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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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233 changed files with 3949 additions and 7571 deletions
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@ -495,7 +495,7 @@ void EnGeldB_Advance(EnGeldB* this, GlobalContext* globalCtx) {
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} else {
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Math_SmoothStepToF(&this->actor.speedXZ, 0.0f, 1.0f, 6.65f, 0.0f);
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}
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this->skelAnime.playSpeed = this->actor.speedXZ * 0.125f;
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this->skelAnime.playSpeed = this->actor.speedXZ / 8.0f;
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facingAngletoLink = player->actor.shape.rot.y - this->actor.shape.rot.y;
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facingAngletoLink = ABS(facingAngletoLink);
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if ((this->actor.xzDistToPlayer < 150.0f) && (player->swordState != 0) && (facingAngletoLink >= 0x1F40)) {
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