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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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233 changed files with 3949 additions and 7571 deletions
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@ -213,7 +213,7 @@ s32 EnZl2_FrameUpdateMatrix(EnZl2* this) {
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}
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CsCmdActorAction* EnZl2_GetNpcAction(GlobalContext* globalCtx, s32 idx) {
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if (globalCtx->csCtx.state != 0) {
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if (globalCtx->csCtx.state != CS_STATE_IDLE) {
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return globalCtx->csCtx.npcActions[idx];
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}
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return NULL;
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@ -753,7 +753,7 @@ void func_80B50304(EnZl2* this, GlobalContext* globalCtx) {
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this->drawConfig = 1;
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this->unk_23C = 0.0f;
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shape->shadowAlpha = 255;
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this->actor.world.rot.y = shape->rot.y = Math_FAtan2F(actionXDelta, actionZDelta) * 10430.3779296875f;
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this->actor.world.rot.y = shape->rot.y = Math_FAtan2F(actionXDelta, actionZDelta) * (0x8000 / M_PI);
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}
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void func_80B503DC(EnZl2* this, GlobalContext* globalCtx) {
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