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Remove some redundant externs or declarations
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9e84fdf11d
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6 changed files with 0 additions and 13 deletions
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@ -202,8 +202,6 @@ extern volatile OSTime gRDPTotalTime;
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extern ActiveSound gActiveSounds[7][MAX_CHANNELS_PER_BANK]; // total size = 0xA8
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extern ActiveSound gActiveSounds[7][MAX_CHANNELS_PER_BANK]; // total size = 0xA8
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extern u8 gSoundBankMuted[];
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extern u8 gSoundBankMuted[];
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extern u8 D_801333F0;
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extern u8 gAudioSfxSwapOff;
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extern u16 gAudioSfxSwapSource[10];
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extern u16 gAudioSfxSwapSource[10];
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extern u16 gAudioSfxSwapTarget[10];
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extern u16 gAudioSfxSwapTarget[10];
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extern u8 gAudioSfxSwapMode[10];
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extern u8 gAudioSfxSwapMode[10];
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@ -9,8 +9,6 @@ s32 SkelAnime_LoopFull(SkelAnime* skelAnime);
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s32 SkelAnime_Once(SkelAnime* skelAnime);
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s32 SkelAnime_Once(SkelAnime* skelAnime);
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s32 SkelAnime_LoopPartial(SkelAnime* skelAnime);
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s32 SkelAnime_LoopPartial(SkelAnime* skelAnime);
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void SkelAnime_CopyFrameTable(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src);
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static u32 sDisableAnimQueueFlags = 0;
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static u32 sDisableAnimQueueFlags = 0;
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static u32 sAnimQueueFlags;
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static u32 sAnimQueueFlags;
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@ -1,7 +1,5 @@
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#include "global.h"
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#include "global.h"
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extern OSViContext* __osViNext;
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void osViSetEvent(OSMesgQueue* mq, OSMesg msg, u32 retraceCount) {
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void osViSetEvent(OSMesgQueue* mq, OSMesg msg, u32 retraceCount) {
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register u32 prevInt = __osDisableInt();
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register u32 prevInt = __osDisableInt();
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@ -3106,10 +3106,6 @@ void EnHorse_BgCheckSlowMoving(EnHorse* this, PlayState* play) {
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}
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}
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}
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}
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void EnHorse_HighJumpInit(EnHorse* this, PlayState* play);
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void EnHorse_Stub2(EnHorse* this);
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void EnHorse_Stub1(EnHorse* this);
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void EnHorse_UpdateBgCheckInfo(EnHorse* this, PlayState* play) {
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void EnHorse_UpdateBgCheckInfo(EnHorse* this, PlayState* play) {
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s32 pad;
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s32 pad;
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s32 pad2;
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s32 pad2;
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@ -56,7 +56,6 @@ void EnSkj_GiveOcarinaGameReward(EnSkj* this, PlayState* play);
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void EnSkj_FinishOcarinaGameRound(EnSkj* this, PlayState* play);
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void EnSkj_FinishOcarinaGameRound(EnSkj* this, PlayState* play);
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void EnSkj_WaitForNextRound(EnSkj* this, PlayState* play);
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void EnSkj_WaitForNextRound(EnSkj* this, PlayState* play);
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void EnSkj_WaitForOfferResponse(EnSkj* this, PlayState* play);
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void EnSkj_WaitForOfferResponse(EnSkj* this, PlayState* play);
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void EnSkj_SetupWaitForOcarina(EnSkj* this, PlayState* play);
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void EnSkj_CleanupOcarinaGame(EnSkj* this, PlayState* play);
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void EnSkj_CleanupOcarinaGame(EnSkj* this, PlayState* play);
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void EnSkj_Fade(EnSkj* this, PlayState* play);
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void EnSkj_Fade(EnSkj* this, PlayState* play);
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@ -33,8 +33,6 @@ void ObjectKankyo_DrawLightning(ObjectKankyo* this, PlayState* play);
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void ObjectKankyo_DrawSunGraveSpark(ObjectKankyo* this, PlayState* play);
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void ObjectKankyo_DrawSunGraveSpark(ObjectKankyo* this, PlayState* play);
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void ObjectKankyo_DrawBeams(ObjectKankyo* this, PlayState* play);
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void ObjectKankyo_DrawBeams(ObjectKankyo* this, PlayState* play);
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extern Mtx D_01000000;
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static void* sEffLightningTextures[] = {
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static void* sEffLightningTextures[] = {
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gEffLightning1Tex, gEffLightning2Tex, gEffLightning3Tex, gEffLightning4Tex,
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gEffLightning1Tex, gEffLightning2Tex, gEffLightning3Tex, gEffLightning4Tex,
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gEffLightning5Tex, gEffLightning6Tex, gEffLightning7Tex, gEffLightning8Tex,
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gEffLightning5Tex, gEffLightning6Tex, gEffLightning7Tex, gEffLightning8Tex,
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