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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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parent
28cfd82a4f
commit
9b4482314a
233 changed files with 3949 additions and 7571 deletions
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@ -199,7 +199,7 @@ void EnBoom_Fly(EnBoom* this, GlobalContext* globalCtx) {
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Math_Vec3f_Copy(&this->actor.world.pos, &this->actor.prevPos);
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} else {
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collided = BgCheck_EntityLineTest1(&globalCtx->colCtx, &this->actor.prevPos, &this->actor.world.pos,
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&hitPoint, &this->actor.wallPoly, 1, 1, 1, 1, &hitDynaID);
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&hitPoint, &this->actor.wallPoly, true, true, true, true, &hitDynaID);
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if (collided) {
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// If the boomerang collides with something and its is a Jabu Object actor with params equal to 0, then
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@ -258,9 +258,9 @@ void EnBoom_Draw(Actor* thisx, GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_boom.c", 567);
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Matrix_RotateY(this->actor.world.rot.y * 0.0000958738f, MTXMODE_APPLY);
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Matrix_RotateZ(0.7669904f, MTXMODE_APPLY);
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Matrix_RotateX(this->actor.world.rot.x * 0.0000958738f, MTXMODE_APPLY);
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Matrix_RotateY(this->actor.world.rot.y * (M_PI / 0x8000), MTXMODE_APPLY);
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Matrix_RotateZ(0x1F40 * (M_PI / 0x8000), MTXMODE_APPLY);
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Matrix_RotateX(this->actor.world.rot.x * (M_PI / 0x8000), MTXMODE_APPLY);
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Matrix_MultVec3f(&sMultVec1, &vec1);
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Matrix_MultVec3f(&sMultVec2, &vec2);
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@ -269,7 +269,7 @@ void EnBoom_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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func_80093D18(globalCtx->state.gfxCtx);
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Matrix_RotateY((this->activeTimer * 12000) * 0.0000958738f, MTXMODE_APPLY);
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Matrix_RotateY((this->activeTimer * 12000) * (M_PI / 0x8000), MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_boom.c", 601),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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