mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-13 04:39:36 +00:00
Use defines instead of magic values in head/tail magic comments
This commit is contained in:
parent
8115188107
commit
9977da5bd2
1 changed files with 2 additions and 2 deletions
|
@ -67,13 +67,13 @@ typedef struct {
|
|||
} GameInfo; // size = 0x15D4
|
||||
|
||||
typedef struct {
|
||||
/* 0x00000 */ u16 headMagic; // 1234
|
||||
/* 0x00000 */ u16 headMagic; // GFXPOOL_HEAD_MAGIC
|
||||
/* 0x00008 */ Gfx polyOpaBuffer[0x17E0];
|
||||
/* 0x0BF08 */ Gfx polyXluBuffer[0x800];
|
||||
/* 0x0FF08 */ Gfx overlayBuffer[0x400];
|
||||
/* 0x11F08 */ Gfx workBuffer[0x80];
|
||||
/* 0x11308 */ Gfx unusedBuffer[0x20];
|
||||
/* 0x12408 */ u16 tailMagic; // 5678
|
||||
/* 0x12408 */ u16 tailMagic; // GFXPOOL_TAIL_MAGIC
|
||||
} GfxPool; // size = 0x12410
|
||||
|
||||
typedef struct {
|
||||
|
|
Loading…
Reference in a new issue