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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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233 changed files with 3949 additions and 7571 deletions
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@ -288,7 +288,7 @@ void EnJj_UpdateStaticCollision(Actor* thisx, GlobalContext* globalCtx) {
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void EnJj_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnJj* this = THIS;
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if ((globalCtx->csCtx.state != 0) && (globalCtx->csCtx.npcActions[2] != NULL)) {
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if ((globalCtx->csCtx.state != CS_STATE_IDLE) && (globalCtx->csCtx.npcActions[2] != NULL)) {
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EnJj_CutsceneUpdate(this, globalCtx);
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} else {
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this->actionFunc(this, globalCtx);
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