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Add T macro for translated debug strings (#2064)

* Add T macro for translated debug strings

* Hyral -> Hyrule

* put some more care into z_std_dma
This commit is contained in:
Dragorn421 2024-08-22 22:33:50 +02:00 committed by GitHub
parent bdfa56e72d
commit 98ba7ad2ab
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GPG key ID: B5690EEEBB952194
14 changed files with 163 additions and 157 deletions

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@ -32,8 +32,7 @@ void Interface_Init(PlayState* play) {
parameterSize = (uintptr_t)_parameter_staticSegmentRomEnd - (uintptr_t)_parameter_staticSegmentRomStart;
// "Permanent PARAMETER Segment = %x"
PRINTF("常駐PARAMETERセグメント=%x\n", parameterSize);
PRINTF(T("常駐PARAMETERセグメント=%x\n", "Permanent PARAMETER Segment = %x\n"), parameterSize);
interfaceCtx->parameterSegment = GAME_STATE_ALLOC(&play->state, parameterSize, "../z_construct.c", 159);
@ -45,7 +44,7 @@ void Interface_Init(PlayState* play) {
interfaceCtx->doActionSegment = GAME_STATE_ALLOC(&play->state, 3 * DO_ACTION_TEX_SIZE, "../z_construct.c", 166);
PRINTF("DOアクション テクスチャ初期=%x\n", 3 * DO_ACTION_TEX_SIZE); // "DO Action Texture Initialization"
PRINTF(T("DOアクション テクスチャ初期=%x\n", "DO Action Texture Initialization = %x\n"), 3 * DO_ACTION_TEX_SIZE);
PRINTF("parameter->do_actionSegment=%x\n", interfaceCtx->doActionSegment);
ASSERT(interfaceCtx->doActionSegment != NULL, "parameter->do_actionSegment != NULL", "../z_construct.c", 169);
@ -91,8 +90,8 @@ void Interface_Init(PlayState* play) {
interfaceCtx->iconItemSegment = GAME_STATE_ALLOC(&play->state, ICON_ITEM_SEGMENT_SIZE, "../z_construct.c", 190);
// "Icon Item Texture Initialization = %x"
PRINTF("アイコンアイテム テクスチャ初期=%x\n", ICON_ITEM_SEGMENT_SIZE);
PRINTF(T("アイコンアイテム テクスチャ初期=%x\n", "Icon Item Texture Initialization = %x\n"),
ICON_ITEM_SEGMENT_SIZE);
PRINTF("parameter->icon_itemSegment=%x\n", interfaceCtx->iconItemSegment);
ASSERT(interfaceCtx->iconItemSegment != NULL, "parameter->icon_itemSegment != NULL", "../z_construct.c", 193);
@ -165,11 +164,12 @@ void Interface_Init(PlayState* play) {
if ((gSaveContext.timerState >= TIMER_STATE_UP_INIT) && (gSaveContext.timerState <= TIMER_STATE_UP_FREEZE)) {
gSaveContext.timerState = TIMER_STATE_OFF;
// "Timer Stop!!!!!!!!!!!!!!!!!!!!!!"
PRINTF("タイマー停止!!!!!!!!!!!!!!!!!!!!! = %d\n", gSaveContext.timerState);
PRINTF(T("タイマー停止!!!!!!!!!!!!!!!!!!!!! = %d\n",
"Timer Stop!!!!!!!!!!!!!!!!!!!!! = %d\n"),
gSaveContext.timerState);
}
PRINTF("PARAMETER領域=%x\n", parameterSize + 0x5300); // "Parameter Area = %x"
PRINTF(T("PARAMETER領域=%x\n", "Parameter Area = %x\n"), parameterSize + 0x5300);
Health_InitMeter(play);
Map_Init(play);
@ -215,7 +215,7 @@ void Message_Init(PlayState* play) {
PRINTF("message->fukidashiSegment=%x\n", msgCtx->textboxSegment);
PRINTF("吹き出しgame_alloc=%x\n", TEXTBOX_SEGMENT_SIZE); // "Textbox game_alloc=%x"
PRINTF(T("吹き出しgame_alloc=%x\n", "Textbox game_alloc=%x\n"), TEXTBOX_SEGMENT_SIZE);
ASSERT(msgCtx->textboxSegment != NULL, "message->fukidashiSegment != NULL", "../z_construct.c", 352);
Font_LoadOrderedFont(&play->msgCtx.font);