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Add T macro for translated debug strings (#2064)
* Add T macro for translated debug strings * Hyral -> Hyrule * put some more care into z_std_dma
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14 changed files with 163 additions and 157 deletions
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@ -3,7 +3,7 @@
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void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
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if (overlayEntry->loadedRamAddr != NULL) {
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PRINTF("既にリンクされています\n"); // "Already linked"
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PRINTF(T("既にリンクされています\n", "Already linked\n"));
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return;
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}
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@ -14,7 +14,7 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
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overlayEntry->vramStart, overlayEntry->vramEnd);
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if (overlayEntry->loadedRamAddr == NULL) {
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PRINTF("ロードに失敗しました\n"); // "Loading failed"
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PRINTF(T("ロードに失敗しました\n", "Loading failed\n"));
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return;
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}
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