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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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233 changed files with 3949 additions and 7571 deletions
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@ -335,8 +335,8 @@ s32 EnFd_CanSeeActor(EnFd* this, Actor* actor, GlobalContext* globalCtx) {
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}
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// check to see if the line between `this` and `actor` does not intersect a collision poly
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if (BgCheck_EntityLineTest1(&globalCtx->colCtx, &this->actor.world.pos, &actor->world.pos, &colPoint, &colPoly, 1,
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0, 0, 1, &bgId)) {
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if (BgCheck_EntityLineTest1(&globalCtx->colCtx, &this->actor.world.pos, &actor->world.pos, &colPoint, &colPoly,
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true, false, false, true, &bgId)) {
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return false;
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}
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@ -418,8 +418,8 @@ s32 EnFd_ShouldStopRunning(EnFd* this, GlobalContext* globalCtx, f32 radius, s16
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pos.y = this->actor.world.pos.y;
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pos.z += this->actor.world.pos.z;
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if (BgCheck_EntityLineTest1(&globalCtx->colCtx, &this->actor.world.pos, &pos, &colPoint, &poly, 1, 0, 0, 1,
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&bgId)) {
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if (BgCheck_EntityLineTest1(&globalCtx->colCtx, &this->actor.world.pos, &pos, &colPoint, &poly, true, false, false,
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true, &bgId)) {
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*runDir = -*runDir;
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return true;
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}
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