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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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233 changed files with 3949 additions and 7571 deletions
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@ -606,7 +606,7 @@ void EnFr_Idle(EnFr* this, GlobalContext* globalCtx) {
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globalCtx->msgCtx.unk_E3EE = 0;
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}
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func_800800F8(globalCtx, 0x100E, ~0x62, &this->actor, 0);
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OnePointCutscene_Init(globalCtx, 4110, ~0x62, &this->actor, MAIN_CAM);
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globalCtx->msgCtx.msgMode = 0x37;
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player->actor.world.pos.x = this->actor.world.pos.x; // x = 990.0f
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player->actor.world.pos.y = this->actor.world.pos.y; // y = 205.0f
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