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Use defines instead of magic values in head/tail magic comments

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Dragorn421 2021-09-21 09:50:53 +02:00
parent 8115188107
commit 9977da5bd2
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@ -67,13 +67,13 @@ typedef struct {
} GameInfo; // size = 0x15D4
typedef struct {
/* 0x00000 */ u16 headMagic; // 1234
/* 0x00000 */ u16 headMagic; // GFXPOOL_HEAD_MAGIC
/* 0x00008 */ Gfx polyOpaBuffer[0x17E0];
/* 0x0BF08 */ Gfx polyXluBuffer[0x800];
/* 0x0FF08 */ Gfx overlayBuffer[0x400];
/* 0x11F08 */ Gfx workBuffer[0x80];
/* 0x11308 */ Gfx unusedBuffer[0x20];
/* 0x12408 */ u16 tailMagic; // 5678
/* 0x12408 */ u16 tailMagic; // GFXPOOL_TAIL_MAGIC
} GfxPool; // size = 0x12410
typedef struct {