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OnePointDemo OK (#719)

* matches

* more matches

* progress?

* it's time

* so close

* organize declarations

* docs

* more fixes

* more fixes

* fix stage 1

* more fixes

* first try

* demo ids in decimal

* final cleanup

* one more thing

* fixes

* more cleanup

* onepointcs

* OnePointCutscene

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2021-03-31 11:18:31 -05:00 committed by GitHub
parent 28cfd82a4f
commit 9b4482314a
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233 changed files with 3949 additions and 7571 deletions

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@ -318,7 +318,7 @@ void EnBili_UpdateFloating(EnBili* this) {
f32 baseHeight = CLAMP_MIN(this->actor.floorHeight, playerHeight);
Math_StepToF(&this->actor.home.pos.y, baseHeight + heightOffset, 1.0f);
this->actor.world.pos.y = this->actor.home.pos.y + (sinf(this->timer * (M_PI * 0.0625f)) * 3.0f);
this->actor.world.pos.y = this->actor.home.pos.y + (sinf(this->timer * (M_PI / 16)) * 3.0f);
// Turn around if touching wall
if (this->actor.bgCheckFlags & 8) {