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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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28cfd82a4f
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233 changed files with 3949 additions and 7571 deletions
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@ -127,7 +127,7 @@ void func_80A90264(EnKakasi2* this, GlobalContext* globalCtx) {
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060065B0, &D_06000214, NULL, NULL, 0);
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func_80080480(globalCtx, &this->actor);
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OnePointCutscene_Attention(globalCtx, &this->actor);
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this->actor.flags |= 0x8000001;
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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@ -152,7 +152,7 @@ void func_80A90264(EnKakasi2* this, GlobalContext* globalCtx) {
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060065B0, &D_06000214, NULL, NULL, 0);
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func_80080480(globalCtx, &this->actor);
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OnePointCutscene_Attention(globalCtx, &this->actor);
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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this->actor.flags |= 0x8000001;
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