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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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233 changed files with 3949 additions and 7571 deletions
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@ -158,7 +158,7 @@ void DemoKekkai_SpawnParticles(DemoKekkai* this, GlobalContext* globalCtx) {
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}
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void DemoKekkai_TowerBarrier(DemoKekkai* this, GlobalContext* globalCtx) {
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if ((globalCtx->csCtx.state != 0) && (globalCtx->csCtx.npcActions[0] != NULL) &&
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if ((globalCtx->csCtx.state != CS_STATE_IDLE) && (globalCtx->csCtx.npcActions[0] != NULL) &&
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(globalCtx->csCtx.npcActions[0]->action != 1) && (globalCtx->csCtx.npcActions[0]->action == 2)) {
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if (!(this->sfxFlag & 1)) {
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func_800F3F3C(0xC);
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