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OnePointDemo OK (#719)

* matches

* more matches

* progress?

* it's time

* so close

* organize declarations

* docs

* more fixes

* more fixes

* fix stage 1

* more fixes

* first try

* demo ids in decimal

* final cleanup

* one more thing

* fixes

* more cleanup

* onepointcs

* OnePointCutscene

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2021-03-31 11:18:31 -05:00 committed by GitHub
parent 28cfd82a4f
commit 9b4482314a
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233 changed files with 3949 additions and 7571 deletions

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@ -495,7 +495,7 @@ void EnGeldB_Advance(EnGeldB* this, GlobalContext* globalCtx) {
} else {
Math_SmoothStepToF(&this->actor.speedXZ, 0.0f, 1.0f, 6.65f, 0.0f);
}
this->skelAnime.playSpeed = this->actor.speedXZ * 0.125f;
this->skelAnime.playSpeed = this->actor.speedXZ / 8.0f;
facingAngletoLink = player->actor.shape.rot.y - this->actor.shape.rot.y;
facingAngletoLink = ABS(facingAngletoLink);
if ((this->actor.xzDistToPlayer < 150.0f) && (player->swordState != 0) && (facingAngletoLink >= 0x1F40)) {