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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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233 changed files with 3949 additions and 7571 deletions
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@ -180,7 +180,7 @@ void func_80A59014(EnHoll* this, GlobalContext* globalCtx) {
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f32 planeHalfWidth;
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s32 pad2;
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Player* player = PLAYER;
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s32 useViewEye = gDbgCamEnabled != 0 || globalCtx->csCtx.state != 0;
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s32 useViewEye = gDbgCamEnabled || globalCtx->csCtx.state != CS_STATE_IDLE;
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s32 transitionActorIdx;
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f32 absZ;
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s32 side;
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