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Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
* Document z_viscvg and z_viszbuf Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Few more notes * Some more notes Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Review * Americanisation, FB RGB * Oops * Review * Minor documentation modifications * Header, base struct and enums Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * functions.h fix * Suggested changes, further adjustments to file doc comments * Further suggested changes, standardize capitalization of gfxP * g --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
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239a172114
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19 changed files with 532 additions and 368 deletions
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@ -1069,7 +1069,7 @@ void Gfx_SetupDL_37Opa(GraphicsContext* gfxCtx);
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Gfx* Gfx_SetupDL_39(Gfx* gfx);
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void Gfx_SetupDL_39Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_39Overlay(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_39Ptr(Gfx** gfxp);
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void Gfx_SetupDL_39Ptr(Gfx** gfxP);
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void Gfx_SetupDL_40Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_41Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_47Xlu(GraphicsContext* gfxCtx);
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@ -1081,8 +1081,8 @@ void Gfx_SetupDL_42Overlay(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_27Xlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_60NoCDXlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_61Xlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_56Ptr(Gfx** gfxp);
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Gfx* Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height);
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void Gfx_SetupDL_56Ptr(Gfx** gfxP);
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Gfx* Gfx_BranchTexScroll(Gfx** gfxP, u32 x, u32 y, s32 width, s32 height);
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Gfx* func_80094E78(GraphicsContext* gfxCtx, u32 x, u32 y);
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Gfx* Gfx_TexScroll(GraphicsContext* gfxCtx, u32 x, u32 y, s32 width, s32 height);
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Gfx* Gfx_TwoTexScroll(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2,
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@ -1187,7 +1187,7 @@ void View_Apply(View* view, s32 mask);
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s32 View_ApplyOrthoToOverlay(View* view);
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s32 View_ApplyPerspectiveToOverlay(View* view);
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s32 View_UpdateViewingMatrix(View* view);
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s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxp);
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s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxP);
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s32 View_ErrorCheckEyePosition(f32 eyeX, f32 eyeY, f32 eyeZ);
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void ViMode_LogPrint(OSViMode* osViMode);
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void ViMode_Configure(ViMode* viMode, s32 type, s32 tvType, s32 loRes, s32 antialiasOff, s32 modeN, s32 fb16Bit,
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@ -1198,15 +1198,6 @@ void ViMode_Init(ViMode* viMode);
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void ViMode_Destroy(ViMode* viMode);
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void ViMode_ConfigureFeatures(ViMode* viMode, s32 viFeatures);
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void ViMode_Update(ViMode* viMode, Input* input);
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void func_800ACE70(struct_801664F0* this);
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void func_800ACE90(struct_801664F0* this);
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void func_800ACE98(struct_801664F0* this, Gfx** gfxp);
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void VisMono_Init(VisMono* this);
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void VisMono_Destroy(VisMono* this);
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void VisMono_Draw(VisMono* this, Gfx** gfxp);
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void func_800AD920(struct_80166500* this);
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void func_800AD950(struct_80166500* this);
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void func_800AD958(struct_80166500* this, Gfx** gfxp);
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void PlayerCall_InitFuncPtrs(void);
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void TransitionTile_Destroy(TransitionTile* this);
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TransitionTile* TransitionTile_Init(TransitionTile* this, s32 cols, s32 rows);
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@ -1305,15 +1296,15 @@ void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf,
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void PreRender_Init(PreRender* this);
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void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf);
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void PreRender_Destroy(PreRender* this);
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void func_800C170C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 r, u32 g, u32 b, u32 a);
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void func_800C1AE8(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave);
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void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxp);
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void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxp);
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void PreRender_DrawCoverage(PreRender* this, Gfx** gfxp);
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void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxp);
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void func_800C213C(PreRender* this, Gfx** gfxp);
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void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxp);
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void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxp);
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void func_800C170C(PreRender* this, Gfx** gfxP, void* buf, void* bufSave, u32 r, u32 g, u32 b, u32 a);
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void func_800C1AE8(PreRender* this, Gfx** gfxP, void* fbuf, void* fbufSave);
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void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxP);
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void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxP);
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void PreRender_DrawCoverage(PreRender* this, Gfx** gfxP);
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void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxP);
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void func_800C213C(PreRender* this, Gfx** gfxP);
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void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxP);
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void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxP);
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void PreRender_ApplyFilters(PreRender* this);
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void AudioMgr_StopAllSfx(void);
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void func_800C3C80(AudioMgr* audioMgr);
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@ -1323,8 +1314,8 @@ void AudioMgr_ThreadEntry(void* arg0);
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void AudioMgr_Unlock(AudioMgr* audioMgr);
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void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Scheduler* sched, IrqMgr* irqMgr);
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void GameState_FaultPrint(void);
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void GameState_SetFBFilter(Gfx** gfx);
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void GameState_DrawInputDisplay(u16 input, Gfx** gfx);
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void GameState_SetFBFilter(Gfx** gfxP);
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void GameState_DrawInputDisplay(u16 input, Gfx** gfxP);
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void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx);
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void GameState_SetFrameBuffer(GraphicsContext* gfxCtx);
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void GameState_ReqPadData(GameState* gameState);
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@ -1358,7 +1349,7 @@ void Graph_OpenDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file,
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void Graph_CloseDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file, s32 line);
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Gfx* Graph_GfxPlusOne(Gfx* gfx);
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Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst);
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void* Graph_DlistAlloc(Gfx** gfx, u32 size);
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void* Graph_DlistAlloc(Gfx** gfxP, u32 size);
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ListAlloc* ListAlloc_Init(ListAlloc* this);
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void* ListAlloc_Alloc(ListAlloc* this, u32 size);
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void ListAlloc_Free(ListAlloc* this, void* data);
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@ -35,6 +35,7 @@
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#include "z64skybox.h"
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#include "z64sram.h"
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#include "z64view.h"
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#include "z64vis.h"
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#include "alignment.h"
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#include "seqcmd.h"
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#include "sequence.h"
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@ -795,29 +796,4 @@ typedef struct {
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/* 0x84 */ u32 unk_84;
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} ViMode; // size = 0x88
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// Vis...
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typedef struct {
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/* 0x00 */ u32 type;
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/* 0x04 */ u32 setScissor;
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/* 0x08 */ Color_RGBA8_u32 color;
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/* 0x0C */ Color_RGBA8_u32 envColor;
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} struct_801664F0; // size = 0x10
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typedef struct {
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/* 0x00 */ u32 unk_00;
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/* 0x04 */ u32 setScissor;
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/* 0x08 */ Color_RGBA8_u32 primColor;
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/* 0x0C */ Color_RGBA8_u32 envColor;
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/* 0x10 */ u16* tlut;
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/* 0x14 */ Gfx* dList;
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} VisMono; // size = 0x18
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// Vis...
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typedef struct {
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/* 0x00 */ u32 useRgba;
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/* 0x04 */ u32 setScissor;
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/* 0x08 */ Color_RGBA8_u32 primColor;
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/* 0x08 */ Color_RGBA8_u32 envColor;
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} struct_80166500; // size = 0x10
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#endif
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87
include/z64vis.h
Normal file
87
include/z64vis.h
Normal file
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@ -0,0 +1,87 @@
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#ifndef Z64_VIS_H
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#define Z64_VIS_H
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#include "ultra64.h"
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#include "color.h"
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typedef enum {
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/* 0 */ FB_FILTER_NONE,
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/* 1 */ FB_FILTER_CVG_RGB,
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/* 2 */ FB_FILTER_CVG_RGB_UNIFORM,
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/* 3 */ FB_FILTER_CVG_ONLY,
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/* 4 */ FB_FILTER_CVG_RGB_FOG, // Not recommended, easily overflows blender
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/* 5 */ FB_FILTER_ZBUF_IA,
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/* 6 */ FB_FILTER_ZBUF_RGBA,
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/* 7 */ FB_FILTER_MONO
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} FramebufferFilterType;
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typedef enum {
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/* 0 */ VIS_NO_SETSCISSOR,
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/* 1 */ VIS_SETSCISSOR
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} VisScissorType;
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typedef struct {
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/* 0x00 */ u32 type;
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/* 0x04 */ u32 scissorType;
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/* 0x08 */ Color_RGBA8_u32 primColor;
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/* 0x0C */ Color_RGBA8_u32 envColor;
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} Vis; // size = 0x10
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/* Cvg: Coverage */
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#define FB_FILTER_TO_CVG_TYPE(filter) (filter)
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typedef enum {
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/* 0 */ VIS_CVG_TYPE_NONE = FB_FILTER_TO_CVG_TYPE(FB_FILTER_NONE),
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/* 1 */ VIS_CVG_TYPE_CVG_RGB = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_RGB),
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/* 2 */ VIS_CVG_TYPE_CVG_RGB_UNIFORM = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_RGB_UNIFORM),
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/* 3 */ VIS_CVG_TYPE_CVG_ONLY = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_ONLY),
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/* 4 */ VIS_CVG_TYPE_CVG_RGB_FOG = FB_FILTER_TO_CVG_TYPE(FB_FILTER_CVG_RGB_FOG)
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} VisCvgType;
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typedef struct {
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/* 0x00 */ Vis vis;
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} VisCvg; // size = 0x10
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void VisCvg_Init(VisCvg* this);
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void VisCvg_Destroy(VisCvg* this);
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void VisCvg_Draw(VisCvg* this, Gfx** gfxP);
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/* Mono: Desaturation */
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// Only one type
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typedef struct {
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/* 0x00 */ Vis vis;
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/* 0x10 */ u16* tlut;
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/* 0x14 */ Gfx* dList;
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} VisMono; // size = 0x18
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void VisMono_Init(VisMono* this);
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void VisMono_Destroy(VisMono* this);
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void VisMono_Draw(VisMono* this, Gfx** gfxP);
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/* ZBuf: Z-Buffer */
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#define FB_FILTER_TO_ZBUF_TYPE(filter) ((filter) - FB_FILTER_ZBUF_IA)
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typedef enum {
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/* 0 */ VIS_ZBUF_TYPE_IA = FB_FILTER_TO_ZBUF_TYPE(FB_FILTER_ZBUF_IA),
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/* 1 */ VIS_ZBUF_TYPE_RGBA = FB_FILTER_TO_ZBUF_TYPE(FB_FILTER_ZBUF_RGBA)
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} VisZBufType;
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typedef struct {
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/* 0x00 */ Vis vis;
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} VisZBuf; // size = 0x10
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void VisZBuf_Init(VisZBuf* this);
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void VisZBuf_Destroy(VisZBuf* this);
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void VisZBuf_Draw(VisZBuf* this, Gfx** gfxP);
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#endif
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4
spec
4
spec
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@ -366,9 +366,9 @@ beginseg
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include "build/data/unk_8012ABC0.data.o"
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include "build/src/code/z_view.o"
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include "build/src/code/z_vimode.o"
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include "build/src/code/code_800ACE70.o"
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include "build/src/code/z_viscvg.o"
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include "build/src/code/z_vismono.o"
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include "build/src/code/code_800AD920.o"
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include "build/src/code/z_viszbuf.o"
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include "build/src/code/z_vr_box.o"
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include "build/src/code/z_vr_box_draw.o"
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include "build/src/code/z_player_call.o"
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@ -43,19 +43,19 @@ void PreRender_Destroy(PreRender* this) {
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/**
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* Copies RGBA16 image `img` to `imgDst`
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*
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* @param gfxp Display list pointer
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* @param gfxP Display list pointer
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* @param img Image to copy from
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* @param imgDst Buffer to copy to
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*/
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void PreRender_CopyImage(PreRender* this, Gfx** gfxp, void* img, void* imgDst) {
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void PreRender_CopyImage(PreRender* this, Gfx** gfxP, void* img, void* imgDst) {
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Gfx* gfx;
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s32 rowsRemaining;
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s32 curRow;
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s32 nRows;
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LogUtils_CheckNullPointer("this", this, "../PreRender.c", 215);
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LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 216);
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gfx = *gfxp;
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LogUtils_CheckNullPointer("glistpp", gfxP, "../PreRender.c", 216);
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gfx = *gfxP;
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LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 218);
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gDPPipeSync(gfx++);
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@ -101,22 +101,22 @@ void PreRender_CopyImage(PreRender* this, Gfx** gfxp, void* img, void* imgDst) {
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gDPPipeSync(gfx++);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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*gfxp = gfx;
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*gfxP = gfx;
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}
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/**
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* Copies part of `this->fbufSave` in the region (this->ulx, this->uly), (this->lrx, this->lry) to the same location in
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* `this->fbuf`.
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*/
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void PreRender_CopyImageRegionImpl(PreRender* this, Gfx** gfxp) {
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void PreRender_CopyImageRegionImpl(PreRender* this, Gfx** gfxP) {
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Gfx* gfx;
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s32 rowsRemaining;
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s32 curRow;
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s32 nRows;
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LogUtils_CheckNullPointer("this", this, "../PreRender.c", 278);
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LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 279);
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gfx = *gfxp;
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LogUtils_CheckNullPointer("glistpp", gfxP, "../PreRender.c", 279);
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gfx = *gfxP;
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LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 281);
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gDPPipeSync(gfx++);
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gDPPipeSync(gfx++);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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*gfxp = gfx;
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*gfxP = gfx;
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}
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/**
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* Copies `buf` to `bufSave`, discarding the alpha channel and modulating the RGB channel by
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* the color ('r', 'g', 'b', 'a')
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*/
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void func_800C170C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 r, u32 g, u32 b, u32 a) {
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void func_800C170C(PreRender* this, Gfx** gfxP, void* buf, void* bufSave, u32 r, u32 g, u32 b, u32 a) {
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Gfx* gfx;
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s32 rowsRemaining;
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s32 curRow;
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s32 nRows;
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LogUtils_CheckNullPointer("this", this, "../PreRender.c", 343);
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LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 344);
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gfx = *gfxp;
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LogUtils_CheckNullPointer("glistpp", gfxP, "../PreRender.c", 344);
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gfx = *gfxP;
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LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 346);
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gDPPipeSync(gfx++);
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@ -232,33 +232,33 @@ void func_800C170C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 r,
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gDPPipeSync(gfx++);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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*gfxp = gfx;
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*gfxP = gfx;
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}
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/**
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* Copies `fbuf` to `fbufSave`, discarding the alpha channel and leaving the rgb channel unchanged
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*/
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void func_800C1AE8(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave) {
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func_800C170C(this, gfxp, fbuf, fbufSave, 255, 255, 255, 255);
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void func_800C1AE8(PreRender* this, Gfx** gfxP, void* fbuf, void* fbufSave) {
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func_800C170C(this, gfxP, fbuf, fbufSave, 255, 255, 255, 255);
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}
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/**
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* Reads the coverage values stored in the RGBA16 format `img` with dimensions `this->width`, `this->height` and
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* converts it to an 8-bpp intensity image.
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*
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* @param gfxp Display list pointer
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* @param gfxP Display list pointer
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* @param img Image to read coverage from
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* @param cvgDst Buffer to store coverage into
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*/
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void PreRender_CoverageRgba16ToI8(PreRender* this, Gfx** gfxp, void* img, void* cvgDst) {
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void PreRender_CoverageRgba16ToI8(PreRender* this, Gfx** gfxP, void* img, void* cvgDst) {
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Gfx* gfx;
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s32 rowsRemaining;
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s32 curRow;
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s32 nRows;
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LogUtils_CheckNullPointer("this", this, "../PreRender.c", 422);
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LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 423);
|
||||
gfx = *gfxp;
|
||||
LogUtils_CheckNullPointer("glistpp", gfxP, "../PreRender.c", 423);
|
||||
gfx = *gfxP;
|
||||
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 425);
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
|
@ -326,30 +326,30 @@ void PreRender_CoverageRgba16ToI8(PreRender* this, Gfx** gfxp, void* img, void*
|
|||
// Reset the color image to the current framebuffer
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
|
||||
*gfxp = gfx;
|
||||
*gfxP = gfx;
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves zbuf to zbufSave
|
||||
*/
|
||||
void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxp) {
|
||||
void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxP) {
|
||||
LogUtils_CheckNullPointer("this->zbuf_save", this->zbufSave, "../PreRender.c", 481);
|
||||
LogUtils_CheckNullPointer("this->zbuf", this->zbuf, "../PreRender.c", 482);
|
||||
|
||||
if ((this->zbufSave != NULL) && (this->zbuf != NULL)) {
|
||||
PreRender_CopyImage(this, gfxp, this->zbuf, this->zbufSave);
|
||||
PreRender_CopyImage(this, gfxP, this->zbuf, this->zbufSave);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves fbuf to fbufSave
|
||||
*/
|
||||
void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxp) {
|
||||
void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxP) {
|
||||
LogUtils_CheckNullPointer("this->fbuf_save", this->fbufSave, "../PreRender.c", 495);
|
||||
LogUtils_CheckNullPointer("this->fbuf", this->fbuf, "../PreRender.c", 496);
|
||||
|
||||
if ((this->fbufSave != NULL) && (this->fbuf != NULL)) {
|
||||
func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave);
|
||||
func_800C1AE8(this, gfxP, this->fbuf, this->fbufSave);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -357,8 +357,8 @@ void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxp) {
|
|||
* Fetches the coverage of the current framebuffer into an image of the same format as the current color image, storing
|
||||
* it over the framebuffer in memory.
|
||||
*/
|
||||
void PreRender_FetchFbufCoverage(PreRender* this, Gfx** gfxp) {
|
||||
Gfx* gfx = *gfxp;
|
||||
void PreRender_FetchFbufCoverage(PreRender* this, Gfx** gfxP) {
|
||||
Gfx* gfx = *gfxP;
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
// Set the blend color to full white and set maximum depth.
|
||||
|
@ -392,33 +392,33 @@ void PreRender_FetchFbufCoverage(PreRender* this, Gfx** gfxp) {
|
|||
gDPFillRectangle(gfx++, 0, 0, this->width, this->height);
|
||||
gDPPipeSync(gfx++);
|
||||
|
||||
*gfxp = gfx;
|
||||
*gfxP = gfx;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the coverage of the current framebuffer `this->fbuf` to an I8 image at `this->cvgSave`. Overwrites
|
||||
* `this->fbuf` in the process.
|
||||
*/
|
||||
void PreRender_DrawCoverage(PreRender* this, Gfx** gfxp) {
|
||||
PreRender_FetchFbufCoverage(this, gfxp);
|
||||
void PreRender_DrawCoverage(PreRender* this, Gfx** gfxP) {
|
||||
PreRender_FetchFbufCoverage(this, gfxP);
|
||||
LogUtils_CheckNullPointer("this->cvg_save", this->cvgSave, "../PreRender.c", 532);
|
||||
if (this->cvgSave != NULL) {
|
||||
PreRender_CoverageRgba16ToI8(this, gfxp, this->fbuf, this->cvgSave);
|
||||
PreRender_CoverageRgba16ToI8(this, gfxP, this->fbuf, this->cvgSave);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Restores zbufSave to zbuf
|
||||
*/
|
||||
void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxp) {
|
||||
PreRender_CopyImage(this, gfxp, this->zbufSave, this->zbuf);
|
||||
void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxP) {
|
||||
PreRender_CopyImage(this, gfxP, this->zbufSave, this->zbuf);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a full-screen image to the current framebuffer, that sources the rgb channel from `this->fbufSave` and
|
||||
* the alpha channel from `this->cvgSave` modulated by environment color.
|
||||
*/
|
||||
void func_800C213C(PreRender* this, Gfx** gfxp) {
|
||||
void func_800C213C(PreRender* this, Gfx** gfxP) {
|
||||
Gfx* gfx;
|
||||
s32 rowsRemaining;
|
||||
s32 curRow;
|
||||
|
@ -427,8 +427,8 @@ void func_800C213C(PreRender* this, Gfx** gfxp) {
|
|||
|
||||
if (this->cvgSave != NULL) {
|
||||
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 563);
|
||||
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 564);
|
||||
gfx = *gfxp;
|
||||
LogUtils_CheckNullPointer("glistpp", gfxP, "../PreRender.c", 564);
|
||||
gfx = *gfxP;
|
||||
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 566);
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
|
@ -482,23 +482,23 @@ void func_800C213C(PreRender* this, Gfx** gfxp) {
|
|||
}
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
*gfxp = gfx;
|
||||
*gfxP = gfx;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Copies fbufSave to fbuf
|
||||
*/
|
||||
void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxp) {
|
||||
PreRender_CopyImage(this, gfxp, this->fbufSave, this->fbuf);
|
||||
void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxP) {
|
||||
PreRender_CopyImage(this, gfxP, this->fbufSave, this->fbuf);
|
||||
}
|
||||
|
||||
/**
|
||||
* Copies part of `this->fbufSave` in the region (this->ulx, this->uly), (this->lrx, this->lry) to the same location in
|
||||
* `this->fbuf`.
|
||||
*/
|
||||
void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxp) {
|
||||
PreRender_CopyImageRegionImpl(this, gfxp);
|
||||
void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxP) {
|
||||
PreRender_CopyImageRegionImpl(this, gfxP);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,97 +0,0 @@
|
|||
#include "global.h"
|
||||
|
||||
// Note : This file is related to z_vismono, the original name was probably z_vis<something before "mono"
|
||||
// alphabetically>
|
||||
|
||||
Gfx D_8012AC00[] = {
|
||||
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2),
|
||||
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
|
||||
gsDPPipeSync(),
|
||||
gsDPSetBlendColor(0, 0, 0, 8),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx D_8012AC28[] = {
|
||||
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PRIM | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | FORCE_BL |
|
||||
GBL_c1(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_A_MEM) |
|
||||
GBL_c2(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_A_MEM)),
|
||||
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx D_8012AC40[] = {
|
||||
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PRIM | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | FORCE_BL |
|
||||
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_A_MEM) |
|
||||
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_A_MEM)),
|
||||
|
||||
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
Gfx D_8012AC58[] = {
|
||||
gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE),
|
||||
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_DISABLE | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PRIM | G_RM_CLD_SURF | G_RM_CLD_SURF2),
|
||||
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
|
||||
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PRIM | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | FORCE_BL |
|
||||
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_A_MEM) |
|
||||
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_A_MEM)),
|
||||
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
// Init
|
||||
void func_800ACE70(struct_801664F0* this) {
|
||||
this->type = 0;
|
||||
this->setScissor = false;
|
||||
this->color.r = 255;
|
||||
this->color.g = 255;
|
||||
this->color.b = 255;
|
||||
this->color.a = 255;
|
||||
}
|
||||
|
||||
// Destroy
|
||||
void func_800ACE90(struct_801664F0* this) {
|
||||
}
|
||||
|
||||
// Draw
|
||||
void func_800ACE98(struct_801664F0* this, Gfx** gfxp) {
|
||||
Gfx* gfx = *gfxp;
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetPrimDepth(gfx++, 0xFFFF, 0xFFFF);
|
||||
|
||||
if (this->setScissor == true) {
|
||||
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
}
|
||||
|
||||
switch (this->type) {
|
||||
case 1:
|
||||
gSPDisplayList(gfx++, D_8012AC40);
|
||||
break;
|
||||
case 2:
|
||||
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->color.rgba);
|
||||
gSPDisplayList(gfx++, D_8012AC58);
|
||||
break;
|
||||
case 3:
|
||||
gDPSetColor(gfx++, G_SETBLENDCOLOR, this->color.rgba);
|
||||
gSPDisplayList(gfx++, D_8012AC00);
|
||||
break;
|
||||
case 4:
|
||||
gDPSetColor(gfx++, G_SETFOGCOLOR, this->color.rgba);
|
||||
gSPDisplayList(gfx++, D_8012AC28);
|
||||
break;
|
||||
}
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
*gfxp = gfx;
|
||||
}
|
|
@ -1,60 +0,0 @@
|
|||
#include "global.h"
|
||||
|
||||
// Note : This file is related to z_vismono, the original name was probably z_vis<something after "mono" alphabetically>
|
||||
|
||||
// z-buffer
|
||||
extern u16 D_0E000000[];
|
||||
|
||||
// Init
|
||||
void func_800AD920(struct_80166500* this) {
|
||||
this->useRgba = false;
|
||||
this->setScissor = false;
|
||||
this->primColor.r = 255;
|
||||
this->primColor.g = 255;
|
||||
this->primColor.b = 255;
|
||||
this->primColor.a = 255;
|
||||
this->envColor.a = 255;
|
||||
this->envColor.r = 0;
|
||||
this->envColor.g = 0;
|
||||
this->envColor.b = 0;
|
||||
}
|
||||
|
||||
// Destroy
|
||||
void func_800AD950(struct_80166500* this) {
|
||||
}
|
||||
|
||||
// Draw
|
||||
void func_800AD958(struct_80166500* this, Gfx** gfxp) {
|
||||
Gfx* gfx = *gfxp;
|
||||
u16* tex = D_0E000000;
|
||||
s32 fmt = !this->useRgba ? G_IM_FMT_IA : G_IM_FMT_RGBA;
|
||||
s32 y;
|
||||
s32 height = 6;
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
if (this->setScissor == true) {
|
||||
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
}
|
||||
|
||||
gDPSetOtherMode(gfx++,
|
||||
G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2);
|
||||
gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT);
|
||||
|
||||
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba);
|
||||
gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
|
||||
|
||||
for (y = 0; y <= SCREEN_HEIGHT - height; y += height) {
|
||||
gDPLoadTextureBlock(gfx++, tex, fmt, G_IM_SIZ_16b, SCREEN_WIDTH, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
|
||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(gfx++, 0, y << 2, SCREEN_WIDTH << 2, (y + height) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10,
|
||||
1 << 10);
|
||||
tex += SCREEN_WIDTH * height;
|
||||
}
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
*gfxp = gfx;
|
||||
}
|
101
src/code/game.c
101
src/code/game.c
|
@ -2,9 +2,9 @@
|
|||
#include "terminal.h"
|
||||
|
||||
SpeedMeter D_801664D0;
|
||||
struct_801664F0 D_801664F0;
|
||||
struct_80166500 D_80166500;
|
||||
VisMono sMonoColors;
|
||||
VisCvg sVisCvg;
|
||||
VisZBuf sVisZBuf;
|
||||
VisMono sVisMono;
|
||||
ViMode sViMode;
|
||||
FaultClient sGameFaultClient;
|
||||
u16 sLastButtonPressed;
|
||||
|
@ -22,40 +22,43 @@ void GameState_FaultPrint(void) {
|
|||
}
|
||||
}
|
||||
|
||||
void GameState_SetFBFilter(Gfx** gfx) {
|
||||
Gfx* gfxP = *gfx;
|
||||
void GameState_SetFBFilter(Gfx** gfxP) {
|
||||
Gfx* gfx = *gfxP;
|
||||
|
||||
if ((R_FB_FILTER_TYPE > 0) && (R_FB_FILTER_TYPE < 5)) {
|
||||
D_801664F0.type = R_FB_FILTER_TYPE;
|
||||
D_801664F0.color.r = R_FB_FILTER_PRIM_COLOR(0);
|
||||
D_801664F0.color.g = R_FB_FILTER_PRIM_COLOR(1);
|
||||
D_801664F0.color.b = R_FB_FILTER_PRIM_COLOR(2);
|
||||
D_801664F0.color.a = R_FB_FILTER_A;
|
||||
func_800ACE98(&D_801664F0, &gfxP);
|
||||
} else if ((R_FB_FILTER_TYPE == 5) || (R_FB_FILTER_TYPE == 6)) {
|
||||
D_80166500.useRgba = (R_FB_FILTER_TYPE == 6);
|
||||
D_80166500.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
|
||||
D_80166500.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
|
||||
D_80166500.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
|
||||
D_80166500.primColor.a = R_FB_FILTER_A;
|
||||
D_80166500.envColor.r = R_FB_FILTER_ENV_COLOR(0);
|
||||
D_80166500.envColor.g = R_FB_FILTER_ENV_COLOR(1);
|
||||
D_80166500.envColor.b = R_FB_FILTER_ENV_COLOR(2);
|
||||
D_80166500.envColor.a = R_FB_FILTER_A;
|
||||
func_800AD958(&D_80166500, &gfxP);
|
||||
} else if (R_FB_FILTER_TYPE == 7) {
|
||||
sMonoColors.unk_00 = 0;
|
||||
sMonoColors.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
|
||||
sMonoColors.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
|
||||
sMonoColors.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
|
||||
sMonoColors.primColor.a = R_FB_FILTER_A;
|
||||
sMonoColors.envColor.r = R_FB_FILTER_ENV_COLOR(0);
|
||||
sMonoColors.envColor.g = R_FB_FILTER_ENV_COLOR(1);
|
||||
sMonoColors.envColor.b = R_FB_FILTER_ENV_COLOR(2);
|
||||
sMonoColors.envColor.a = R_FB_FILTER_A;
|
||||
VisMono_Draw(&sMonoColors, &gfxP);
|
||||
if ((R_FB_FILTER_TYPE >= FB_FILTER_CVG_RGB) && (R_FB_FILTER_TYPE <= FB_FILTER_CVG_RGB_FOG)) {
|
||||
// Visualize coverage
|
||||
sVisCvg.vis.type = FB_FILTER_TO_CVG_TYPE(R_FB_FILTER_TYPE);
|
||||
sVisCvg.vis.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
|
||||
sVisCvg.vis.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
|
||||
sVisCvg.vis.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
|
||||
sVisCvg.vis.primColor.a = R_FB_FILTER_A;
|
||||
VisCvg_Draw(&sVisCvg, &gfx);
|
||||
} else if ((R_FB_FILTER_TYPE == FB_FILTER_ZBUF_IA) || (R_FB_FILTER_TYPE == FB_FILTER_ZBUF_RGBA)) {
|
||||
// Visualize z-buffer
|
||||
sVisZBuf.vis.type = (R_FB_FILTER_TYPE == FB_FILTER_ZBUF_RGBA);
|
||||
sVisZBuf.vis.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
|
||||
sVisZBuf.vis.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
|
||||
sVisZBuf.vis.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
|
||||
sVisZBuf.vis.primColor.a = R_FB_FILTER_A;
|
||||
sVisZBuf.vis.envColor.r = R_FB_FILTER_ENV_COLOR(0);
|
||||
sVisZBuf.vis.envColor.g = R_FB_FILTER_ENV_COLOR(1);
|
||||
sVisZBuf.vis.envColor.b = R_FB_FILTER_ENV_COLOR(2);
|
||||
sVisZBuf.vis.envColor.a = R_FB_FILTER_A;
|
||||
VisZBuf_Draw(&sVisZBuf, &gfx);
|
||||
} else if (R_FB_FILTER_TYPE == FB_FILTER_MONO) {
|
||||
// Monochrome filter
|
||||
sVisMono.vis.type = 0;
|
||||
sVisMono.vis.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
|
||||
sVisMono.vis.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
|
||||
sVisMono.vis.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
|
||||
sVisMono.vis.primColor.a = R_FB_FILTER_A;
|
||||
sVisMono.vis.envColor.r = R_FB_FILTER_ENV_COLOR(0);
|
||||
sVisMono.vis.envColor.g = R_FB_FILTER_ENV_COLOR(1);
|
||||
sVisMono.vis.envColor.b = R_FB_FILTER_ENV_COLOR(2);
|
||||
sVisMono.vis.envColor.a = R_FB_FILTER_A;
|
||||
VisMono_Draw(&sVisMono, &gfx);
|
||||
}
|
||||
*gfx = gfxP;
|
||||
*gfxP = gfx;
|
||||
}
|
||||
|
||||
void func_800C4344(GameState* gameState) {
|
||||
|
@ -110,7 +113,7 @@ void func_800C4344(GameState* gameState) {
|
|||
}
|
||||
}
|
||||
|
||||
void GameState_DrawInputDisplay(u16 input, Gfx** gfx) {
|
||||
void GameState_DrawInputDisplay(u16 input, Gfx** gfxP) {
|
||||
static const u16 sInpDispBtnColors[] = {
|
||||
GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1),
|
||||
GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1),
|
||||
|
@ -120,10 +123,10 @@ void GameState_DrawInputDisplay(u16 input, Gfx** gfx) {
|
|||
GPACK_RGBA5551(0, 0, 255, 1),
|
||||
};
|
||||
s32 i, j, k;
|
||||
Gfx* gfxP = *gfx;
|
||||
Gfx* gfx = *gfxP;
|
||||
|
||||
gDPPipeSync(gfxP++);
|
||||
gDPSetOtherMode(gfxP++,
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetOtherMode(gfx++,
|
||||
G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
|
||||
|
@ -131,14 +134,14 @@ void GameState_DrawInputDisplay(u16 input, Gfx** gfx) {
|
|||
for (i = 0; i < 16; i++) {
|
||||
j = i;
|
||||
if (input & (1 << i)) {
|
||||
gDPSetFillColor(gfxP++, (sInpDispBtnColors[i] << 0x10) | sInpDispBtnColors[i]);
|
||||
gDPSetFillColor(gfx++, (sInpDispBtnColors[i] << 0x10) | sInpDispBtnColors[i]);
|
||||
k = i + 1;
|
||||
gDPFillRectangle(gfxP++, (j * 4) + 226, 220, (k * 4) + 225, 223);
|
||||
gDPPipeSync(gfxP++);
|
||||
gDPFillRectangle(gfx++, (j * 4) + 226, 220, (k * 4) + 225, 223);
|
||||
gDPPipeSync(gfx++);
|
||||
}
|
||||
}
|
||||
|
||||
*gfx = gfxP;
|
||||
*gfxP = gfx;
|
||||
}
|
||||
|
||||
void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
|
||||
|
@ -413,9 +416,9 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
|
|||
|
||||
startTime = endTime;
|
||||
LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1088);
|
||||
func_800ACE70(&D_801664F0);
|
||||
func_800AD920(&D_80166500);
|
||||
VisMono_Init(&sMonoColors);
|
||||
VisCvg_Init(&sVisCvg);
|
||||
VisZBuf_Init(&sVisZBuf);
|
||||
VisMono_Init(&sVisMono);
|
||||
if (R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) {
|
||||
ViMode_Init(&sViMode);
|
||||
}
|
||||
|
@ -443,9 +446,9 @@ void GameState_Destroy(GameState* gameState) {
|
|||
}
|
||||
Rumble_Destroy();
|
||||
SpeedMeter_Destroy(&D_801664D0);
|
||||
func_800ACE90(&D_801664F0);
|
||||
func_800AD950(&D_80166500);
|
||||
VisMono_Destroy(&sMonoColors);
|
||||
VisCvg_Destroy(&sVisCvg);
|
||||
VisZBuf_Destroy(&sVisZBuf);
|
||||
VisMono_Destroy(&sVisMono);
|
||||
if (R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) {
|
||||
ViMode_Destroy(&sViMode);
|
||||
}
|
||||
|
|
|
@ -513,17 +513,17 @@ Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst) {
|
|||
return dst;
|
||||
}
|
||||
|
||||
void* Graph_DlistAlloc(Gfx** gfx, u32 size) {
|
||||
void* Graph_DlistAlloc(Gfx** gfxP, u32 size) {
|
||||
u8* ptr;
|
||||
Gfx* dst;
|
||||
|
||||
size = ALIGN8(size);
|
||||
|
||||
ptr = (u8*)(*gfx + 1);
|
||||
ptr = (u8*)(*gfxP + 1);
|
||||
|
||||
dst = (Gfx*)(ptr + size);
|
||||
gSPBranchList(*gfx, dst);
|
||||
gSPBranchList(*gfxP, dst);
|
||||
|
||||
*gfx = dst;
|
||||
*gfxP = dst;
|
||||
return ptr;
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ Input* D_8012D1F8 = NULL;
|
|||
|
||||
TransitionTile sTransitionTile;
|
||||
s32 gTransitionTileState;
|
||||
VisMono D_80161498;
|
||||
VisMono sPlayVisMono;
|
||||
Color_RGBA8_u32 gVisMonoColor;
|
||||
FaultClient D_801614B8;
|
||||
s16 sTransitionFillTimer;
|
||||
|
@ -199,7 +199,7 @@ void Play_Destroy(GameState* thisx) {
|
|||
|
||||
Letterbox_Destroy();
|
||||
TransitionFade_Destroy(&this->transitionFadeFlash);
|
||||
VisMono_Destroy(&D_80161498);
|
||||
VisMono_Destroy(&sPlayVisMono);
|
||||
|
||||
if (gSaveContext.save.linkAge != this->linkAgeOnLoad) {
|
||||
Inventory_SwapAgeEquipment();
|
||||
|
@ -390,7 +390,7 @@ void Play_Init(GameState* thisx) {
|
|||
TransitionFade_SetType(&this->transitionFadeFlash, TRANS_INSTANCE_TYPE_FADE_FLASH);
|
||||
TransitionFade_SetColor(&this->transitionFadeFlash, RGBA8(160, 160, 160, 255));
|
||||
TransitionFade_Start(&this->transitionFadeFlash);
|
||||
VisMono_Init(&D_80161498);
|
||||
VisMono_Init(&sPlayVisMono);
|
||||
gVisMonoColor.a = 0;
|
||||
CutsceneFlags_UnsetAll(this);
|
||||
|
||||
|
@ -1103,8 +1103,8 @@ void Play_Draw(PlayState* this) {
|
|||
TransitionFade_Draw(&this->transitionFadeFlash, &gfxP);
|
||||
|
||||
if (gVisMonoColor.a > 0) {
|
||||
D_80161498.primColor.rgba = gVisMonoColor.rgba;
|
||||
VisMono_Draw(&D_80161498, &gfxP);
|
||||
sPlayVisMono.vis.primColor.rgba = gVisMonoColor.rgba;
|
||||
VisMono_Draw(&sPlayVisMono, &gfxP);
|
||||
}
|
||||
|
||||
gSPEndDisplayList(gfxP++);
|
||||
|
|
|
@ -907,8 +907,8 @@ Gfx* Gfx_SetupDL(Gfx* gfx, u32 i) {
|
|||
return Gfx_SetupDLImpl(gfx, i);
|
||||
}
|
||||
|
||||
void Gfx_SetupDLAtPtr(Gfx** gfxp, u32 i) {
|
||||
*gfxp = Gfx_SetupDL(*gfxp, i);
|
||||
void Gfx_SetupDLAtPtr(Gfx** gfxP, u32 i) {
|
||||
*gfxP = Gfx_SetupDL(*gfxP, i);
|
||||
}
|
||||
|
||||
Gfx* Gfx_SetupDL_57(Gfx* gfx) {
|
||||
|
@ -1193,11 +1193,11 @@ void Gfx_SetupDL_39Overlay(GraphicsContext* gfxCtx) {
|
|||
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 1811);
|
||||
}
|
||||
|
||||
void Gfx_SetupDL_39Ptr(Gfx** gfxp) {
|
||||
Gfx* gfx = *gfxp;
|
||||
void Gfx_SetupDL_39Ptr(Gfx** gfxP) {
|
||||
Gfx* gfx = *gfxP;
|
||||
|
||||
gSPDisplayList(gfx++, sSetupDL[SETUPDL_39]);
|
||||
*gfxp = gfx;
|
||||
*gfxP = gfx;
|
||||
}
|
||||
|
||||
void Gfx_SetupDL_40Opa(GraphicsContext* gfxCtx) {
|
||||
|
@ -1345,12 +1345,12 @@ void Gfx_SetupDL_56Opa(GraphicsContext* gfxCtx) {
|
|||
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2090);
|
||||
}
|
||||
|
||||
void Gfx_SetupDL_56Ptr(Gfx** gfxp) {
|
||||
Gfx* gfx = *gfxp;
|
||||
void Gfx_SetupDL_56Ptr(Gfx** gfxP) {
|
||||
Gfx* gfx = *gfxP;
|
||||
|
||||
gSPDisplayList(gfx++, sSetupDL[SETUPDL_56]);
|
||||
|
||||
*gfxp = gfx;
|
||||
*gfxP = gfx;
|
||||
}
|
||||
|
||||
void Gfx_SetupDL_59Opa(GraphicsContext* gfxCtx) {
|
||||
|
@ -1361,8 +1361,8 @@ void Gfx_SetupDL_59Opa(GraphicsContext* gfxCtx) {
|
|||
CLOSE_DISPS(gfxCtx, "../z_rcp.c", 2116);
|
||||
}
|
||||
|
||||
Gfx* Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height) {
|
||||
Gfx* displayList = Graph_DlistAlloc(gfxp, 3 * sizeof(Gfx));
|
||||
Gfx* Gfx_BranchTexScroll(Gfx** gfxP, u32 x, u32 y, s32 width, s32 height) {
|
||||
Gfx* displayList = Graph_DlistAlloc(gfxP, 3 * sizeof(Gfx));
|
||||
|
||||
gDPTileSync(displayList);
|
||||
gDPSetTileSize(displayList + 1, G_TX_RENDERTILE, x, y, x + ((width - 1) << 2), y + ((height - 1) << 2));
|
||||
|
@ -1371,8 +1371,8 @@ Gfx* Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height) {
|
|||
return displayList;
|
||||
}
|
||||
|
||||
Gfx* func_80094E54(Gfx** gfxp, u32 x, u32 y) {
|
||||
return Gfx_BranchTexScroll(gfxp, x, y, 0, 0);
|
||||
Gfx* func_80094E54(Gfx** gfxP, u32 x, u32 y) {
|
||||
return Gfx_BranchTexScroll(gfxP, x, y, 0, 0);
|
||||
}
|
||||
|
||||
Gfx* func_80094E78(GraphicsContext* gfxCtx, u32 x, u32 y) {
|
||||
|
|
|
@ -539,8 +539,8 @@ s32 View_UpdateViewingMatrix(View* view) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxp) {
|
||||
Gfx* gfx = *gfxp;
|
||||
s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxP) {
|
||||
Gfx* gfx = *gfxP;
|
||||
GraphicsContext* gfxCtx = view->gfxCtx;
|
||||
s32 width;
|
||||
s32 height;
|
||||
|
@ -606,7 +606,7 @@ s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxp) {
|
|||
}
|
||||
|
||||
view->flags = 0;
|
||||
*gfxp = gfx;
|
||||
*gfxP = gfx;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
145
src/code/z_viscvg.c
Normal file
145
src/code/z_viscvg.c
Normal file
|
@ -0,0 +1,145 @@
|
|||
/**
|
||||
* @file z_viscvg.c
|
||||
*
|
||||
* This file implements full-screen frame buffer effects involving the visualization of Coverage in various ways.
|
||||
*
|
||||
* Coverage is roughly how much of a pixel is covered by a primitive; the final coverage for a frame is stored in the
|
||||
* color image alpha component where it is used for antialiasing, see PreRender.c and §15 of the programming manual for
|
||||
* details.
|
||||
*
|
||||
* To understand this file, it is helpful to remember that A_MEM is essentially synonymous with coverage, and that
|
||||
* `GBL_c1/2(p, a, m, b)` usually represents the RDP blender calculation `(p * a + m * b)`.
|
||||
* Note the division step that is often included in the blender calculation is omitted; the division is skipped if
|
||||
* force blending (FORCE_BL) is set, which is the case for all render modes used in this file.
|
||||
*
|
||||
* Coverage is full when not on an edge, while on an edge it is usually lower. Since coverage is treated as an alpha
|
||||
* value, edges of primitives where coverage is lower will show up darker than primitive interiors in all of the
|
||||
* available modes.
|
||||
*
|
||||
* Coverage is abbreviated to "cvg"; "FB RGB" ("framebuffer red/green/blue") is the color the pixel originally had
|
||||
* before the filter is applied.
|
||||
*/
|
||||
|
||||
#include "global.h"
|
||||
|
||||
/**
|
||||
* Draws only coverage: does not retain any of the original pixel RGB, primColor is used as background color.
|
||||
*/
|
||||
Gfx sCoverageOnlyDL[] = {
|
||||
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2),
|
||||
// (blendColor RGB) * (cvg)
|
||||
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
|
||||
gsDPPipeSync(),
|
||||
gsDPSetBlendColor(0, 0, 0, 8),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
/**
|
||||
* Draws fog + coverage * RGB of pixels
|
||||
*
|
||||
* @bug This easily overflows the blender because the fog value is added to the coverage value.
|
||||
*/
|
||||
Gfx sCoverageRGBFogDL[] = {
|
||||
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PRIM | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | FORCE_BL |
|
||||
GBL_c1(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_A_MEM) |
|
||||
GBL_c2(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_A_MEM)),
|
||||
// (fog RGB) * (fog alpha) + (FB RGB) * (cvg)
|
||||
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
/**
|
||||
* Draws coverage and RGB of pixels
|
||||
*/
|
||||
Gfx sCoverageRGBDL[] = {
|
||||
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PRIM | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | FORCE_BL |
|
||||
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_A_MEM) |
|
||||
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_A_MEM)),
|
||||
// (FB RGB) * (cvg)
|
||||
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
/**
|
||||
* Two stage filtering:
|
||||
*
|
||||
* 1. Apply a uniform color filter by transparently blending primColor with original frame. The "cloud surface"
|
||||
* RenderMode is used to preserve the coverage for the second stage.
|
||||
* 2. Second half is the same as `sCoverageRGBDL`'s, i.e. (RGB from stage 1) * cvg
|
||||
*/
|
||||
Gfx sCoverageRGBUniformDL[] = {
|
||||
gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE),
|
||||
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_DISABLE | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PRIM | G_RM_CLD_SURF | G_RM_CLD_SURF2),
|
||||
// stage 1 color = (primColor RGB) * (primColor Alpha) + (FB RGB) * (1 - primColor Alpha)
|
||||
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
|
||||
|
||||
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PRIM | IM_RD | CVG_DST_CLAMP | ZMODE_OPA | FORCE_BL |
|
||||
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_A_MEM) |
|
||||
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_A_MEM)),
|
||||
// final color = (stage 1 RGB) * (cvg)
|
||||
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
void VisCvg_Init(VisCvg* this) {
|
||||
this->vis.type = FB_FILTER_NONE;
|
||||
this->vis.scissorType = VIS_NO_SETSCISSOR;
|
||||
this->vis.primColor.r = 255;
|
||||
this->vis.primColor.g = 255;
|
||||
this->vis.primColor.b = 255;
|
||||
this->vis.primColor.a = 255;
|
||||
}
|
||||
|
||||
void VisCvg_Destroy(VisCvg* this) {
|
||||
}
|
||||
|
||||
void VisCvg_Draw(VisCvg* this, Gfx** gfxP) {
|
||||
Gfx* gfx = *gfxP;
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetPrimDepth(gfx++, 0xFFFF, 0xFFFF);
|
||||
|
||||
if (this->vis.scissorType == VIS_SETSCISSOR) {
|
||||
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
}
|
||||
|
||||
switch (this->vis.type) {
|
||||
case FB_FILTER_CVG_RGB:
|
||||
gSPDisplayList(gfx++, sCoverageRGBDL);
|
||||
break;
|
||||
|
||||
case FB_FILTER_CVG_RGB_UNIFORM:
|
||||
// Set primitive color for uniform color filter in custom RenderMode
|
||||
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->vis.primColor.rgba);
|
||||
gSPDisplayList(gfx++, sCoverageRGBUniformDL);
|
||||
break;
|
||||
|
||||
case FB_FILTER_CVG_ONLY:
|
||||
// Set background color for G_RM_VISCVG
|
||||
gDPSetColor(gfx++, G_SETBLENDCOLOR, this->vis.primColor.rgba);
|
||||
gSPDisplayList(gfx++, sCoverageOnlyDL);
|
||||
break;
|
||||
|
||||
case FB_FILTER_CVG_RGB_FOG:
|
||||
// Set fog color for custom RenderMode, needs to be close to 0 to not overflow
|
||||
gDPSetColor(gfx++, G_SETFOGCOLOR, this->vis.primColor.rgba);
|
||||
gSPDisplayList(gfx++, sCoverageRGBFogDL);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
*gfxP = gfx;
|
||||
}
|
|
@ -1,13 +1,19 @@
|
|||
/**
|
||||
* Color frame buffer effect to desaturate the colors.
|
||||
* @file z_vismono.c
|
||||
*
|
||||
* This file implements a full-screen framebuffer effect for desaturating the contents of the framebuffer image.
|
||||
*
|
||||
* Broadly, this effect is achieved by reinterpreting the contents of the RGBA16 color image as indices into an IA16
|
||||
* color palette that converts each color into the desaturated equivalent. More precise details can be found in inline
|
||||
* comments.
|
||||
*/
|
||||
|
||||
#include "global.h"
|
||||
|
||||
// Height of the fragments the color frame buffer (CFB) is split into.
|
||||
// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into
|
||||
// the half of tmem (0x800 bytes) dedicated to color-indexed data.
|
||||
#define VISMONO_CFBFRAG_HEIGHT (0x800 / (SCREEN_WIDTH * G_IM_SIZ_16b_BYTES))
|
||||
// the half of TMEM dedicated to color-indexed data.
|
||||
#define VISMONO_CFBFRAG_HEIGHT ((TMEM_SIZE / 2) / (SCREEN_WIDTH * G_IM_SIZ_16b_BYTES))
|
||||
|
||||
// Maximum size of the dlist written by `VisMono_DesaturateDList`.
|
||||
// `VisMono_DesaturateDList` consistently uses `VISMONO_DLSIZE - 2` double words, so this can be 2 less.
|
||||
|
@ -26,16 +32,16 @@ extern u16 D_0F000000[];
|
|||
|
||||
void VisMono_Init(VisMono* this) {
|
||||
bzero(this, sizeof(VisMono));
|
||||
this->unk_00 = 0;
|
||||
this->setScissor = false;
|
||||
this->primColor.r = 255;
|
||||
this->primColor.g = 255;
|
||||
this->primColor.b = 255;
|
||||
this->primColor.a = 255;
|
||||
this->envColor.r = 0;
|
||||
this->envColor.g = 0;
|
||||
this->envColor.b = 0;
|
||||
this->envColor.a = 0;
|
||||
this->vis.type = 0;
|
||||
this->vis.scissorType = VIS_NO_SETSCISSOR;
|
||||
this->vis.primColor.r = 255;
|
||||
this->vis.primColor.g = 255;
|
||||
this->vis.primColor.b = 255;
|
||||
this->vis.primColor.a = 255;
|
||||
this->vis.envColor.r = 0;
|
||||
this->vis.envColor.g = 0;
|
||||
this->vis.envColor.b = 0;
|
||||
this->vis.envColor.a = 0;
|
||||
}
|
||||
|
||||
void VisMono_Destroy(VisMono* this) {
|
||||
|
@ -95,6 +101,8 @@ Gfx* VisMono_DesaturateDList(VisMono* this, Gfx* gfx) {
|
|||
|
||||
// Set texel 1 to be a CI8 image with width `SCREEN_WIDTH * 2` and height `VISMONO_CFBFRAG_HEIGHT`
|
||||
// Its position in texture image space is shifted along +S by 1
|
||||
// Note the palette index for this tile has also been incremented from 0 to 1, however the palette index is
|
||||
// ignored for CI8 texture sampling.
|
||||
gDPSetTile(gfx++, G_IM_FMT_CI, G_IM_SIZ_8b, SCREEN_WIDTH * 2 * G_IM_SIZ_8b_LINE_BYTES / 8, 0x0, 1, 1,
|
||||
G_TX_NOMIRROR | G_TX_CLAMP, 0, 0, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0);
|
||||
gDPSetTileSize(gfx++, 1, 1 << 2, 0, (SCREEN_WIDTH * 2) << 2, (VISMONO_CFBFRAG_HEIGHT - 1) << 2);
|
||||
|
@ -129,8 +137,8 @@ Gfx* VisMono_DesaturateDList(VisMono* this, Gfx* gfx) {
|
|||
return gfx;
|
||||
}
|
||||
|
||||
void VisMono_Draw(VisMono* this, Gfx** gfxp) {
|
||||
Gfx* gfx = *gfxp;
|
||||
void VisMono_Draw(VisMono* this, Gfx** gfxP) {
|
||||
Gfx* gfx = *gfxP;
|
||||
u16* tlut;
|
||||
Gfx* dList;
|
||||
Gfx* dListEnd;
|
||||
|
@ -159,12 +167,12 @@ void VisMono_Draw(VisMono* this, Gfx** gfxp) {
|
|||
|
||||
gDPPipeSync(gfx++);
|
||||
|
||||
if (this->setScissor == true) {
|
||||
if (this->vis.scissorType == VIS_SETSCISSOR) {
|
||||
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
}
|
||||
|
||||
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba);
|
||||
gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
|
||||
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->vis.primColor.rgba);
|
||||
gDPSetColor(gfx++, G_SETENVCOLOR, this->vis.envColor.rgba);
|
||||
|
||||
gDPLoadTLUT_pal256(gfx++, tlut);
|
||||
|
||||
|
@ -172,7 +180,7 @@ void VisMono_Draw(VisMono* this, Gfx** gfxp) {
|
|||
|
||||
gDPPipeSync(gfx++);
|
||||
|
||||
*gfxp = gfx;
|
||||
*gfxP = gfx;
|
||||
}
|
||||
|
||||
void VisMono_DrawOld(VisMono* this) {
|
||||
|
|
111
src/code/z_viszbuf.c
Normal file
111
src/code/z_viszbuf.c
Normal file
|
@ -0,0 +1,111 @@
|
|||
/**
|
||||
* @file z_viszbuf.c
|
||||
*
|
||||
* This file implements a full-screen framebuffer effect for visualizing the z-buffer (AKA depth buffer), using either
|
||||
* cycling RGBA or a single fading color.
|
||||
*
|
||||
* This is done by reading the z-buffer as if it were a color image, the format of which is specified by the selected
|
||||
* vis type:
|
||||
* - VIS_ZBUF_TYPE_IA : Produces a monotonic fade from primColor to envColor as depth increases.
|
||||
* - VIS_ZBUF_TYPE_RGBA : Produces vibrant almost-periodic-looking bands.
|
||||
*
|
||||
* In both cases this occurs because of the format the depth information takes: it is 18-bit, and is a nonnegative
|
||||
* floating-point number with
|
||||
* bbb mmmmmmmmmmm dd|dd
|
||||
* exponent mantissa dz value (only first 16 bits visible to CPU, the least significant 2 bits of dz are ignored)
|
||||
*
|
||||
* Reading z-buffer as IA16:
|
||||
* bbbmmmmm mmmmmmdd
|
||||
* iiiiiiii aaaaaaaa
|
||||
*
|
||||
* Since floating-point numbers of this format have the same ordering as their binary/hex representation, increasing
|
||||
* the depth also increases the intensity in the IA16 representation and hence the interpolation parameter used to
|
||||
* combine primColor and envColor. The alpha is ignored by the RenderMode.
|
||||
*
|
||||
* Reading z-buffer as RGBA16:
|
||||
* bbbmm mmmmm mmmmd d
|
||||
* rrrrr ggggg bbbbb a
|
||||
*
|
||||
* The red increases monotonically with the depth. The significant visible oscillation is the green component, because
|
||||
* it rolls over every time the second-most-significant bit of the mantissa increments. The blue component oscillates
|
||||
* too rapidly to be particularly visible (it rolls over when the 7th-most-significant bit increments). The alpha is
|
||||
* again ignored by the RenderMode.
|
||||
*/
|
||||
|
||||
#include "global.h"
|
||||
|
||||
// Height of the fragments the z-buffer is split into.
|
||||
// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into TMEM.
|
||||
#define VISZBUF_ZBUFFRAG_HEIGHT (TMEM_SIZE / (SCREEN_WIDTH * G_IM_SIZ_16b_BYTES))
|
||||
|
||||
// z-buffer
|
||||
extern u16 D_0E000000[];
|
||||
|
||||
/**
|
||||
* Initialise to IA type with white and black as default colors.
|
||||
*/
|
||||
void VisZBuf_Init(VisZBuf* this) {
|
||||
this->vis.type = VIS_ZBUF_TYPE_IA;
|
||||
this->vis.scissorType = VIS_NO_SETSCISSOR;
|
||||
this->vis.primColor.r = 255;
|
||||
this->vis.primColor.g = 255;
|
||||
this->vis.primColor.b = 255;
|
||||
this->vis.primColor.a = 255;
|
||||
this->vis.envColor.a = 255;
|
||||
this->vis.envColor.r = 0;
|
||||
this->vis.envColor.g = 0;
|
||||
this->vis.envColor.b = 0;
|
||||
}
|
||||
|
||||
void VisZBuf_Destroy(VisZBuf* this) {
|
||||
}
|
||||
|
||||
void VisZBuf_Draw(VisZBuf* this, Gfx** gfxP) {
|
||||
Gfx* gfx = *gfxP;
|
||||
u16* zbufFrag = D_0E000000;
|
||||
s32 fmt;
|
||||
s32 y;
|
||||
s32 height;
|
||||
|
||||
if (this->vis.type == VIS_ZBUF_TYPE_IA) {
|
||||
fmt = G_IM_FMT_IA;
|
||||
} else { // VIS_ZBUF_TYPE_RGBA
|
||||
fmt = G_IM_FMT_RGBA;
|
||||
}
|
||||
|
||||
height = VISZBUF_ZBUFFRAG_HEIGHT;
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
// Scissoring is only required if the scissor has not been set prior.
|
||||
if (this->vis.scissorType == VIS_SETSCISSOR) {
|
||||
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
}
|
||||
|
||||
// No palette so can use all of TMEM.
|
||||
// G_RM_OPA_SURF discards all information previously in the pixel, and the current alpha, leaving only the color
|
||||
// from this filter.
|
||||
gDPSetOtherMode(gfx++,
|
||||
G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2);
|
||||
|
||||
// LERP between primColor and envColor in 1-cycle mode using the z-buffer value.
|
||||
gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT);
|
||||
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->vis.primColor.rgba);
|
||||
gDPSetColor(gfx++, G_SETENVCOLOR, this->vis.envColor.rgba);
|
||||
|
||||
for (y = 0; y <= SCREEN_HEIGHT - height; y += height) {
|
||||
// Load a few lines of the z-buffer, as many as can fit in TMEM at once.
|
||||
gDPLoadTextureBlock(gfx++, zbufFrag, fmt, G_IM_SIZ_16b, SCREEN_WIDTH, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
|
||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
// Overwrite them with the calculated colors.
|
||||
gSPTextureRectangle(gfx++, 0, y << 2, SCREEN_WIDTH << 2, (y + height) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10,
|
||||
1 << 10);
|
||||
zbufFrag += SCREEN_WIDTH * height;
|
||||
}
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
*gfxP = gfx;
|
||||
}
|
|
@ -16,7 +16,7 @@ typedef struct {
|
|||
/* 0x0010 */ Vec3f velocity;
|
||||
/* 0x001C */ Vec3f accel;
|
||||
/* 0x0028 */ char unk_28[0x4];
|
||||
/* 0x002C */ s16 primAlpha; // transparency in RGBA colour system
|
||||
/* 0x002C */ s16 primAlpha; // transparency in RGBA color system
|
||||
/* 0x002E */ s16 primAlphaState; // 0: increasing (more opaque) 1: decreasing (more transparent) 2: collision
|
||||
/* 0x0030 */ f32 xyScale;
|
||||
/* 0x0034 */ f32 xyScaleTarget;
|
||||
|
@ -42,7 +42,7 @@ typedef struct EnFz {
|
|||
/* 0x024C */ f32 iceSmokeFreezingSpawnHeight; // Height for Ice Smoke Spawn, only when freezing
|
||||
/* 0x0250 */ f32 unusedFloat; // Set to 135.0f
|
||||
/* 0x0254 */ f32 speedXZ; // Set to 4.0f when moving
|
||||
/* 0x0258 */ u32 envAlpha; // transparency in RGBA colour system
|
||||
/* 0x0258 */ u32 envAlpha; // transparency in RGBA color system
|
||||
/* 0x025C */ u16 unusedNum1; // Only set to 0
|
||||
/* 0x025E */ u16 unusedNum2; // Set to either 0 when hidden or 4000 when growing
|
||||
/* 0x0260 */ u8 state; // 0 (hidden) 1 (growning/shrinking) 2 (full size) 3 (melting from fire)
|
||||
|
|
|
@ -262,9 +262,9 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
|
|||
}
|
||||
}
|
||||
|
||||
void EnMag_DrawTextureI8(Gfx** gfxp, void* texture, s16 texWidth, s16 texHeight, s16 rectLeft, s16 rectTop,
|
||||
void EnMag_DrawTextureI8(Gfx** gfxP, void* texture, s16 texWidth, s16 texHeight, s16 rectLeft, s16 rectTop,
|
||||
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
|
||||
Gfx* gfx = *gfxp;
|
||||
Gfx* gfx = *gfxP;
|
||||
|
||||
gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_I, G_IM_SIZ_8b, texWidth, texHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
@ -272,13 +272,13 @@ void EnMag_DrawTextureI8(Gfx** gfxp, void* texture, s16 texWidth, s16 texHeight,
|
|||
gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
|
||||
|
||||
*gfxp = gfx;
|
||||
*gfxP = gfx;
|
||||
}
|
||||
|
||||
void EnMag_DrawEffectTextures(Gfx** gfxp, void* maskTex, void* effectTex, s16 maskWidth, s16 maskHeight,
|
||||
void EnMag_DrawEffectTextures(Gfx** gfxP, void* maskTex, void* effectTex, s16 maskWidth, s16 maskHeight,
|
||||
s16 effectWidth, s16 effectHeight, s16 rectLeft, s16 rectTop, s16 rectWidth,
|
||||
s16 rectHeight, u16 dsdx, u16 dtdy, u16 shifts, u16 shiftt, u16 flag, EnMag* this) {
|
||||
Gfx* gfx = *gfxp;
|
||||
Gfx* gfx = *gfxP;
|
||||
|
||||
gDPLoadMultiBlock_4b(gfx++, maskTex, 0x0000, G_TX_RENDERTILE, G_IM_FMT_I, maskWidth, maskHeight, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
|
@ -294,11 +294,11 @@ void EnMag_DrawEffectTextures(Gfx** gfxp, void* maskTex, void* effectTex, s16 ma
|
|||
gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
|
||||
|
||||
*gfxp = gfx;
|
||||
*gfxP = gfx;
|
||||
}
|
||||
|
||||
void EnMag_DrawImageRGBA32(Gfx** gfxp, s16 centerX, s16 centerY, u8* source, u32 width, u32 height) {
|
||||
Gfx* gfx = *gfxp;
|
||||
void EnMag_DrawImageRGBA32(Gfx** gfxP, s16 centerX, s16 centerY, u8* source, u32 width, u32 height) {
|
||||
Gfx* gfx = *gfxP;
|
||||
u8* curTexture;
|
||||
s32 textureCount;
|
||||
u32 rectLeft;
|
||||
|
@ -353,11 +353,11 @@ void EnMag_DrawImageRGBA32(Gfx** gfxp, s16 centerX, s16 centerY, u8* source, u32
|
|||
}
|
||||
}
|
||||
|
||||
*gfxp = gfx;
|
||||
*gfxP = gfx;
|
||||
}
|
||||
|
||||
void EnMag_DrawCharTexture(Gfx** gfxp, u8* texture, s32 rectLeft, s32 rectTop) {
|
||||
Gfx* gfx = *gfxp;
|
||||
void EnMag_DrawCharTexture(Gfx** gfxP, u8* texture, s32 rectLeft, s32 rectTop) {
|
||||
Gfx* gfx = *gfxP;
|
||||
|
||||
YREG(0) = 1024.0f / (YREG(1) / 100.0f);
|
||||
YREG(2) = 16.0f * (YREG(1) / 100.0f);
|
||||
|
@ -368,10 +368,10 @@ void EnMag_DrawCharTexture(Gfx** gfxp, u8* texture, s32 rectLeft, s32 rectTop) {
|
|||
gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + YREG(2)) << 2, (rectTop + YREG(2)) << 2,
|
||||
G_TX_RENDERTILE, 0, 0, YREG(0), YREG(0));
|
||||
|
||||
*gfxp = gfx;
|
||||
*gfxP = gfx;
|
||||
}
|
||||
|
||||
void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxp) {
|
||||
void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
|
||||
static s16 textAlpha = 0;
|
||||
static s16 textFadeDirection = 0;
|
||||
static s16 textFadeTimer = 0;
|
||||
|
@ -389,7 +389,7 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxp) {
|
|||
EnMag* this = (EnMag*)thisx;
|
||||
Font* font = &this->font;
|
||||
s32 pad;
|
||||
Gfx* gfx = *gfxp;
|
||||
Gfx* gfx = *gfxP;
|
||||
u16 i, j, k;
|
||||
u16 rectLeft;
|
||||
u16 rectTop;
|
||||
|
@ -559,7 +559,7 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxp) {
|
|||
}
|
||||
}
|
||||
|
||||
*gfxp = gfx;
|
||||
*gfxP = gfx;
|
||||
}
|
||||
|
||||
void EnMag_Draw(Actor* thisx, PlayState* play) {
|
||||
|
|
|
@ -8,15 +8,15 @@
|
|||
#include "alloca.h"
|
||||
#include "assets/textures/nintendo_rogo_static/nintendo_rogo_static.h"
|
||||
|
||||
void ConsoleLogo_PrintBuildInfo(Gfx** gfxp) {
|
||||
Gfx* g;
|
||||
void ConsoleLogo_PrintBuildInfo(Gfx** gfxP) {
|
||||
Gfx* gfx;
|
||||
GfxPrint* printer;
|
||||
|
||||
g = *gfxp;
|
||||
g = Gfx_SetupDL_28(g);
|
||||
gfx = *gfxP;
|
||||
gfx = Gfx_SetupDL_28(gfx);
|
||||
printer = alloca(sizeof(GfxPrint));
|
||||
GfxPrint_Init(printer);
|
||||
GfxPrint_Open(printer, g);
|
||||
GfxPrint_Open(printer, gfx);
|
||||
GfxPrint_SetColor(printer, 255, 155, 255, 255);
|
||||
GfxPrint_SetPos(printer, 9, 21);
|
||||
GfxPrint_Printf(printer, "NOT MARIO CLUB VERSION");
|
||||
|
@ -25,9 +25,9 @@ void ConsoleLogo_PrintBuildInfo(Gfx** gfxp) {
|
|||
GfxPrint_Printf(printer, "[Creator:%s]", gBuildTeam);
|
||||
GfxPrint_SetPos(printer, 7, 24);
|
||||
GfxPrint_Printf(printer, "[Date:%s]", gBuildDate);
|
||||
g = GfxPrint_Close(printer);
|
||||
gfx = GfxPrint_Close(printer);
|
||||
GfxPrint_Destroy(printer);
|
||||
*gfxp = g;
|
||||
*gfxP = gfx;
|
||||
}
|
||||
|
||||
// Note: In other rom versions this function also updates unk_1D4, coverAlpha, addAlpha, visibleDuration to calculate
|
||||
|
|
|
@ -34,12 +34,12 @@ static s16 sSlotItems[] = {
|
|||
ITEM_BOOMERANG, ITEM_LENS_OF_TRUTH, ITEM_MAGIC_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE,
|
||||
};
|
||||
|
||||
void KaleidoScope_DrawDebugEditorText(Gfx** gfxp) {
|
||||
void KaleidoScope_DrawDebugEditorText(Gfx** gfxP) {
|
||||
GfxPrint printer;
|
||||
s32 pad[2];
|
||||
|
||||
GfxPrint_Init(&printer);
|
||||
GfxPrint_Open(&printer, *gfxp);
|
||||
GfxPrint_Open(&printer, *gfxP);
|
||||
|
||||
GfxPrint_SetPos(&printer, 4, 2);
|
||||
GfxPrint_SetColor(&printer, 255, 60, 0, 255);
|
||||
|
@ -75,7 +75,7 @@ void KaleidoScope_DrawDebugEditorText(Gfx** gfxp) {
|
|||
GfxPrint_SetPos(&printer, 28, 24);
|
||||
GfxPrint_Printf(&printer, "%s", "/4");
|
||||
|
||||
*gfxp = GfxPrint_Close(&printer);
|
||||
*gfxP = GfxPrint_Close(&printer);
|
||||
GfxPrint_Destroy(&printer);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue