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Document Framebuffer Filters, VisCvg and VisZbuf (#1534)

* Document z_viscvg and z_viszbuf

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Few more notes

* Some more notes

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Review

* Americanisation, FB RGB

* Oops

* Review

* Minor documentation modifications

* Header, base struct and enums

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* functions.h fix

* Suggested changes, further adjustments to file doc comments

* Further suggested changes, standardize capitalization of gfxP

* g

---------

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Tharo 2023-09-16 22:16:58 +01:00 committed by GitHub
parent 239a172114
commit 9b207c356a
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 532 additions and 368 deletions

View file

@ -1069,7 +1069,7 @@ void Gfx_SetupDL_37Opa(GraphicsContext* gfxCtx);
Gfx* Gfx_SetupDL_39(Gfx* gfx);
void Gfx_SetupDL_39Opa(GraphicsContext* gfxCtx);
void Gfx_SetupDL_39Overlay(GraphicsContext* gfxCtx);
void Gfx_SetupDL_39Ptr(Gfx** gfxp);
void Gfx_SetupDL_39Ptr(Gfx** gfxP);
void Gfx_SetupDL_40Opa(GraphicsContext* gfxCtx);
void Gfx_SetupDL_41Opa(GraphicsContext* gfxCtx);
void Gfx_SetupDL_47Xlu(GraphicsContext* gfxCtx);
@ -1081,8 +1081,8 @@ void Gfx_SetupDL_42Overlay(GraphicsContext* gfxCtx);
void Gfx_SetupDL_27Xlu(GraphicsContext* gfxCtx);
void Gfx_SetupDL_60NoCDXlu(GraphicsContext* gfxCtx);
void Gfx_SetupDL_61Xlu(GraphicsContext* gfxCtx);
void Gfx_SetupDL_56Ptr(Gfx** gfxp);
Gfx* Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height);
void Gfx_SetupDL_56Ptr(Gfx** gfxP);
Gfx* Gfx_BranchTexScroll(Gfx** gfxP, u32 x, u32 y, s32 width, s32 height);
Gfx* func_80094E78(GraphicsContext* gfxCtx, u32 x, u32 y);
Gfx* Gfx_TexScroll(GraphicsContext* gfxCtx, u32 x, u32 y, s32 width, s32 height);
Gfx* Gfx_TwoTexScroll(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2,
@ -1187,7 +1187,7 @@ void View_Apply(View* view, s32 mask);
s32 View_ApplyOrthoToOverlay(View* view);
s32 View_ApplyPerspectiveToOverlay(View* view);
s32 View_UpdateViewingMatrix(View* view);
s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxp);
s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxP);
s32 View_ErrorCheckEyePosition(f32 eyeX, f32 eyeY, f32 eyeZ);
void ViMode_LogPrint(OSViMode* osViMode);
void ViMode_Configure(ViMode* viMode, s32 type, s32 tvType, s32 loRes, s32 antialiasOff, s32 modeN, s32 fb16Bit,
@ -1198,15 +1198,6 @@ void ViMode_Init(ViMode* viMode);
void ViMode_Destroy(ViMode* viMode);
void ViMode_ConfigureFeatures(ViMode* viMode, s32 viFeatures);
void ViMode_Update(ViMode* viMode, Input* input);
void func_800ACE70(struct_801664F0* this);
void func_800ACE90(struct_801664F0* this);
void func_800ACE98(struct_801664F0* this, Gfx** gfxp);
void VisMono_Init(VisMono* this);
void VisMono_Destroy(VisMono* this);
void VisMono_Draw(VisMono* this, Gfx** gfxp);
void func_800AD920(struct_80166500* this);
void func_800AD950(struct_80166500* this);
void func_800AD958(struct_80166500* this, Gfx** gfxp);
void PlayerCall_InitFuncPtrs(void);
void TransitionTile_Destroy(TransitionTile* this);
TransitionTile* TransitionTile_Init(TransitionTile* this, s32 cols, s32 rows);
@ -1305,15 +1296,15 @@ void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf,
void PreRender_Init(PreRender* this);
void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf);
void PreRender_Destroy(PreRender* this);
void func_800C170C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 r, u32 g, u32 b, u32 a);
void func_800C1AE8(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave);
void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxp);
void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxp);
void PreRender_DrawCoverage(PreRender* this, Gfx** gfxp);
void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxp);
void func_800C213C(PreRender* this, Gfx** gfxp);
void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxp);
void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxp);
void func_800C170C(PreRender* this, Gfx** gfxP, void* buf, void* bufSave, u32 r, u32 g, u32 b, u32 a);
void func_800C1AE8(PreRender* this, Gfx** gfxP, void* fbuf, void* fbufSave);
void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxP);
void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxP);
void PreRender_DrawCoverage(PreRender* this, Gfx** gfxP);
void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxP);
void func_800C213C(PreRender* this, Gfx** gfxP);
void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxP);
void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxP);
void PreRender_ApplyFilters(PreRender* this);
void AudioMgr_StopAllSfx(void);
void func_800C3C80(AudioMgr* audioMgr);
@ -1323,8 +1314,8 @@ void AudioMgr_ThreadEntry(void* arg0);
void AudioMgr_Unlock(AudioMgr* audioMgr);
void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Scheduler* sched, IrqMgr* irqMgr);
void GameState_FaultPrint(void);
void GameState_SetFBFilter(Gfx** gfx);
void GameState_DrawInputDisplay(u16 input, Gfx** gfx);
void GameState_SetFBFilter(Gfx** gfxP);
void GameState_DrawInputDisplay(u16 input, Gfx** gfxP);
void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx);
void GameState_SetFrameBuffer(GraphicsContext* gfxCtx);
void GameState_ReqPadData(GameState* gameState);
@ -1358,7 +1349,7 @@ void Graph_OpenDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file,
void Graph_CloseDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file, s32 line);
Gfx* Graph_GfxPlusOne(Gfx* gfx);
Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst);
void* Graph_DlistAlloc(Gfx** gfx, u32 size);
void* Graph_DlistAlloc(Gfx** gfxP, u32 size);
ListAlloc* ListAlloc_Init(ListAlloc* this);
void* ListAlloc_Alloc(ListAlloc* this, u32 size);
void ListAlloc_Free(ListAlloc* this, void* data);

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@ -35,6 +35,7 @@
#include "z64skybox.h"
#include "z64sram.h"
#include "z64view.h"
#include "z64vis.h"
#include "alignment.h"
#include "seqcmd.h"
#include "sequence.h"
@ -795,29 +796,4 @@ typedef struct {
/* 0x84 */ u32 unk_84;
} ViMode; // size = 0x88
// Vis...
typedef struct {
/* 0x00 */ u32 type;
/* 0x04 */ u32 setScissor;
/* 0x08 */ Color_RGBA8_u32 color;
/* 0x0C */ Color_RGBA8_u32 envColor;
} struct_801664F0; // size = 0x10
typedef struct {
/* 0x00 */ u32 unk_00;
/* 0x04 */ u32 setScissor;
/* 0x08 */ Color_RGBA8_u32 primColor;
/* 0x0C */ Color_RGBA8_u32 envColor;
/* 0x10 */ u16* tlut;
/* 0x14 */ Gfx* dList;
} VisMono; // size = 0x18
// Vis...
typedef struct {
/* 0x00 */ u32 useRgba;
/* 0x04 */ u32 setScissor;
/* 0x08 */ Color_RGBA8_u32 primColor;
/* 0x08 */ Color_RGBA8_u32 envColor;
} struct_80166500; // size = 0x10
#endif

87
include/z64vis.h Normal file
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@ -0,0 +1,87 @@
#ifndef Z64_VIS_H
#define Z64_VIS_H
#include "ultra64.h"
#include "color.h"
typedef enum {
/* 0 */ FB_FILTER_NONE,
/* 1 */ FB_FILTER_CVG_RGB,
/* 2 */ FB_FILTER_CVG_RGB_UNIFORM,
/* 3 */ FB_FILTER_CVG_ONLY,
/* 4 */ FB_FILTER_CVG_RGB_FOG, // Not recommended, easily overflows blender
/* 5 */ FB_FILTER_ZBUF_IA,
/* 6 */ FB_FILTER_ZBUF_RGBA,
/* 7 */ FB_FILTER_MONO
} FramebufferFilterType;
typedef enum {
/* 0 */ VIS_NO_SETSCISSOR,
/* 1 */ VIS_SETSCISSOR
} VisScissorType;
typedef struct {
/* 0x00 */ u32 type;
/* 0x04 */ u32 scissorType;
/* 0x08 */ Color_RGBA8_u32 primColor;
/* 0x0C */ Color_RGBA8_u32 envColor;
} Vis; // size = 0x10
/* Cvg: Coverage */
#define FB_FILTER_TO_CVG_TYPE(filter) (filter)
typedef enum {
/* 0 */ VIS_CVG_TYPE_NONE = FB_FILTER_TO_CVG_TYPE(FB_FILTER_NONE),
/* 1 */ VIS_CVG_TYPE_CVG_RGB = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_RGB),
/* 2 */ VIS_CVG_TYPE_CVG_RGB_UNIFORM = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_RGB_UNIFORM),
/* 3 */ VIS_CVG_TYPE_CVG_ONLY = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_ONLY),
/* 4 */ VIS_CVG_TYPE_CVG_RGB_FOG = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_RGB_FOG)
} VisCvgType;
typedef struct {
/* 0x00 */ Vis vis;
} VisCvg; // size = 0x10
void VisCvg_Init(VisCvg* this);
void VisCvg_Destroy(VisCvg* this);
void VisCvg_Draw(VisCvg* this, Gfx** gfxP);
/* Mono: Desaturation */
// Only one type
typedef struct {
/* 0x00 */ Vis vis;
/* 0x10 */ u16* tlut;
/* 0x14 */ Gfx* dList;
} VisMono; // size = 0x18
void VisMono_Init(VisMono* this);
void VisMono_Destroy(VisMono* this);
void VisMono_Draw(VisMono* this, Gfx** gfxP);
/* ZBuf: Z-Buffer */
#define FB_FILTER_TO_ZBUF_TYPE(filter) ((filter) - FB_FILTER_ZBUF_IA)
typedef enum {
/* 0 */ VIS_ZBUF_TYPE_IA = FB_FILTER_TO_ZBUF_TYPE(FB_FILTER_ZBUF_IA),
/* 1 */ VIS_ZBUF_TYPE_RGBA = FB_FILTER_TO_ZBUF_TYPE(FB_FILTER_ZBUF_RGBA)
} VisZBufType;
typedef struct {
/* 0x00 */ Vis vis;
} VisZBuf; // size = 0x10
void VisZBuf_Init(VisZBuf* this);
void VisZBuf_Destroy(VisZBuf* this);
void VisZBuf_Draw(VisZBuf* this, Gfx** gfxP);
#endif

4
spec
View file

@ -366,9 +366,9 @@ beginseg
include "build/data/unk_8012ABC0.data.o"
include "build/src/code/z_view.o"
include "build/src/code/z_vimode.o"
include "build/src/code/code_800ACE70.o"
include "build/src/code/z_viscvg.o"
include "build/src/code/z_vismono.o"
include "build/src/code/code_800AD920.o"
include "build/src/code/z_viszbuf.o"
include "build/src/code/z_vr_box.o"
include "build/src/code/z_vr_box_draw.o"
include "build/src/code/z_player_call.o"

View file

@ -43,19 +43,19 @@ void PreRender_Destroy(PreRender* this) {
/**
* Copies RGBA16 image `img` to `imgDst`
*
* @param gfxp Display list pointer
* @param gfxP Display list pointer
* @param img Image to copy from
* @param imgDst Buffer to copy to
*/
void PreRender_CopyImage(PreRender* this, Gfx** gfxp, void* img, void* imgDst) {
void PreRender_CopyImage(PreRender* this, Gfx** gfxP, void* img, void* imgDst) {
Gfx* gfx;
s32 rowsRemaining;
s32 curRow;
s32 nRows;
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 215);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 216);
gfx = *gfxp;
LogUtils_CheckNullPointer("glistpp", gfxP, "../PreRender.c", 216);
gfx = *gfxP;
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 218);
gDPPipeSync(gfx++);
@ -101,22 +101,22 @@ void PreRender_CopyImage(PreRender* this, Gfx** gfxp, void* img, void* imgDst) {
gDPPipeSync(gfx++);
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
*gfxp = gfx;
*gfxP = gfx;
}
/**
* Copies part of `this->fbufSave` in the region (this->ulx, this->uly), (this->lrx, this->lry) to the same location in
* `this->fbuf`.
*/
void PreRender_CopyImageRegionImpl(PreRender* this, Gfx** gfxp) {
void PreRender_CopyImageRegionImpl(PreRender* this, Gfx** gfxP) {
Gfx* gfx;
s32 rowsRemaining;
s32 curRow;
s32 nRows;
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 278);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 279);
gfx = *gfxp;
LogUtils_CheckNullPointer("glistpp", gfxP, "../PreRender.c", 279);
gfx = *gfxP;
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 281);
gDPPipeSync(gfx++);
@ -164,22 +164,22 @@ void PreRender_CopyImageRegionImpl(PreRender* this, Gfx** gfxp) {
gDPPipeSync(gfx++);
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
*gfxp = gfx;
*gfxP = gfx;
}
/**
* Copies `buf` to `bufSave`, discarding the alpha channel and modulating the RGB channel by
* the color ('r', 'g', 'b', 'a')
*/
void func_800C170C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 r, u32 g, u32 b, u32 a) {
void func_800C170C(PreRender* this, Gfx** gfxP, void* buf, void* bufSave, u32 r, u32 g, u32 b, u32 a) {
Gfx* gfx;
s32 rowsRemaining;
s32 curRow;
s32 nRows;
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 343);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 344);
gfx = *gfxp;
LogUtils_CheckNullPointer("glistpp", gfxP, "../PreRender.c", 344);
gfx = *gfxP;
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 346);
gDPPipeSync(gfx++);
@ -232,33 +232,33 @@ void func_800C170C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 r,
gDPPipeSync(gfx++);
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
*gfxp = gfx;
*gfxP = gfx;
}
/**
* Copies `fbuf` to `fbufSave`, discarding the alpha channel and leaving the rgb channel unchanged
*/
void func_800C1AE8(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave) {
func_800C170C(this, gfxp, fbuf, fbufSave, 255, 255, 255, 255);
void func_800C1AE8(PreRender* this, Gfx** gfxP, void* fbuf, void* fbufSave) {
func_800C170C(this, gfxP, fbuf, fbufSave, 255, 255, 255, 255);
}
/**
* Reads the coverage values stored in the RGBA16 format `img` with dimensions `this->width`, `this->height` and
* converts it to an 8-bpp intensity image.
*
* @param gfxp Display list pointer
* @param gfxP Display list pointer
* @param img Image to read coverage from
* @param cvgDst Buffer to store coverage into
*/
void PreRender_CoverageRgba16ToI8(PreRender* this, Gfx** gfxp, void* img, void* cvgDst) {
void PreRender_CoverageRgba16ToI8(PreRender* this, Gfx** gfxP, void* img, void* cvgDst) {
Gfx* gfx;
s32 rowsRemaining;
s32 curRow;
s32 nRows;
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 422);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 423);
gfx = *gfxp;
LogUtils_CheckNullPointer("glistpp", gfxP, "../PreRender.c", 423);
gfx = *gfxP;
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 425);
gDPPipeSync(gfx++);
@ -326,30 +326,30 @@ void PreRender_CoverageRgba16ToI8(PreRender* this, Gfx** gfxp, void* img, void*
// Reset the color image to the current framebuffer
gDPPipeSync(gfx++);
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
*gfxp = gfx;
*gfxP = gfx;
}
/**
* Saves zbuf to zbufSave
*/
void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxp) {
void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxP) {
LogUtils_CheckNullPointer("this->zbuf_save", this->zbufSave, "../PreRender.c", 481);
LogUtils_CheckNullPointer("this->zbuf", this->zbuf, "../PreRender.c", 482);
if ((this->zbufSave != NULL) && (this->zbuf != NULL)) {
PreRender_CopyImage(this, gfxp, this->zbuf, this->zbufSave);
PreRender_CopyImage(this, gfxP, this->zbuf, this->zbufSave);
}
}
/**
* Saves fbuf to fbufSave
*/
void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxp) {
void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxP) {
LogUtils_CheckNullPointer("this->fbuf_save", this->fbufSave, "../PreRender.c", 495);
LogUtils_CheckNullPointer("this->fbuf", this->fbuf, "../PreRender.c", 496);
if ((this->fbufSave != NULL) && (this->fbuf != NULL)) {
func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave);
func_800C1AE8(this, gfxP, this->fbuf, this->fbufSave);
}
}
@ -357,8 +357,8 @@ void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxp) {
* Fetches the coverage of the current framebuffer into an image of the same format as the current color image, storing
* it over the framebuffer in memory.
*/
void PreRender_FetchFbufCoverage(PreRender* this, Gfx** gfxp) {
Gfx* gfx = *gfxp;
void PreRender_FetchFbufCoverage(PreRender* this, Gfx** gfxP) {
Gfx* gfx = *gfxP;
gDPPipeSync(gfx++);
// Set the blend color to full white and set maximum depth.
@ -392,33 +392,33 @@ void PreRender_FetchFbufCoverage(PreRender* this, Gfx** gfxp) {
gDPFillRectangle(gfx++, 0, 0, this->width, this->height);
gDPPipeSync(gfx++);
*gfxp = gfx;
*gfxP = gfx;
}
/**
* Draws the coverage of the current framebuffer `this->fbuf` to an I8 image at `this->cvgSave`. Overwrites
* `this->fbuf` in the process.
*/
void PreRender_DrawCoverage(PreRender* this, Gfx** gfxp) {
PreRender_FetchFbufCoverage(this, gfxp);
void PreRender_DrawCoverage(PreRender* this, Gfx** gfxP) {
PreRender_FetchFbufCoverage(this, gfxP);
LogUtils_CheckNullPointer("this->cvg_save", this->cvgSave, "../PreRender.c", 532);
if (this->cvgSave != NULL) {
PreRender_CoverageRgba16ToI8(this, gfxp, this->fbuf, this->cvgSave);
PreRender_CoverageRgba16ToI8(this, gfxP, this->fbuf, this->cvgSave);
}
}
/**
* Restores zbufSave to zbuf
*/
void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxp) {
PreRender_CopyImage(this, gfxp, this->zbufSave, this->zbuf);
void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxP) {
PreRender_CopyImage(this, gfxP, this->zbufSave, this->zbuf);
}
/**
* Draws a full-screen image to the current framebuffer, that sources the rgb channel from `this->fbufSave` and
* the alpha channel from `this->cvgSave` modulated by environment color.
*/
void func_800C213C(PreRender* this, Gfx** gfxp) {
void func_800C213C(PreRender* this, Gfx** gfxP) {
Gfx* gfx;
s32 rowsRemaining;
s32 curRow;
@ -427,8 +427,8 @@ void func_800C213C(PreRender* this, Gfx** gfxp) {
if (this->cvgSave != NULL) {
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 563);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 564);
gfx = *gfxp;
LogUtils_CheckNullPointer("glistpp", gfxP, "../PreRender.c", 564);
gfx = *gfxP;
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 566);
gDPPipeSync(gfx++);
@ -482,23 +482,23 @@ void func_800C213C(PreRender* this, Gfx** gfxp) {
}
gDPPipeSync(gfx++);
*gfxp = gfx;
*gfxP = gfx;
}
}
/**
* Copies fbufSave to fbuf
*/
void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxp) {
PreRender_CopyImage(this, gfxp, this->fbufSave, this->fbuf);
void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxP) {
PreRender_CopyImage(this, gfxP, this->fbufSave, this->fbuf);
}
/**
* Copies part of `this->fbufSave` in the region (this->ulx, this->uly), (this->lrx, this->lry) to the same location in
* `this->fbuf`.
*/
void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxp) {
PreRender_CopyImageRegionImpl(this, gfxp);
void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxP) {
PreRender_CopyImageRegionImpl(this, gfxP);
}
/**

View file

@ -1,97 +0,0 @@
#include "global.h"
// Note : This file is related to z_vismono, the original name was probably z_vis<something before "mono"
// alphabetically>
Gfx D_8012AC00[] = {
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2),
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
gsDPPipeSync(),
gsDPSetBlendColor(0, 0, 0, 8),
gsSPEndDisplayList(),
};
Gfx D_8012AC28[] = {
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | FORCE_BL |
GBL_c1(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_A_MEM) |
GBL_c2(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_A_MEM)),
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
gsSPEndDisplayList(),
};
Gfx D_8012AC40[] = {
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_A_MEM) |
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_A_MEM)),
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
gsSPEndDisplayList(),
};
Gfx D_8012AC58[] = {
gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_DISABLE | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_CLD_SURF | G_RM_CLD_SURF2),
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_A_MEM) |
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_A_MEM)),
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
gsSPEndDisplayList(),
};
// Init
void func_800ACE70(struct_801664F0* this) {
this->type = 0;
this->setScissor = false;
this->color.r = 255;
this->color.g = 255;
this->color.b = 255;
this->color.a = 255;
}
// Destroy
void func_800ACE90(struct_801664F0* this) {
}
// Draw
void func_800ACE98(struct_801664F0* this, Gfx** gfxp) {
Gfx* gfx = *gfxp;
gDPPipeSync(gfx++);
gDPSetPrimDepth(gfx++, 0xFFFF, 0xFFFF);
if (this->setScissor == true) {
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
switch (this->type) {
case 1:
gSPDisplayList(gfx++, D_8012AC40);
break;
case 2:
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->color.rgba);
gSPDisplayList(gfx++, D_8012AC58);
break;
case 3:
gDPSetColor(gfx++, G_SETBLENDCOLOR, this->color.rgba);
gSPDisplayList(gfx++, D_8012AC00);
break;
case 4:
gDPSetColor(gfx++, G_SETFOGCOLOR, this->color.rgba);
gSPDisplayList(gfx++, D_8012AC28);
break;
}
gDPPipeSync(gfx++);
*gfxp = gfx;
}

View file

@ -1,60 +0,0 @@
#include "global.h"
// Note : This file is related to z_vismono, the original name was probably z_vis<something after "mono" alphabetically>
// z-buffer
extern u16 D_0E000000[];
// Init
void func_800AD920(struct_80166500* this) {
this->useRgba = false;
this->setScissor = false;
this->primColor.r = 255;
this->primColor.g = 255;
this->primColor.b = 255;
this->primColor.a = 255;
this->envColor.a = 255;
this->envColor.r = 0;
this->envColor.g = 0;
this->envColor.b = 0;
}
// Destroy
void func_800AD950(struct_80166500* this) {
}
// Draw
void func_800AD958(struct_80166500* this, Gfx** gfxp) {
Gfx* gfx = *gfxp;
u16* tex = D_0E000000;
s32 fmt = !this->useRgba ? G_IM_FMT_IA : G_IM_FMT_RGBA;
s32 y;
s32 height = 6;
gDPPipeSync(gfx++);
if (this->setScissor == true) {
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2);
gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT);
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba);
gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
for (y = 0; y <= SCREEN_HEIGHT - height; y += height) {
gDPLoadTextureBlock(gfx++, tex, fmt, G_IM_SIZ_16b, SCREEN_WIDTH, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(gfx++, 0, y << 2, SCREEN_WIDTH << 2, (y + height) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10,
1 << 10);
tex += SCREEN_WIDTH * height;
}
gDPPipeSync(gfx++);
*gfxp = gfx;
}

View file

@ -2,9 +2,9 @@
#include "terminal.h"
SpeedMeter D_801664D0;
struct_801664F0 D_801664F0;
struct_80166500 D_80166500;
VisMono sMonoColors;
VisCvg sVisCvg;
VisZBuf sVisZBuf;
VisMono sVisMono;
ViMode sViMode;
FaultClient sGameFaultClient;
u16 sLastButtonPressed;
@ -22,40 +22,43 @@ void GameState_FaultPrint(void) {
}
}
void GameState_SetFBFilter(Gfx** gfx) {
Gfx* gfxP = *gfx;
void GameState_SetFBFilter(Gfx** gfxP) {
Gfx* gfx = *gfxP;
if ((R_FB_FILTER_TYPE > 0) && (R_FB_FILTER_TYPE < 5)) {
D_801664F0.type = R_FB_FILTER_TYPE;
D_801664F0.color.r = R_FB_FILTER_PRIM_COLOR(0);
D_801664F0.color.g = R_FB_FILTER_PRIM_COLOR(1);
D_801664F0.color.b = R_FB_FILTER_PRIM_COLOR(2);
D_801664F0.color.a = R_FB_FILTER_A;
func_800ACE98(&D_801664F0, &gfxP);
} else if ((R_FB_FILTER_TYPE == 5) || (R_FB_FILTER_TYPE == 6)) {
D_80166500.useRgba = (R_FB_FILTER_TYPE == 6);
D_80166500.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
D_80166500.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
D_80166500.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
D_80166500.primColor.a = R_FB_FILTER_A;
D_80166500.envColor.r = R_FB_FILTER_ENV_COLOR(0);
D_80166500.envColor.g = R_FB_FILTER_ENV_COLOR(1);
D_80166500.envColor.b = R_FB_FILTER_ENV_COLOR(2);
D_80166500.envColor.a = R_FB_FILTER_A;
func_800AD958(&D_80166500, &gfxP);
} else if (R_FB_FILTER_TYPE == 7) {
sMonoColors.unk_00 = 0;
sMonoColors.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
sMonoColors.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
sMonoColors.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
sMonoColors.primColor.a = R_FB_FILTER_A;
sMonoColors.envColor.r = R_FB_FILTER_ENV_COLOR(0);
sMonoColors.envColor.g = R_FB_FILTER_ENV_COLOR(1);
sMonoColors.envColor.b = R_FB_FILTER_ENV_COLOR(2);
sMonoColors.envColor.a = R_FB_FILTER_A;
VisMono_Draw(&sMonoColors, &gfxP);
if ((R_FB_FILTER_TYPE >= FB_FILTER_CVG_RGB) && (R_FB_FILTER_TYPE <= FB_FILTER_CVG_RGB_FOG)) {
// Visualize coverage
sVisCvg.vis.type = FB_FILTER_TO_CVG_TYPE(R_FB_FILTER_TYPE);
sVisCvg.vis.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
sVisCvg.vis.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
sVisCvg.vis.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
sVisCvg.vis.primColor.a = R_FB_FILTER_A;
VisCvg_Draw(&sVisCvg, &gfx);
} else if ((R_FB_FILTER_TYPE == FB_FILTER_ZBUF_IA) || (R_FB_FILTER_TYPE == FB_FILTER_ZBUF_RGBA)) {
// Visualize z-buffer
sVisZBuf.vis.type = (R_FB_FILTER_TYPE == FB_FILTER_ZBUF_RGBA);
sVisZBuf.vis.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
sVisZBuf.vis.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
sVisZBuf.vis.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
sVisZBuf.vis.primColor.a = R_FB_FILTER_A;
sVisZBuf.vis.envColor.r = R_FB_FILTER_ENV_COLOR(0);
sVisZBuf.vis.envColor.g = R_FB_FILTER_ENV_COLOR(1);
sVisZBuf.vis.envColor.b = R_FB_FILTER_ENV_COLOR(2);
sVisZBuf.vis.envColor.a = R_FB_FILTER_A;
VisZBuf_Draw(&sVisZBuf, &gfx);
} else if (R_FB_FILTER_TYPE == FB_FILTER_MONO) {
// Monochrome filter
sVisMono.vis.type = 0;
sVisMono.vis.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
sVisMono.vis.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
sVisMono.vis.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
sVisMono.vis.primColor.a = R_FB_FILTER_A;
sVisMono.vis.envColor.r = R_FB_FILTER_ENV_COLOR(0);
sVisMono.vis.envColor.g = R_FB_FILTER_ENV_COLOR(1);
sVisMono.vis.envColor.b = R_FB_FILTER_ENV_COLOR(2);
sVisMono.vis.envColor.a = R_FB_FILTER_A;
VisMono_Draw(&sVisMono, &gfx);
}
*gfx = gfxP;
*gfxP = gfx;
}
void func_800C4344(GameState* gameState) {
@ -110,7 +113,7 @@ void func_800C4344(GameState* gameState) {
}
}
void GameState_DrawInputDisplay(u16 input, Gfx** gfx) {
void GameState_DrawInputDisplay(u16 input, Gfx** gfxP) {
static const u16 sInpDispBtnColors[] = {
GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1),
GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1),
@ -120,10 +123,10 @@ void GameState_DrawInputDisplay(u16 input, Gfx** gfx) {
GPACK_RGBA5551(0, 0, 255, 1),
};
s32 i, j, k;
Gfx* gfxP = *gfx;
Gfx* gfx = *gfxP;
gDPPipeSync(gfxP++);
gDPSetOtherMode(gfxP++,
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,
G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
@ -131,14 +134,14 @@ void GameState_DrawInputDisplay(u16 input, Gfx** gfx) {
for (i = 0; i < 16; i++) {
j = i;
if (input & (1 << i)) {
gDPSetFillColor(gfxP++, (sInpDispBtnColors[i] << 0x10) | sInpDispBtnColors[i]);
gDPSetFillColor(gfx++, (sInpDispBtnColors[i] << 0x10) | sInpDispBtnColors[i]);
k = i + 1;
gDPFillRectangle(gfxP++, (j * 4) + 226, 220, (k * 4) + 225, 223);
gDPPipeSync(gfxP++);
gDPFillRectangle(gfx++, (j * 4) + 226, 220, (k * 4) + 225, 223);
gDPPipeSync(gfx++);
}
}
*gfx = gfxP;
*gfxP = gfx;
}
void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
@ -413,9 +416,9 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
startTime = endTime;
LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1088);
func_800ACE70(&D_801664F0);
func_800AD920(&D_80166500);
VisMono_Init(&sMonoColors);
VisCvg_Init(&sVisCvg);
VisZBuf_Init(&sVisZBuf);
VisMono_Init(&sVisMono);
if (R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) {
ViMode_Init(&sViMode);
}
@ -443,9 +446,9 @@ void GameState_Destroy(GameState* gameState) {
}
Rumble_Destroy();
SpeedMeter_Destroy(&D_801664D0);
func_800ACE90(&D_801664F0);
func_800AD950(&D_80166500);
VisMono_Destroy(&sMonoColors);
VisCvg_Destroy(&sVisCvg);
VisZBuf_Destroy(&sVisZBuf);
VisMono_Destroy(&sVisMono);
if (R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) {
ViMode_Destroy(&sViMode);
}

View file

@ -513,17 +513,17 @@ Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst) {
return dst;
}
void* Graph_DlistAlloc(Gfx** gfx, u32 size) {
void* Graph_DlistAlloc(Gfx** gfxP, u32 size) {
u8* ptr;
Gfx* dst;
size = ALIGN8(size);
ptr = (u8*)(*gfx + 1);
ptr = (u8*)(*gfxP + 1);
dst = (Gfx*)(ptr + size);
gSPBranchList(*gfx, dst);
gSPBranchList(*gfxP, dst);
*gfx = dst;
*gfxP = dst;
return ptr;
}

View file

@ -8,7 +8,7 @@ Input* D_8012D1F8 = NULL;
TransitionTile sTransitionTile;
s32 gTransitionTileState;
VisMono D_80161498;
VisMono sPlayVisMono;
Color_RGBA8_u32 gVisMonoColor;
FaultClient D_801614B8;
s16 sTransitionFillTimer;
@ -199,7 +199,7 @@ void Play_Destroy(GameState* thisx) {
Letterbox_Destroy();
TransitionFade_Destroy(&this->transitionFadeFlash);
VisMono_Destroy(&D_80161498);
VisMono_Destroy(&sPlayVisMono);
if (gSaveContext.save.linkAge != this->linkAgeOnLoad) {
Inventory_SwapAgeEquipment();
@ -390,7 +390,7 @@ void Play_Init(GameState* thisx) {
TransitionFade_SetType(&this->transitionFadeFlash, TRANS_INSTANCE_TYPE_FADE_FLASH);
TransitionFade_SetColor(&this->transitionFadeFlash, RGBA8(160, 160, 160, 255));
TransitionFade_Start(&this->transitionFadeFlash);
VisMono_Init(&D_80161498);
VisMono_Init(&sPlayVisMono);
gVisMonoColor.a = 0;
CutsceneFlags_UnsetAll(this);
@ -1103,8 +1103,8 @@ void Play_Draw(PlayState* this) {
TransitionFade_Draw(&this->transitionFadeFlash, &gfxP);
if (gVisMonoColor.a > 0) {
D_80161498.primColor.rgba = gVisMonoColor.rgba;
VisMono_Draw(&D_80161498, &gfxP);
sPlayVisMono.vis.primColor.rgba = gVisMonoColor.rgba;
VisMono_Draw(&sPlayVisMono, &gfxP);
}
gSPEndDisplayList(gfxP++);

View file

@ -907,8 +907,8 @@ Gfx* Gfx_SetupDL(Gfx* gfx, u32 i) {
return Gfx_SetupDLImpl(gfx, i);
}
void Gfx_SetupDLAtPtr(Gfx** gfxp, u32 i) {
*gfxp = Gfx_SetupDL(*gfxp, i);
void Gfx_SetupDLAtPtr(Gfx** gfxP, u32 i) {
*gfxP = Gfx_SetupDL(*gfxP, i);
}
Gfx* Gfx_SetupDL_57(Gfx* gfx) {
@ -1193,11 +1193,11 @@ void Gfx_SetupDL_39Overlay(GraphicsContext* gfxCtx) {
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1811);
}
void Gfx_SetupDL_39Ptr(Gfx** gfxp) {
Gfx* gfx = *gfxp;
void Gfx_SetupDL_39Ptr(Gfx** gfxP) {
Gfx* gfx = *gfxP;
gSPDisplayList(gfx++, sSetupDL[SETUPDL_39]);
*gfxp = gfx;
*gfxP = gfx;
}
void Gfx_SetupDL_40Opa(GraphicsContext* gfxCtx) {
@ -1345,12 +1345,12 @@ void Gfx_SetupDL_56Opa(GraphicsContext* gfxCtx) {
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2090);
}
void Gfx_SetupDL_56Ptr(Gfx** gfxp) {
Gfx* gfx = *gfxp;
void Gfx_SetupDL_56Ptr(Gfx** gfxP) {
Gfx* gfx = *gfxP;
gSPDisplayList(gfx++, sSetupDL[SETUPDL_56]);
*gfxp = gfx;
*gfxP = gfx;
}
void Gfx_SetupDL_59Opa(GraphicsContext* gfxCtx) {
@ -1361,8 +1361,8 @@ void Gfx_SetupDL_59Opa(GraphicsContext* gfxCtx) {
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2116);
}
Gfx* Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height) {
Gfx* displayList = Graph_DlistAlloc(gfxp, 3 * sizeof(Gfx));
Gfx* Gfx_BranchTexScroll(Gfx** gfxP, u32 x, u32 y, s32 width, s32 height) {
Gfx* displayList = Graph_DlistAlloc(gfxP, 3 * sizeof(Gfx));
gDPTileSync(displayList);
gDPSetTileSize(displayList + 1, G_TX_RENDERTILE, x, y, x + ((width - 1) << 2), y + ((height - 1) << 2));
@ -1371,8 +1371,8 @@ Gfx* Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height) {
return displayList;
}
Gfx* func_80094E54(Gfx** gfxp, u32 x, u32 y) {
return Gfx_BranchTexScroll(gfxp, x, y, 0, 0);
Gfx* func_80094E54(Gfx** gfxP, u32 x, u32 y) {
return Gfx_BranchTexScroll(gfxP, x, y, 0, 0);
}
Gfx* func_80094E78(GraphicsContext* gfxCtx, u32 x, u32 y) {

View file

@ -539,8 +539,8 @@ s32 View_UpdateViewingMatrix(View* view) {
return 1;
}
s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxp) {
Gfx* gfx = *gfxp;
s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxP) {
Gfx* gfx = *gfxP;
GraphicsContext* gfxCtx = view->gfxCtx;
s32 width;
s32 height;
@ -606,7 +606,7 @@ s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxp) {
}
view->flags = 0;
*gfxp = gfx;
*gfxP = gfx;
return 1;
}

145
src/code/z_viscvg.c Normal file
View file

@ -0,0 +1,145 @@
/**
* @file z_viscvg.c
*
* This file implements full-screen frame buffer effects involving the visualization of Coverage in various ways.
*
* Coverage is roughly how much of a pixel is covered by a primitive; the final coverage for a frame is stored in the
* color image alpha component where it is used for antialiasing, see PreRender.c and §15 of the programming manual for
* details.
*
* To understand this file, it is helpful to remember that A_MEM is essentially synonymous with coverage, and that
* `GBL_c1/2(p, a, m, b)` usually represents the RDP blender calculation `(p * a + m * b)`.
* Note the division step that is often included in the blender calculation is omitted; the division is skipped if
* force blending (FORCE_BL) is set, which is the case for all render modes used in this file.
*
* Coverage is full when not on an edge, while on an edge it is usually lower. Since coverage is treated as an alpha
* value, edges of primitives where coverage is lower will show up darker than primitive interiors in all of the
* available modes.
*
* Coverage is abbreviated to "cvg"; "FB RGB" ("framebuffer red/green/blue") is the color the pixel originally had
* before the filter is applied.
*/
#include "global.h"
/**
* Draws only coverage: does not retain any of the original pixel RGB, primColor is used as background color.
*/
Gfx sCoverageOnlyDL[] = {
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2),
// (blendColor RGB) * (cvg)
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
gsDPPipeSync(),
gsDPSetBlendColor(0, 0, 0, 8),
gsSPEndDisplayList(),
};
/**
* Draws fog + coverage * RGB of pixels
*
* @bug This easily overflows the blender because the fog value is added to the coverage value.
*/
Gfx sCoverageRGBFogDL[] = {
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | FORCE_BL |
GBL_c1(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_A_MEM) |
GBL_c2(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_A_MEM)),
// (fog RGB) * (fog alpha) + (FB RGB) * (cvg)
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
gsSPEndDisplayList(),
};
/**
* Draws coverage and RGB of pixels
*/
Gfx sCoverageRGBDL[] = {
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_A_MEM) |
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_A_MEM)),
// (FB RGB) * (cvg)
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
gsSPEndDisplayList(),
};
/**
* Two stage filtering:
*
* 1. Apply a uniform color filter by transparently blending primColor with original frame. The "cloud surface"
* RenderMode is used to preserve the coverage for the second stage.
* 2. Second half is the same as `sCoverageRGBDL`'s, i.e. (RGB from stage 1) * cvg
*/
Gfx sCoverageRGBUniformDL[] = {
gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_DISABLE | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_CLD_SURF | G_RM_CLD_SURF2),
// stage 1 color = (primColor RGB) * (primColor Alpha) + (FB RGB) * (1 - primColor Alpha)
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_A_MEM) |
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_A_MEM)),
// final color = (stage 1 RGB) * (cvg)
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
gsSPEndDisplayList(),
};
void VisCvg_Init(VisCvg* this) {
this->vis.type = FB_FILTER_NONE;
this->vis.scissorType = VIS_NO_SETSCISSOR;
this->vis.primColor.r = 255;
this->vis.primColor.g = 255;
this->vis.primColor.b = 255;
this->vis.primColor.a = 255;
}
void VisCvg_Destroy(VisCvg* this) {
}
void VisCvg_Draw(VisCvg* this, Gfx** gfxP) {
Gfx* gfx = *gfxP;
gDPPipeSync(gfx++);
gDPSetPrimDepth(gfx++, 0xFFFF, 0xFFFF);
if (this->vis.scissorType == VIS_SETSCISSOR) {
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
switch (this->vis.type) {
case FB_FILTER_CVG_RGB:
gSPDisplayList(gfx++, sCoverageRGBDL);
break;
case FB_FILTER_CVG_RGB_UNIFORM:
// Set primitive color for uniform color filter in custom RenderMode
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->vis.primColor.rgba);
gSPDisplayList(gfx++, sCoverageRGBUniformDL);
break;
case FB_FILTER_CVG_ONLY:
// Set background color for G_RM_VISCVG
gDPSetColor(gfx++, G_SETBLENDCOLOR, this->vis.primColor.rgba);
gSPDisplayList(gfx++, sCoverageOnlyDL);
break;
case FB_FILTER_CVG_RGB_FOG:
// Set fog color for custom RenderMode, needs to be close to 0 to not overflow
gDPSetColor(gfx++, G_SETFOGCOLOR, this->vis.primColor.rgba);
gSPDisplayList(gfx++, sCoverageRGBFogDL);
break;
default:
break;
}
gDPPipeSync(gfx++);
*gfxP = gfx;
}

View file

@ -1,13 +1,19 @@
/**
* Color frame buffer effect to desaturate the colors.
* @file z_vismono.c
*
* This file implements a full-screen framebuffer effect for desaturating the contents of the framebuffer image.
*
* Broadly, this effect is achieved by reinterpreting the contents of the RGBA16 color image as indices into an IA16
* color palette that converts each color into the desaturated equivalent. More precise details can be found in inline
* comments.
*/
#include "global.h"
// Height of the fragments the color frame buffer (CFB) is split into.
// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into
// the half of tmem (0x800 bytes) dedicated to color-indexed data.
#define VISMONO_CFBFRAG_HEIGHT (0x800 / (SCREEN_WIDTH * G_IM_SIZ_16b_BYTES))
// the half of TMEM dedicated to color-indexed data.
#define VISMONO_CFBFRAG_HEIGHT ((TMEM_SIZE / 2) / (SCREEN_WIDTH * G_IM_SIZ_16b_BYTES))
// Maximum size of the dlist written by `VisMono_DesaturateDList`.
// `VisMono_DesaturateDList` consistently uses `VISMONO_DLSIZE - 2` double words, so this can be 2 less.
@ -26,16 +32,16 @@ extern u16 D_0F000000[];
void VisMono_Init(VisMono* this) {
bzero(this, sizeof(VisMono));
this->unk_00 = 0;
this->setScissor = false;
this->primColor.r = 255;
this->primColor.g = 255;
this->primColor.b = 255;
this->primColor.a = 255;
this->envColor.r = 0;
this->envColor.g = 0;
this->envColor.b = 0;
this->envColor.a = 0;
this->vis.type = 0;
this->vis.scissorType = VIS_NO_SETSCISSOR;
this->vis.primColor.r = 255;
this->vis.primColor.g = 255;
this->vis.primColor.b = 255;
this->vis.primColor.a = 255;
this->vis.envColor.r = 0;
this->vis.envColor.g = 0;
this->vis.envColor.b = 0;
this->vis.envColor.a = 0;
}
void VisMono_Destroy(VisMono* this) {
@ -95,6 +101,8 @@ Gfx* VisMono_DesaturateDList(VisMono* this, Gfx* gfx) {
// Set texel 1 to be a CI8 image with width `SCREEN_WIDTH * 2` and height `VISMONO_CFBFRAG_HEIGHT`
// Its position in texture image space is shifted along +S by 1
// Note the palette index for this tile has also been incremented from 0 to 1, however the palette index is
// ignored for CI8 texture sampling.
gDPSetTile(gfx++, G_IM_FMT_CI, G_IM_SIZ_8b, SCREEN_WIDTH * 2 * G_IM_SIZ_8b_LINE_BYTES / 8, 0x0, 1, 1,
G_TX_NOMIRROR | G_TX_CLAMP, 0, 0, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0);
gDPSetTileSize(gfx++, 1, 1 << 2, 0, (SCREEN_WIDTH * 2) << 2, (VISMONO_CFBFRAG_HEIGHT - 1) << 2);
@ -129,8 +137,8 @@ Gfx* VisMono_DesaturateDList(VisMono* this, Gfx* gfx) {
return gfx;
}
void VisMono_Draw(VisMono* this, Gfx** gfxp) {
Gfx* gfx = *gfxp;
void VisMono_Draw(VisMono* this, Gfx** gfxP) {
Gfx* gfx = *gfxP;
u16* tlut;
Gfx* dList;
Gfx* dListEnd;
@ -159,12 +167,12 @@ void VisMono_Draw(VisMono* this, Gfx** gfxp) {
gDPPipeSync(gfx++);
if (this->setScissor == true) {
if (this->vis.scissorType == VIS_SETSCISSOR) {
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba);
gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->vis.primColor.rgba);
gDPSetColor(gfx++, G_SETENVCOLOR, this->vis.envColor.rgba);
gDPLoadTLUT_pal256(gfx++, tlut);
@ -172,7 +180,7 @@ void VisMono_Draw(VisMono* this, Gfx** gfxp) {
gDPPipeSync(gfx++);
*gfxp = gfx;
*gfxP = gfx;
}
void VisMono_DrawOld(VisMono* this) {

111
src/code/z_viszbuf.c Normal file
View file

@ -0,0 +1,111 @@
/**
* @file z_viszbuf.c
*
* This file implements a full-screen framebuffer effect for visualizing the z-buffer (AKA depth buffer), using either
* cycling RGBA or a single fading color.
*
* This is done by reading the z-buffer as if it were a color image, the format of which is specified by the selected
* vis type:
* - VIS_ZBUF_TYPE_IA : Produces a monotonic fade from primColor to envColor as depth increases.
* - VIS_ZBUF_TYPE_RGBA : Produces vibrant almost-periodic-looking bands.
*
* In both cases this occurs because of the format the depth information takes: it is 18-bit, and is a nonnegative
* floating-point number with
* bbb mmmmmmmmmmm dd|dd
* exponent mantissa dz value (only first 16 bits visible to CPU, the least significant 2 bits of dz are ignored)
*
* Reading z-buffer as IA16:
* bbbmmmmm mmmmmmdd
* iiiiiiii aaaaaaaa
*
* Since floating-point numbers of this format have the same ordering as their binary/hex representation, increasing
* the depth also increases the intensity in the IA16 representation and hence the interpolation parameter used to
* combine primColor and envColor. The alpha is ignored by the RenderMode.
*
* Reading z-buffer as RGBA16:
* bbbmm mmmmm mmmmd d
* rrrrr ggggg bbbbb a
*
* The red increases monotonically with the depth. The significant visible oscillation is the green component, because
* it rolls over every time the second-most-significant bit of the mantissa increments. The blue component oscillates
* too rapidly to be particularly visible (it rolls over when the 7th-most-significant bit increments). The alpha is
* again ignored by the RenderMode.
*/
#include "global.h"
// Height of the fragments the z-buffer is split into.
// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into TMEM.
#define VISZBUF_ZBUFFRAG_HEIGHT (TMEM_SIZE / (SCREEN_WIDTH * G_IM_SIZ_16b_BYTES))
// z-buffer
extern u16 D_0E000000[];
/**
* Initialise to IA type with white and black as default colors.
*/
void VisZBuf_Init(VisZBuf* this) {
this->vis.type = VIS_ZBUF_TYPE_IA;
this->vis.scissorType = VIS_NO_SETSCISSOR;
this->vis.primColor.r = 255;
this->vis.primColor.g = 255;
this->vis.primColor.b = 255;
this->vis.primColor.a = 255;
this->vis.envColor.a = 255;
this->vis.envColor.r = 0;
this->vis.envColor.g = 0;
this->vis.envColor.b = 0;
}
void VisZBuf_Destroy(VisZBuf* this) {
}
void VisZBuf_Draw(VisZBuf* this, Gfx** gfxP) {
Gfx* gfx = *gfxP;
u16* zbufFrag = D_0E000000;
s32 fmt;
s32 y;
s32 height;
if (this->vis.type == VIS_ZBUF_TYPE_IA) {
fmt = G_IM_FMT_IA;
} else { // VIS_ZBUF_TYPE_RGBA
fmt = G_IM_FMT_RGBA;
}
height = VISZBUF_ZBUFFRAG_HEIGHT;
gDPPipeSync(gfx++);
// Scissoring is only required if the scissor has not been set prior.
if (this->vis.scissorType == VIS_SETSCISSOR) {
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
// No palette so can use all of TMEM.
// G_RM_OPA_SURF discards all information previously in the pixel, and the current alpha, leaving only the color
// from this filter.
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2);
// LERP between primColor and envColor in 1-cycle mode using the z-buffer value.
gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT);
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->vis.primColor.rgba);
gDPSetColor(gfx++, G_SETENVCOLOR, this->vis.envColor.rgba);
for (y = 0; y <= SCREEN_HEIGHT - height; y += height) {
// Load a few lines of the z-buffer, as many as can fit in TMEM at once.
gDPLoadTextureBlock(gfx++, zbufFrag, fmt, G_IM_SIZ_16b, SCREEN_WIDTH, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
// Overwrite them with the calculated colors.
gSPTextureRectangle(gfx++, 0, y << 2, SCREEN_WIDTH << 2, (y + height) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10,
1 << 10);
zbufFrag += SCREEN_WIDTH * height;
}
gDPPipeSync(gfx++);
*gfxP = gfx;
}

View file

@ -16,7 +16,7 @@ typedef struct {
/* 0x0010 */ Vec3f velocity;
/* 0x001C */ Vec3f accel;
/* 0x0028 */ char unk_28[0x4];
/* 0x002C */ s16 primAlpha; // transparency in RGBA colour system
/* 0x002C */ s16 primAlpha; // transparency in RGBA color system
/* 0x002E */ s16 primAlphaState; // 0: increasing (more opaque) 1: decreasing (more transparent) 2: collision
/* 0x0030 */ f32 xyScale;
/* 0x0034 */ f32 xyScaleTarget;
@ -42,7 +42,7 @@ typedef struct EnFz {
/* 0x024C */ f32 iceSmokeFreezingSpawnHeight; // Height for Ice Smoke Spawn, only when freezing
/* 0x0250 */ f32 unusedFloat; // Set to 135.0f
/* 0x0254 */ f32 speedXZ; // Set to 4.0f when moving
/* 0x0258 */ u32 envAlpha; // transparency in RGBA colour system
/* 0x0258 */ u32 envAlpha; // transparency in RGBA color system
/* 0x025C */ u16 unusedNum1; // Only set to 0
/* 0x025E */ u16 unusedNum2; // Set to either 0 when hidden or 4000 when growing
/* 0x0260 */ u8 state; // 0 (hidden) 1 (growning/shrinking) 2 (full size) 3 (melting from fire)

View file

@ -262,9 +262,9 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
}
}
void EnMag_DrawTextureI8(Gfx** gfxp, void* texture, s16 texWidth, s16 texHeight, s16 rectLeft, s16 rectTop,
void EnMag_DrawTextureI8(Gfx** gfxP, void* texture, s16 texWidth, s16 texHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
Gfx* gfx = *gfxp;
Gfx* gfx = *gfxP;
gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_I, G_IM_SIZ_8b, texWidth, texHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
@ -272,13 +272,13 @@ void EnMag_DrawTextureI8(Gfx** gfxp, void* texture, s16 texWidth, s16 texHeight,
gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
*gfxp = gfx;
*gfxP = gfx;
}
void EnMag_DrawEffectTextures(Gfx** gfxp, void* maskTex, void* effectTex, s16 maskWidth, s16 maskHeight,
void EnMag_DrawEffectTextures(Gfx** gfxP, void* maskTex, void* effectTex, s16 maskWidth, s16 maskHeight,
s16 effectWidth, s16 effectHeight, s16 rectLeft, s16 rectTop, s16 rectWidth,
s16 rectHeight, u16 dsdx, u16 dtdy, u16 shifts, u16 shiftt, u16 flag, EnMag* this) {
Gfx* gfx = *gfxp;
Gfx* gfx = *gfxP;
gDPLoadMultiBlock_4b(gfx++, maskTex, 0x0000, G_TX_RENDERTILE, G_IM_FMT_I, maskWidth, maskHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
@ -294,11 +294,11 @@ void EnMag_DrawEffectTextures(Gfx** gfxp, void* maskTex, void* effectTex, s16 ma
gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
*gfxp = gfx;
*gfxP = gfx;
}
void EnMag_DrawImageRGBA32(Gfx** gfxp, s16 centerX, s16 centerY, u8* source, u32 width, u32 height) {
Gfx* gfx = *gfxp;
void EnMag_DrawImageRGBA32(Gfx** gfxP, s16 centerX, s16 centerY, u8* source, u32 width, u32 height) {
Gfx* gfx = *gfxP;
u8* curTexture;
s32 textureCount;
u32 rectLeft;
@ -353,11 +353,11 @@ void EnMag_DrawImageRGBA32(Gfx** gfxp, s16 centerX, s16 centerY, u8* source, u32
}
}
*gfxp = gfx;
*gfxP = gfx;
}
void EnMag_DrawCharTexture(Gfx** gfxp, u8* texture, s32 rectLeft, s32 rectTop) {
Gfx* gfx = *gfxp;
void EnMag_DrawCharTexture(Gfx** gfxP, u8* texture, s32 rectLeft, s32 rectTop) {
Gfx* gfx = *gfxP;
YREG(0) = 1024.0f / (YREG(1) / 100.0f);
YREG(2) = 16.0f * (YREG(1) / 100.0f);
@ -368,10 +368,10 @@ void EnMag_DrawCharTexture(Gfx** gfxp, u8* texture, s32 rectLeft, s32 rectTop) {
gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + YREG(2)) << 2, (rectTop + YREG(2)) << 2,
G_TX_RENDERTILE, 0, 0, YREG(0), YREG(0));
*gfxp = gfx;
*gfxP = gfx;
}
void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxp) {
void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
static s16 textAlpha = 0;
static s16 textFadeDirection = 0;
static s16 textFadeTimer = 0;
@ -389,7 +389,7 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxp) {
EnMag* this = (EnMag*)thisx;
Font* font = &this->font;
s32 pad;
Gfx* gfx = *gfxp;
Gfx* gfx = *gfxP;
u16 i, j, k;
u16 rectLeft;
u16 rectTop;
@ -559,7 +559,7 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxp) {
}
}
*gfxp = gfx;
*gfxP = gfx;
}
void EnMag_Draw(Actor* thisx, PlayState* play) {

View file

@ -8,15 +8,15 @@
#include "alloca.h"
#include "assets/textures/nintendo_rogo_static/nintendo_rogo_static.h"
void ConsoleLogo_PrintBuildInfo(Gfx** gfxp) {
Gfx* g;
void ConsoleLogo_PrintBuildInfo(Gfx** gfxP) {
Gfx* gfx;
GfxPrint* printer;
g = *gfxp;
g = Gfx_SetupDL_28(g);
gfx = *gfxP;
gfx = Gfx_SetupDL_28(gfx);
printer = alloca(sizeof(GfxPrint));
GfxPrint_Init(printer);
GfxPrint_Open(printer, g);
GfxPrint_Open(printer, gfx);
GfxPrint_SetColor(printer, 255, 155, 255, 255);
GfxPrint_SetPos(printer, 9, 21);
GfxPrint_Printf(printer, "NOT MARIO CLUB VERSION");
@ -25,9 +25,9 @@ void ConsoleLogo_PrintBuildInfo(Gfx** gfxp) {
GfxPrint_Printf(printer, "[Creator:%s]", gBuildTeam);
GfxPrint_SetPos(printer, 7, 24);
GfxPrint_Printf(printer, "[Date:%s]", gBuildDate);
g = GfxPrint_Close(printer);
gfx = GfxPrint_Close(printer);
GfxPrint_Destroy(printer);
*gfxp = g;
*gfxP = gfx;
}
// Note: In other rom versions this function also updates unk_1D4, coverAlpha, addAlpha, visibleDuration to calculate

View file

@ -34,12 +34,12 @@ static s16 sSlotItems[] = {
ITEM_BOOMERANG, ITEM_LENS_OF_TRUTH, ITEM_MAGIC_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE,
};
void KaleidoScope_DrawDebugEditorText(Gfx** gfxp) {
void KaleidoScope_DrawDebugEditorText(Gfx** gfxP) {
GfxPrint printer;
s32 pad[2];
GfxPrint_Init(&printer);
GfxPrint_Open(&printer, *gfxp);
GfxPrint_Open(&printer, *gfxP);
GfxPrint_SetPos(&printer, 4, 2);
GfxPrint_SetColor(&printer, 255, 60, 0, 255);
@ -75,7 +75,7 @@ void KaleidoScope_DrawDebugEditorText(Gfx** gfxp) {
GfxPrint_SetPos(&printer, 28, 24);
GfxPrint_Printf(&printer, "%s", "/4");
*gfxp = GfxPrint_Close(&printer);
*gfxP = GfxPrint_Close(&printer);
GfxPrint_Destroy(&printer);
}