mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-06 06:10:21 +00:00
OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
parent
28cfd82a4f
commit
9b4482314a
233 changed files with 3949 additions and 7571 deletions
|
@ -317,8 +317,8 @@ void func_80A5372C(EnHeishi2* this, GlobalContext* globalCtx) {
|
|||
Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
|
||||
this->unk_2F2[0] = 200;
|
||||
this->cameraId = Gameplay_CreateSubCamera(globalCtx);
|
||||
Gameplay_ChangeCameraStatus(globalCtx, 0, 1);
|
||||
Gameplay_ChangeCameraStatus(globalCtx, this->cameraId, 7);
|
||||
Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT);
|
||||
Gameplay_ChangeCameraStatus(globalCtx, this->cameraId, CAM_STAT_ACTIVE);
|
||||
this->unk_280.x = 947.0f;
|
||||
this->unk_280.y = 1195.0f;
|
||||
this->unk_280.z = 2682.0f;
|
||||
|
@ -339,7 +339,7 @@ void func_80A53850(EnHeishi2* this, GlobalContext* globalCtx) {
|
|||
gate = (BgSpot15Saku*)this->gate;
|
||||
if ((this->unk_2F2[0] == 0) || (gate->unk_168 == 0)) {
|
||||
Gameplay_ClearCamera(globalCtx, this->cameraId);
|
||||
Gameplay_ChangeCameraStatus(globalCtx, 0, 7);
|
||||
Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_ACTIVE);
|
||||
func_80106CCC(globalCtx);
|
||||
this->unk_30C = 1;
|
||||
func_8002DF54(globalCtx, NULL, 7);
|
||||
|
@ -484,8 +484,8 @@ void func_80A53DF8(EnHeishi2* this, GlobalContext* globalCtx) {
|
|||
Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
|
||||
this->unk_2F2[0] = 200;
|
||||
this->cameraId = Gameplay_CreateSubCamera(globalCtx);
|
||||
Gameplay_ChangeCameraStatus(globalCtx, 0, 1);
|
||||
Gameplay_ChangeCameraStatus(globalCtx, this->cameraId, 7);
|
||||
Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT);
|
||||
Gameplay_ChangeCameraStatus(globalCtx, this->cameraId, CAM_STAT_ACTIVE);
|
||||
this->unk_2BC.x = -71.0f;
|
||||
this->unk_280.x = -71.0f;
|
||||
this->unk_2BC.y = 571.0f;
|
||||
|
@ -510,7 +510,7 @@ void func_80A53F30(EnHeishi2* this, GlobalContext* globalCtx) {
|
|||
gate = (BgGateShutter*)this->gate;
|
||||
if ((this->unk_2F2[0] == 0) || (gate->openingState == 0)) {
|
||||
Gameplay_ClearCamera(globalCtx, this->cameraId);
|
||||
Gameplay_ChangeCameraStatus(globalCtx, 0, 7);
|
||||
Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_ACTIVE);
|
||||
if ((this->unk_30A != 2)) {
|
||||
if (this->unk_30A == 0) {
|
||||
this->actor.textId = 0x2015; // "By the way Mr. Hero..If you're going to climb Death Mountain..."
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue