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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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233 changed files with 3949 additions and 7571 deletions
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@ -338,7 +338,7 @@ void DemoEc_UseAnimationObject(DemoEc* this, GlobalContext* globalCtx) {
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}
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CsCmdActorAction* DemoEc_GetNpcAction(GlobalContext* globalCtx, s32 actionIndex) {
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if (globalCtx->csCtx.state != 0) {
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if (globalCtx->csCtx.state != CS_STATE_IDLE) {
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return globalCtx->csCtx.npcActions[actionIndex];
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} else {
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return NULL;
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