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Use defines instead of magic values in head/tail magic comments
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1 changed files with 2 additions and 2 deletions
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@ -67,13 +67,13 @@ typedef struct {
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} GameInfo; // size = 0x15D4
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typedef struct {
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/* 0x00000 */ u16 headMagic; // 1234
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/* 0x00000 */ u16 headMagic; // GFXPOOL_HEAD_MAGIC
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/* 0x00008 */ Gfx polyOpaBuffer[0x17E0];
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/* 0x0BF08 */ Gfx polyXluBuffer[0x800];
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/* 0x0FF08 */ Gfx overlayBuffer[0x400];
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/* 0x11F08 */ Gfx workBuffer[0x80];
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/* 0x11308 */ Gfx unusedBuffer[0x20];
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/* 0x12408 */ u16 tailMagic; // 5678
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/* 0x12408 */ u16 tailMagic; // GFXPOOL_TAIL_MAGIC
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} GfxPool; // size = 0x12410
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typedef struct {
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