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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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233 changed files with 3949 additions and 7571 deletions
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@ -304,7 +304,7 @@ void func_8097E454(GlobalContext* globalCtx, Vec3f* spawnerPos, Vec3f* velocity,
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}
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u8 func_8097E69C(GlobalContext* globalCtx) {
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if (globalCtx->csCtx.state == 0) {
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if (globalCtx->csCtx.state == CS_STATE_IDLE) {
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return true;
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} else {
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return false;
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@ -512,7 +512,7 @@ void func_8097EF40(DemoGt* this, GlobalContext* globalCtx) {
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s32 pad1[3];
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Vec3f dustPos;
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Vec3f velocity = { 0.0f, -16.0f, 0.0f };
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Vec3f accel = { 0.0f, 1.20000004768f, 0.0f };
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Vec3f accel = { 0.0f, 1.2f, 0.0f };
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Vec3f* pos = &this->dyna.actor.world.pos;
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s32 pad;
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@ -1064,7 +1064,7 @@ void func_8098085C(DemoGt* this, GlobalContext* globalCtx) {
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sp28.x = pos->x + 810.0f;
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sp28.y = pos->y + 200.0f;
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sp28.z = pos->z - 37.0f;
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DemoGt_SpawnExplosionWithSound(globalCtx, &sp28, 0.899999976158f);
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DemoGt_SpawnExplosionWithSound(globalCtx, &sp28, 0.9f);
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} else if (frames == 90) {
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sp28.x = pos->x - 220.0f;
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sp28.y = pos->y + 1350.0f;
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