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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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28cfd82a4f
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233 changed files with 3949 additions and 7571 deletions
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@ -2082,7 +2082,7 @@ void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling &&
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(globalCtx->csCtx.state == 0)) {
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(globalCtx->csCtx.state == CS_STATE_IDLE)) {
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// clang-format off
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if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4,
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&D_801333E0, &D_801333E0, &D_801333E8); }
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@ -2722,7 +2722,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
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}
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if (interfaceCtx->naviCalling && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) &&
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(globalCtx->csCtx.state == 0)) {
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(globalCtx->csCtx.state == CS_STATE_IDLE)) {
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if (!sCUpInvisible) {
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// C-Up Button Texture, Color & Label (Navi Text)
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gDPPipeSync(OVERLAY_DISP++);
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@ -4058,7 +4058,8 @@ void Interface_Update(GlobalContext* globalCtx) {
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if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) && (msgCtx->msgMode == 0) &&
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(globalCtx->sceneLoadFlag == 0) && (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) &&
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(globalCtx->transitionMode == 0) && ((globalCtx->csCtx.state == 0) || !Player_InCsMode(globalCtx))) {
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(globalCtx->transitionMode == 0) &&
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((globalCtx->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(globalCtx))) {
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if ((gSaveContext.magicAcquired != 0) && (gSaveContext.magicLevel == 0)) {
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gSaveContext.magicLevel = gSaveContext.doubleMagic + 1;
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gSaveContext.unk_13F0 = 8;
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