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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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233 changed files with 3949 additions and 7571 deletions
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@ -191,8 +191,8 @@ void EnTrap_Update(Actor* thisx, GlobalContext* globalCtx) {
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posAhead.x = (Math_SinS(thisx->world.rot.y) * 30.0f) + thisx->world.pos.x;
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posAhead.z = (Math_CosS(thisx->world.rot.y) * 30.0f) + thisx->world.pos.z;
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posAhead.y = thisx->world.pos.y;
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if (BgCheck_EntityLineTest1(&globalCtx->colCtx, &thisx->world.pos, &posAhead, &colPoint, &colPoly, 1, 1,
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0, 1, &bgId) == true) {
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if (BgCheck_EntityLineTest1(&globalCtx->colCtx, &thisx->world.pos, &posAhead, &colPoint, &colPoly, true,
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true, false, true, &bgId) == true) {
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this->vContinue = 0.0f;
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}
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}
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