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Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
* Document z_viscvg and z_viszbuf Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Few more notes * Some more notes Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Review * Americanisation, FB RGB * Oops * Review * Minor documentation modifications * Header, base struct and enums Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * functions.h fix * Suggested changes, further adjustments to file doc comments * Further suggested changes, standardize capitalization of gfxP * g --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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19 changed files with 532 additions and 368 deletions
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@ -1069,7 +1069,7 @@ void Gfx_SetupDL_37Opa(GraphicsContext* gfxCtx);
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Gfx* Gfx_SetupDL_39(Gfx* gfx);
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void Gfx_SetupDL_39Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_39Overlay(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_39Ptr(Gfx** gfxp);
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void Gfx_SetupDL_39Ptr(Gfx** gfxP);
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void Gfx_SetupDL_40Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_41Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_47Xlu(GraphicsContext* gfxCtx);
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@ -1081,8 +1081,8 @@ void Gfx_SetupDL_42Overlay(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_27Xlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_60NoCDXlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_61Xlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_56Ptr(Gfx** gfxp);
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Gfx* Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height);
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void Gfx_SetupDL_56Ptr(Gfx** gfxP);
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Gfx* Gfx_BranchTexScroll(Gfx** gfxP, u32 x, u32 y, s32 width, s32 height);
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Gfx* func_80094E78(GraphicsContext* gfxCtx, u32 x, u32 y);
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Gfx* Gfx_TexScroll(GraphicsContext* gfxCtx, u32 x, u32 y, s32 width, s32 height);
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Gfx* Gfx_TwoTexScroll(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2,
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@ -1187,7 +1187,7 @@ void View_Apply(View* view, s32 mask);
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s32 View_ApplyOrthoToOverlay(View* view);
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s32 View_ApplyPerspectiveToOverlay(View* view);
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s32 View_UpdateViewingMatrix(View* view);
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s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxp);
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s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxP);
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s32 View_ErrorCheckEyePosition(f32 eyeX, f32 eyeY, f32 eyeZ);
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void ViMode_LogPrint(OSViMode* osViMode);
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void ViMode_Configure(ViMode* viMode, s32 type, s32 tvType, s32 loRes, s32 antialiasOff, s32 modeN, s32 fb16Bit,
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@ -1198,15 +1198,6 @@ void ViMode_Init(ViMode* viMode);
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void ViMode_Destroy(ViMode* viMode);
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void ViMode_ConfigureFeatures(ViMode* viMode, s32 viFeatures);
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void ViMode_Update(ViMode* viMode, Input* input);
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void func_800ACE70(struct_801664F0* this);
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void func_800ACE90(struct_801664F0* this);
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void func_800ACE98(struct_801664F0* this, Gfx** gfxp);
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void VisMono_Init(VisMono* this);
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void VisMono_Destroy(VisMono* this);
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void VisMono_Draw(VisMono* this, Gfx** gfxp);
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void func_800AD920(struct_80166500* this);
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void func_800AD950(struct_80166500* this);
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void func_800AD958(struct_80166500* this, Gfx** gfxp);
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void PlayerCall_InitFuncPtrs(void);
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void TransitionTile_Destroy(TransitionTile* this);
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TransitionTile* TransitionTile_Init(TransitionTile* this, s32 cols, s32 rows);
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@ -1305,15 +1296,15 @@ void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf,
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void PreRender_Init(PreRender* this);
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void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf);
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void PreRender_Destroy(PreRender* this);
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void func_800C170C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 r, u32 g, u32 b, u32 a);
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void func_800C1AE8(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave);
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void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxp);
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void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxp);
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void PreRender_DrawCoverage(PreRender* this, Gfx** gfxp);
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void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxp);
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void func_800C213C(PreRender* this, Gfx** gfxp);
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void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxp);
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void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxp);
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void func_800C170C(PreRender* this, Gfx** gfxP, void* buf, void* bufSave, u32 r, u32 g, u32 b, u32 a);
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void func_800C1AE8(PreRender* this, Gfx** gfxP, void* fbuf, void* fbufSave);
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void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxP);
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void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxP);
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void PreRender_DrawCoverage(PreRender* this, Gfx** gfxP);
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void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxP);
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void func_800C213C(PreRender* this, Gfx** gfxP);
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void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxP);
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void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxP);
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void PreRender_ApplyFilters(PreRender* this);
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void AudioMgr_StopAllSfx(void);
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void func_800C3C80(AudioMgr* audioMgr);
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@ -1323,8 +1314,8 @@ void AudioMgr_ThreadEntry(void* arg0);
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void AudioMgr_Unlock(AudioMgr* audioMgr);
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void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Scheduler* sched, IrqMgr* irqMgr);
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void GameState_FaultPrint(void);
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void GameState_SetFBFilter(Gfx** gfx);
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void GameState_DrawInputDisplay(u16 input, Gfx** gfx);
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void GameState_SetFBFilter(Gfx** gfxP);
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void GameState_DrawInputDisplay(u16 input, Gfx** gfxP);
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void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx);
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void GameState_SetFrameBuffer(GraphicsContext* gfxCtx);
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void GameState_ReqPadData(GameState* gameState);
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@ -1358,7 +1349,7 @@ void Graph_OpenDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file,
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void Graph_CloseDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file, s32 line);
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Gfx* Graph_GfxPlusOne(Gfx* gfx);
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Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst);
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void* Graph_DlistAlloc(Gfx** gfx, u32 size);
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void* Graph_DlistAlloc(Gfx** gfxP, u32 size);
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ListAlloc* ListAlloc_Init(ListAlloc* this);
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void* ListAlloc_Alloc(ListAlloc* this, u32 size);
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void ListAlloc_Free(ListAlloc* this, void* data);
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