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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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233 changed files with 3949 additions and 7571 deletions
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@ -341,7 +341,7 @@ void func_809FE638(EnDu* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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if (!(player->stateFlags1 & 0x20000000)) {
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func_800800F8(globalCtx, 0xD02, -0x63, &this->actor, 0);
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OnePointCutscene_Init(globalCtx, 3330, -99, &this->actor, MAIN_CAM);
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player->actor.shape.rot.y = player->actor.world.rot.y = this->actor.world.rot.y + 0x7FFF;
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func_800F5C64(0x51);
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EnDu_SetupAction(this, func_809FE6CC);
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@ -414,7 +414,7 @@ void func_809FE890(EnDu* this, GlobalContext* globalCtx) {
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Vec3f velocity = { 0.0f, 0.0f, 0.0f };
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CsCmdActorAction* csAction;
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if (globalCtx->csCtx.state == 0) {
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if (globalCtx->csCtx.state == CS_STATE_IDLE) {
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func_8002DF54(globalCtx, &this->actor, 1);
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EnDu_SetupAction(this, func_809FEB08);
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return;
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