(&gameState->alloc, size, "../game.c", 992);
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if (arena != NULL) {
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THA_Init(&gameState->tha, arena, size);
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PRINTF("ハイラル確保成功\n"); // "Successful Hyral"
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PRINTF(T("ハイラル確保成功\n", "Hyrule successfully secured\n"));
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} else {
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THA_Init(&gameState->tha, NULL, 0);
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PRINTF("ハイラル確保失敗\n"); // "Failure to secure Hyrule"
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PRINTF(T("ハイラル確保失敗\n", "Failure to secure Hyrule\n"));
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HUNGUP_AND_CRASH("../game.c", 999);
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}
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}
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@ -364,28 +365,28 @@ void GameState_Realloc(GameState* gameState, size_t size) {
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THA_Destroy(&gameState->tha);
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GameAlloc_Free(alloc, thaStart);
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PRINTF("ハイラル一時解放!!\n"); // "Hyrule temporarily released!!"
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PRINTF(T("ハイラル一時解放!!\n", "Hyrule temporarily released!!\n"));
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SystemArena_GetSizes(&systemMaxFree, &systemFree, &systemAlloc);
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if ((systemMaxFree - 0x10) < size) {
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PRINTF("%c", BEL);
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PRINTF(VT_FGCOL(RED));
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// "Not enough memory. Change the hyral size to the largest possible value"
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PRINTF("メモリが足りません。ハイラルサイズを可能な最大値に変更します\n");
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PRINTF(T("メモリが足りません。ハイラルサイズを可能な最大値に変更します\n",
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"Not enough memory. Change Hyrule size to maximum possible value\n"));
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PRINTF("(hyral=%08x max=%08x free=%08x alloc=%08x)\n", size, systemMaxFree, systemFree, systemAlloc);
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PRINTF(VT_RST);
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size = systemMaxFree - 0x10;
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}
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PRINTF("ハイラル再確保 サイズ=%u バイト\n", size); // "Hyral reallocate size = %u bytes"
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PRINTF(T("ハイラル再確保 サイズ=%u バイト\n", "Hyrule reallocate size = %u bytes\n"), size);
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gameArena = GAME_ALLOC_MALLOC(alloc, size, "../game.c", 1033);
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if (gameArena != NULL) {
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THA_Init(&gameState->tha, gameArena, size);
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PRINTF("ハイラル再確保成功\n"); // "Successful reacquisition of Hyrule"
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PRINTF(T("ハイラル再確保成功\n", "Successful reacquisition of Hyrule\n"));
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} else {
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THA_Init(&gameState->tha, NULL, 0);
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PRINTF("ハイラル再確保失敗\n"); // "Failure to secure Hyral"
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PRINTF(T("ハイラル再確保失敗\n", "Failure to secure Hyrule\n"));
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#if OOT_DEBUG
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SystemArena_Display();
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@ -398,7 +399,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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OSTime startTime;
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OSTime endTime;
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PRINTF("game コンストラクタ開始\n"); // "game constructor start"
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PRINTF(T("game コンストラクタ開始\n", "game constructor start\n"));
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gameState->gfxCtx = gfxCtx;
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gameState->frames = 0;
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gameState->main = NULL;
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@ -413,23 +414,22 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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{
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s32 requiredScopeTemp;
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endTime = osGetTime();
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// "game_set_next_game_null processing time %d us"
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PRINTF("game_set_next_game_null 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
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PRINTF(T("game_set_next_game_null 処理時間 %d us\n", "game_set_next_game_null processing time %d us\n"),
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OS_CYCLES_TO_USEC(endTime - startTime));
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startTime = endTime;
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GameAlloc_Init(&gameState->alloc);
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}
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endTime = osGetTime();
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// "gamealloc_init processing time %d us"
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PRINTF("gamealloc_init 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
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PRINTF(T("gamealloc_init 処理時間 %d us\n", "gamealloc_init processing time %d us\n"),
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OS_CYCLES_TO_USEC(endTime - startTime));
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startTime = endTime;
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GameState_InitArena(gameState, 0x100000);
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R_UPDATE_RATE = 3;
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init(gameState);
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endTime = osGetTime();
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// "init processing time %d us"
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PRINTF("init 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
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PRINTF(T("init 処理時間 %d us\n", "init processing time %d us\n"), OS_CYCLES_TO_USEC(endTime - startTime));
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startTime = endTime;
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LOG_UTILS_CHECK_NULL_POINTER("this->cleanup", gameState->destroy, "../game.c", 1088);
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@ -443,18 +443,18 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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Rumble_Init();
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osSendMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
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endTime = osGetTime();
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// "Other initialization processing time %d us"
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PRINTF("その他初期化 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
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PRINTF(T("その他初期化 処理時間 %d us\n", "Other initialization processing time %d us\n"),
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OS_CYCLES_TO_USEC(endTime - startTime));
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#if OOT_DEBUG
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Fault_AddClient(&sGameFaultClient, GameState_FaultPrint, NULL, NULL);
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#endif
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PRINTF("game コンストラクタ終了\n"); // "game constructor end"
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PRINTF(T("game コンストラクタ終了\n", "game constructor end\n"));
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}
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void GameState_Destroy(GameState* gameState) {
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PRINTF("game デストラクタ開始\n"); // "game destructor start"
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PRINTF(T("game デストラクタ開始\n", "game destructor start\n"));
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AudioMgr_StopAllSfx();
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Audio_Update();
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osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
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@ -478,7 +478,7 @@ void GameState_Destroy(GameState* gameState) {
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Fault_RemoveClient(&sGameFaultClient);
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#endif
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PRINTF("game デストラクタ終了\n"); // "game destructor end"
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PRINTF(T("game デストラクタ終了\n", "game destructor end\n"));
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}
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GameStateFunc GameState_GetInit(GameState* gameState) {
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@ -501,14 +501,14 @@ void* GameState_Alloc(GameState* gameState, size_t size, const char* file, int l
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PRINTF("ハイラルは滅亡している\n");
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ret = NULL;
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} else if ((u32)THA_GetRemaining(&gameState->tha) < size) {
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// "Hyral on the verge of extinction does not have %d bytes left (%d bytes until extinction)"
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PRINTF("滅亡寸前のハイラルには %d バイトの余力もない(滅亡まであと %d バイト)\n", size,
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THA_GetRemaining(&gameState->tha));
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PRINTF(T("滅亡寸前のハイラルには %d バイトの余力もない(滅亡まであと %d バイト)\n",
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"Hyrule on the verge of extinction does not have %d bytes left (%d bytes until extinction)\n"),
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size, THA_GetRemaining(&gameState->tha));
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ret = NULL;
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} else {
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ret = THA_AllocTailAlign16(&gameState->tha, size);
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if (THA_IsCrash(&gameState->tha)) {
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PRINTF("ハイラルは滅亡してしまった\n"); // "Hyrule has been destroyed"
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PRINTF(T("ハイラルは滅亡してしまった\n", "Hyrule has been destroyed\n"));
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ret = NULL;
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}
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}
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