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OnePointDemo OK (#719)

* matches

* more matches

* progress?

* it's time

* so close

* organize declarations

* docs

* more fixes

* more fixes

* fix stage 1

* more fixes

* first try

* demo ids in decimal

* final cleanup

* one more thing

* fixes

* more cleanup

* onepointcs

* OnePointCutscene

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2021-03-31 11:18:31 -05:00 committed by GitHub
parent 28cfd82a4f
commit 9b4482314a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
233 changed files with 3949 additions and 7571 deletions

View file

@ -219,12 +219,12 @@ void Gameplay_Init(GameState* thisx) {
for (i = 0; i < 3; i++) {
Camera_Init(&globalCtx->subCameras[i], &globalCtx->view, &globalCtx->colCtx, globalCtx);
Camera_ChangeStatus(&globalCtx->subCameras[i], 0x100);
Camera_ChangeStatus(&globalCtx->subCameras[i], CAM_STAT_UNK100);
}
globalCtx->cameraPtrs[0] = &globalCtx->mainCamera;
globalCtx->cameraPtrs[0]->uid = 0;
globalCtx->activeCamera = 0;
globalCtx->cameraPtrs[MAIN_CAM] = &globalCtx->mainCamera;
globalCtx->cameraPtrs[MAIN_CAM]->uid = 0;
globalCtx->activeCamera = MAIN_CAM;
func_8005AC48(&globalCtx->mainCamera, 0xFF);
Sram_Init(globalCtx, &globalCtx->sramCtx);
func_80112098(globalCtx);
@ -428,7 +428,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
for (i = 0; i < gObjectTableSize; i++) {
s32 size = gObjectTable[i].vromEnd - gObjectTable[i].vromStart;
osSyncPrintf("%08x-%08x %08x(%8.3fKB)\n", gObjectTable[i].vromStart, gObjectTable[i].vromEnd, size,
size * 0.0009765625f);
size / 1024.0f);
}
osSyncPrintf("\n");
}
@ -997,7 +997,7 @@ skip:
LOG_NUM("1", 1, "../z_play.c", 3801);
}
if ((sp80 == 0) || (gDbgCamEnabled != 0)) {
if ((sp80 == 0) || (gDbgCamEnabled)) {
s32 pad3[5];
s32 i;
@ -1007,7 +1007,7 @@ skip:
LOG_NUM("1", 1, "../z_play.c", 3806);
}
for (i = 0; i < 4; i++) {
for (i = 0; i < NUM_CAMS; i++) {
if ((i != globalCtx->nextCamera) && (globalCtx->cameraPtrs[i] != NULL)) {
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3809);
@ -1104,6 +1104,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
if ((HREG(80) != 10) || (HREG(92) != 0)) {
Gfx* gfxP;
Gfx* sp1CC = POLY_OPA_DISP;
gfxP = Graph_GfxPlusOne(sp1CC);
gSPDisplayList(OVERLAY_DISP++, gfxP);
@ -1134,6 +1135,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
if (gTrnsnUnkState == 3) {
Gfx* sp88 = POLY_OPA_DISP;
TransitionUnk_Draw(&sTrnsnUnk, &sp88);
POLY_OPA_DISP = sp88;
goto Gameplay_Draw_DrawOverlayElements;
@ -1151,23 +1153,23 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
if (R_PAUSE_MENU_MODE == 3) {
Gfx* sp84 = POLY_OPA_DISP;
func_800C24BC(&globalCtx->preRenderCtx, &sp84);
POLY_OPA_DISP = sp84;
goto Gameplay_Draw_DrawOverlayElements;
} else {
s32 sp80;
if ((HREG(80) != 10) || (HREG(83) != 0)) {
if (globalCtx->skyboxId) {
if ((globalCtx->skyboxId != 0x1D) && !globalCtx->envCtx.skyDisabled) {
if ((globalCtx->skyboxId == 1) || (globalCtx->skyboxId == 5)) {
func_8006FC88(globalCtx->skyboxId, &globalCtx->envCtx, &globalCtx->skyboxCtx);
SkyboxDraw_Draw(&globalCtx->skyboxCtx, gfxCtx, globalCtx->skyboxId,
globalCtx->envCtx.unk_13, globalCtx->view.eye.x, globalCtx->view.eye.y,
globalCtx->view.eye.z);
} else if (globalCtx->skyboxCtx.unk_140 == 0) {
SkyboxDraw_Draw(&globalCtx->skyboxCtx, gfxCtx, globalCtx->skyboxId, 0,
globalCtx->view.eye.x, globalCtx->view.eye.y, globalCtx->view.eye.z);
}
if (globalCtx->skyboxId && (globalCtx->skyboxId != 0x1D) && !globalCtx->envCtx.skyDisabled) {
if ((globalCtx->skyboxId == 1) || (globalCtx->skyboxId == 5)) {
func_8006FC88(globalCtx->skyboxId, &globalCtx->envCtx, &globalCtx->skyboxCtx);
SkyboxDraw_Draw(&globalCtx->skyboxCtx, gfxCtx, globalCtx->skyboxId,
globalCtx->envCtx.unk_13, globalCtx->view.eye.x, globalCtx->view.eye.y,
globalCtx->view.eye.z);
} else if (globalCtx->skyboxCtx.unk_140 == 0) {
SkyboxDraw_Draw(&globalCtx->skyboxCtx, gfxCtx, globalCtx->skyboxId, 0,
globalCtx->view.eye.x, globalCtx->view.eye.y, globalCtx->view.eye.z);
}
}
}
@ -1207,14 +1209,13 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
}
if ((HREG(80) != 10) || (HREG(83) != 0)) {
if (globalCtx->skyboxCtx.unk_140 != 0) {
if (ACTIVE_CAM->setting != 0x19) {
Vec3f sp74;
Camera_GetSkyboxOffset(&sp74, ACTIVE_CAM);
SkyboxDraw_Draw(&globalCtx->skyboxCtx, gfxCtx, globalCtx->skyboxId, 0,
globalCtx->view.eye.x + sp74.x, globalCtx->view.eye.y + sp74.y,
globalCtx->view.eye.z + sp74.z);
}
if ((globalCtx->skyboxCtx.unk_140 != 0) && (ACTIVE_CAM->setting != CAM_SET_PREREND0)) {
Vec3f sp74;
Camera_GetSkyboxOffset(&sp74, ACTIVE_CAM);
SkyboxDraw_Draw(&globalCtx->skyboxCtx, gfxCtx, globalCtx->skyboxId, 0,
globalCtx->view.eye.x + sp74.x, globalCtx->view.eye.y + sp74.y,
globalCtx->view.eye.z + sp74.z);
}
}
@ -1268,6 +1269,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
if ((R_PAUSE_MENU_MODE == 1) || (gTrnsnUnkState == 1)) {
Gfx* sp70 = OVERLAY_DISP;
s32 pad[4];
globalCtx->preRenderCtx.fbuf = gfxCtx->curFrameBuffer;
globalCtx->preRenderCtx.fbufSave = (u16*)gZBuffer;
func_800C1F20(&globalCtx->preRenderCtx, &sp70);
@ -1351,7 +1353,7 @@ void Gameplay_Main(GameState* thisx) {
// original name: "Game_play_demo_mode_check"
s32 Gameplay_InCsMode(GlobalContext* globalCtx) {
return (globalCtx->csCtx.state != 0) || Player_InCsMode(globalCtx);
return (globalCtx->csCtx.state != CS_STATE_IDLE) || Player_InCsMode(globalCtx);
}
f32 func_800BFCB8(GlobalContext* globalCtx, MtxF* mf, Vec3f* vec) {
@ -1463,7 +1465,7 @@ void Gameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s32 spawn) {
globalCtx->sceneNum = sceneNum;
globalCtx->sceneConfig = scene->config;
osSyncPrintf("\nSCENE SIZE %fK\n", (scene->sceneFile.vromEnd - scene->sceneFile.vromStart) * 0.0009765625f);
osSyncPrintf("\nSCENE SIZE %fK\n", (scene->sceneFile.vromEnd - scene->sceneFile.vromStart) / 1024.0f);
globalCtx->sceneSegment = Gameplay_LoadFile(globalCtx, &scene->sceneFile);
scene->unk_13 = 0;
@ -1474,7 +1476,7 @@ void Gameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s32 spawn) {
Gameplay_InitScene(globalCtx, spawn);
osSyncPrintf("ROOM SIZE=%fK\n", func_80096FE8(globalCtx, &globalCtx->roomCtx) * 0.0009765625f);
osSyncPrintf("ROOM SIZE=%fK\n", func_80096FE8(globalCtx, &globalCtx->roomCtx) / 1024.0f);
}
void func_800C016C(GlobalContext* globalCtx, Vec3f* src, Vec3f* dest) {
@ -1493,22 +1495,22 @@ void func_800C016C(GlobalContext* globalCtx, Vec3f* src, Vec3f* dest) {
s16 Gameplay_CreateSubCamera(GlobalContext* globalCtx) {
s16 i;
for (i = 1; i < 4; i++) {
for (i = SUBCAM_FIRST; i < NUM_CAMS; i++) {
if (globalCtx->cameraPtrs[i] == NULL) {
break;
}
}
if (i == 4) {
if (i == NUM_CAMS) {
osSyncPrintf(VT_COL(RED, WHITE) "camera control: error: fulled sub camera system area\n" VT_RST);
return -1;
return SUBCAM_NONE;
}
osSyncPrintf("camera control: " VT_BGCOL(CYAN) " " VT_COL(WHITE, BLUE) " create new sub camera [%d] " VT_BGCOL(
CYAN) " " VT_RST "\n",
i);
globalCtx->cameraPtrs[i] = &globalCtx->subCameras[i - 1];
globalCtx->cameraPtrs[i] = &globalCtx->subCameras[i - SUBCAM_FIRST];
Camera_Init(globalCtx->cameraPtrs[i], &globalCtx->view, &globalCtx->colCtx, globalCtx);
globalCtx->cameraPtrs[i]->thisIdx = i;
@ -1520,9 +1522,9 @@ s16 Gameplay_GetActiveCamId(GlobalContext* globalCtx) {
}
s16 Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status) {
s16 camIdx = (camId == -1) ? globalCtx->activeCamera : camId;
s16 camIdx = (camId == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId;
if (status == 7) {
if (status == CAM_STAT_ACTIVE) {
globalCtx->activeCamera = camIdx;
}
@ -1530,14 +1532,14 @@ s16 Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status)
}
void Gameplay_ClearCamera(GlobalContext* globalCtx, s16 camId) {
s16 camIdx = (camId == -1) ? globalCtx->activeCamera : camId;
s16 camIdx = (camId == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId;
if (camIdx == 0) {
if (camIdx == MAIN_CAM) {
osSyncPrintf(VT_COL(RED, WHITE) "camera control: error: never clear camera !!\n" VT_RST);
}
if (globalCtx->cameraPtrs[camIdx] != NULL) {
Camera_ChangeStatus(globalCtx->cameraPtrs[camIdx], 0x100);
Camera_ChangeStatus(globalCtx->cameraPtrs[camIdx], CAM_STAT_UNK100);
globalCtx->cameraPtrs[camIdx] = NULL;
osSyncPrintf("camera control: " VT_BGCOL(CYAN) " " VT_COL(WHITE, BLUE) " clear sub camera [%d] " VT_BGCOL(
CYAN) " " VT_RST "\n",
@ -1550,24 +1552,24 @@ void Gameplay_ClearCamera(GlobalContext* globalCtx, s16 camId) {
void Gameplay_ClearAllSubCameras(GlobalContext* globalCtx) {
s16 i;
for (i = 1; i < 4; i++) {
for (i = SUBCAM_FIRST; i < NUM_CAMS; i++) {
if (globalCtx->cameraPtrs[i] != NULL) {
Gameplay_ClearCamera(globalCtx, i);
}
}
globalCtx->activeCamera = 0;
globalCtx->activeCamera = MAIN_CAM;
}
Camera* Gameplay_GetCamera(GlobalContext* globalCtx, s16 camId) {
s16 camIdx = (camId == -1) ? globalCtx->activeCamera : camId;
s16 camIdx = (camId == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId;
return globalCtx->cameraPtrs[camIdx];
}
s32 Gameplay_CameraSetAtEye(GlobalContext* globalCtx, s16 camId, Vec3f* at, Vec3f* eye) {
s32 ret = 0;
s16 camIdx = (camId == -1) ? globalCtx->activeCamera : camId;
s16 camIdx = (camId == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId;
Camera* camera = globalCtx->cameraPtrs[camIdx];
Player* player;
@ -1593,7 +1595,7 @@ s32 Gameplay_CameraSetAtEye(GlobalContext* globalCtx, s16 camId, Vec3f* at, Vec3
s32 Gameplay_CameraSetAtEyeUp(GlobalContext* globalCtx, s16 camId, Vec3f* at, Vec3f* eye, Vec3f* up) {
s32 ret = 0;
s16 camIdx = (camId == -1) ? globalCtx->activeCamera : camId;
s16 camIdx = (camId == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId;
Camera* camera = globalCtx->cameraPtrs[camIdx];
Player* player;
@ -1626,25 +1628,24 @@ s32 Gameplay_CameraSetFov(GlobalContext* globalCtx, s16 camId, f32 fov) {
}
s32 Gameplay_SetCameraRoll(GlobalContext* globalCtx, s16 camId, s16 roll) {
s16 camIdx = (camId == -1) ? globalCtx->activeCamera : camId;
Camera* camera;
s16 camIdx = (camId == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId;
Camera* camera = globalCtx->cameraPtrs[camIdx];
camera = globalCtx->cameraPtrs[camIdx];
camera->roll = roll;
return 1;
}
void Gameplay_CopyCamera(GlobalContext* globalCtx, s16 camId1, s16 camId2) {
s16 camIdx2 = (camId2 == -1) ? globalCtx->activeCamera : camId2;
s16 camIdx1 = (camId1 == -1) ? globalCtx->activeCamera : camId1;
s16 camIdx2 = (camId2 == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId2;
s16 camIdx1 = (camId1 == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId1;
Camera_Copy(globalCtx->cameraPtrs[camIdx1], globalCtx->cameraPtrs[camIdx2]);
}
s32 func_800C0808(GlobalContext* globalCtx, s16 camId, Player* player, s16 setting) {
Camera* camera;
s16 camIdx = (camId == -1) ? globalCtx->activeCamera : camId;
s16 camIdx = (camId == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId;
camera = globalCtx->cameraPtrs[camIdx];
Camera_InitPlayerSettings(camera, player);
@ -1656,12 +1657,12 @@ s32 Gameplay_CameraChangeSetting(GlobalContext* globalCtx, s16 camId, s16 settin
}
void func_800C08AC(GlobalContext* globalCtx, s16 camId, s16 arg2) {
s16 camIdx = (camId == -1) ? globalCtx->activeCamera : camId;
s16 camIdx = (camId == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId;
s16 i;
Gameplay_ClearCamera(globalCtx, camIdx);
for (i = 1; i < 4; i++) {
for (i = SUBCAM_FIRST; i < NUM_CAMS; i++) {
if (globalCtx->cameraPtrs[i] != NULL) {
osSyncPrintf(
VT_COL(RED, WHITE) "camera control: error: return to main, other camera left. %d cleared!!\n" VT_RST,
@ -1671,10 +1672,10 @@ void func_800C08AC(GlobalContext* globalCtx, s16 camId, s16 arg2) {
}
if (arg2 <= 0) {
Gameplay_ChangeCameraStatus(globalCtx, 0, CAM_STAT_ACTIVE);
globalCtx->cameraPtrs[0]->childCamIdx = globalCtx->cameraPtrs[0]->parentCamIdx = 0;
Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_ACTIVE);
globalCtx->cameraPtrs[MAIN_CAM]->childCamIdx = globalCtx->cameraPtrs[MAIN_CAM]->parentCamIdx = SUBCAM_FREE;
} else {
func_800800F8(globalCtx, 1020, arg2, NULL, 0);
OnePointCutscene_Init(globalCtx, 1020, arg2, NULL, MAIN_CAM);
}
}
@ -1695,7 +1696,7 @@ s16 func_800C09D8(GlobalContext* globalCtx, s16 camId, s16 arg2) {
return 0;
} else if (camera->uid != arg2) {
return 0;
} else if (camera->status != 7) {
} else if (camera->status != CAM_STAT_ACTIVE) {
return 2;
} else {
return 1;