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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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233 changed files with 3949 additions and 7571 deletions
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@ -107,7 +107,7 @@ void EnEncount1_SpawnLeevers(EnEncount1* this, GlobalContext* globalCtx) {
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this->outOfRangeTimer = 0;
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spawnPos = this->actor.world.pos;
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if ((this->timer == 0) && (globalCtx->csCtx.state == 0) && (this->curNumSpawn <= this->maxCurSpawns) &&
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if ((this->timer == 0) && (globalCtx->csCtx.state == CS_STATE_IDLE) && (this->curNumSpawn <= this->maxCurSpawns) &&
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(this->curNumSpawn < 5)) {
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floorType = func_80041D4C(&globalCtx->colCtx, player->actor.floorPoly, player->actor.floorBgId);
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if ((floorType != 4) && (floorType != 7) && (floorType != 12)) {
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