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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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parent
28cfd82a4f
commit
9b4482314a
233 changed files with 3949 additions and 7571 deletions
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@ -1033,14 +1033,12 @@ void func_80B558A8(EnZl3* this) {
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s32 pad[4];
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s16 thisRotY = this->actor.world.rot.y;
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Vec3f* unk_338 = &this->unk_338;
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Vec3f thisPos = this->actor.world.pos;
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this->unk_32C = thisPos;
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*unk_338 = thisPos;
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*unk_338 = this->unk_32C = this->actor.world.pos;
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unk_338->z += ((-1.6073999404907227f) * Math_CosS(thisRotY)) - (3.1620006561279297f * Math_SinS(thisRotY));
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unk_338->x += ((-1.6073999404907227f) * Math_SinS(thisRotY)) + (3.1620006561279297f * Math_CosS(thisRotY));
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unk_338->y += -0.01219940185546875f;
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unk_338->z += (-1.6074f * Math_CosS(thisRotY)) - (3.1620007f * Math_SinS(thisRotY));
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unk_338->x += (-1.6074f * Math_SinS(thisRotY)) + (3.1620007f * Math_CosS(thisRotY));
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unk_338->y += -0.012199402f;
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}
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void func_80B559C4(EnZl3* this) {
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@ -1055,7 +1053,7 @@ void func_80B559C4(EnZl3* this) {
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}
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void func_80B55A58(EnZl3* this, GlobalContext* globalCtx) {
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if (globalCtx->activeCamera == 0) {
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if (globalCtx->activeCamera == MAIN_CAM) {
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func_80B537E8(this);
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}
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}
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@ -1181,7 +1179,7 @@ void func_80B55F6C(EnZl3* this, GlobalContext* globalCtx) {
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} else if (ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) <= 0x4300) {
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BossGanon2* bossGanon2 = func_80B53488(this, globalCtx);
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if ((bossGanon2 != NULL) && (bossGanon2->unk_324 <= 0.12345679104328156f)) {
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if ((bossGanon2 != NULL) && (bossGanon2->unk_324 <= (10.0f / 81.0f))) {
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this->actor.flags |= 9;
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this->actor.flags |= 1;
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this->actor.textId = 0x7059;
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@ -1243,7 +1241,7 @@ void func_80B56214(EnZl3* this, GlobalContext* globalCtx) {
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BossGanon2* bossGanon2 = func_80B53488(this, globalCtx);
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if (bossGanon2 != NULL) {
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if (bossGanon2->unk_324 <= 0.12345679104328156f) {
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if (bossGanon2->unk_324 <= (10.0f / 81.0f)) {
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this->actor.flags |= 9;
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this->actor.flags |= 1;
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this->actor.textId = 0x7059;
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@ -1616,7 +1614,7 @@ s32 func_80B57034(EnZl3* this, s32 arg1, s32 arg2) {
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f32 xDiff = vec2->x - vec1->x;
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f32 zDiff = vec2->z - vec1->z;
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return ((xDiff == 0.0f) && (zDiff == 0.0f)) ? 0 : (s16)(Math_FAtan2F(xDiff, zDiff) * 10430.3779296875f);
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return ((xDiff == 0.0f) && (zDiff == 0.0f)) ? 0 : (s16)(Math_FAtan2F(xDiff, zDiff) * (0x8000 / M_PI));
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}
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return 0;
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}
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@ -1743,7 +1741,7 @@ s32 func_80B57458(EnZl3* this, GlobalContext* globalCtx) {
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return 1;
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}
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temp_v0 = (s16)(temp_v1 - (s16)(Math_FAtan2F(temp_f12, temp_f13) * 10430.3779296875f));
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temp_v0 = (s16)(temp_v1 - (s16)(Math_FAtan2F(temp_f12, temp_f13) * (0x8000 / M_PI)));
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if (temp_v0 < 0x1555) {
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return 1;
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@ -1774,6 +1772,7 @@ s32 func_80B575F0(EnZl3* this, GlobalContext* globalCtx) {
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if ((sceneNum == SCENE_GANON_SONOGO) && (func_80B54DB4(this) == 0x26)) {
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s32 unk_314 = this->unk_314;
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if (unk_314 == 1) {
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return 1;
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}
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@ -1786,10 +1785,9 @@ void func_80B5764C(EnZl3* this, GlobalContext* globalCtx) {
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if ((sceneNum == SCENE_GANON_SONOGO) && (func_80B54DB4(this) == 0x26)) {
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s32 unk_314 = this->unk_314 + 1;
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if (unk_314 == 1) {
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if (!Gameplay_InCsMode(globalCtx)) {
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func_800800F8(globalCtx, 0x3E8, 0x28, &this->actor, 0);
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}
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if ((unk_314 == 1) && !Gameplay_InCsMode(globalCtx)) {
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OnePointCutscene_Init(globalCtx, 1000, 40, &this->actor, MAIN_CAM);
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}
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}
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}
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@ -1830,7 +1828,7 @@ void func_80B577BC(GlobalContext* globalCtx, Vec3f* vec) {
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f32 posZ = vec->z;
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_TEST, posX, posY, posZ, 0,
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(Math_FAtan2F(playerPos->x - posX, playerPos->z - posZ) * 10430.3779296875f), 0, 5);
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(Math_FAtan2F(playerPos->x - posX, playerPos->z - posZ) * (0x8000 / M_PI)), 0, 5);
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}
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void func_80B57858(GlobalContext* globalCtx) {
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@ -2041,14 +2039,14 @@ void func_80B58014(EnZl3* this, GlobalContext* globalCtx) {
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this->action = 29;
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func_80B538B0(this);
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} else if (func_80B57C8C(this) && func_80B57F84(this, globalCtx)) {
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func_800800F8(globalCtx, 0xFA0, -0x63, &this->actor, 0);
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OnePointCutscene_Init(globalCtx, 4000, -99, &this->actor, MAIN_CAM);
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this->unk_3D0 = 0;
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} else if (func_80B576C8(this, globalCtx) && func_80B575B0(this, globalCtx) && !Gameplay_InCsMode(globalCtx)) {
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this->action = 0x1F;
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this->unk_3CC = 0.0f;
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func_80B537E8(this);
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this->unk_3D8 = 1;
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func_800800F8(globalCtx, 0xFAA, -0x63, &this->actor, 0);
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OnePointCutscene_Init(globalCtx, 4010, -99, &this->actor, MAIN_CAM);
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} else if (!func_80B57C8C(this) && !func_80B576C8(this, globalCtx) && func_80B57564(this, globalCtx)) {
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func_80B54E14(this, &gZelda2Anime2Anim_009BE4, 0, -8.0f, 0);
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func_80B5764C(this, globalCtx);
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@ -2120,7 +2118,7 @@ void func_80B584B4(EnZl3* this, GlobalContext* globalCtx) {
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if (D_80B5A4BC == 0) {
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if ((nearbyEnTest == NULL) && (!Gameplay_InCsMode(globalCtx))) {
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this->action = 33;
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func_800800F8(globalCtx, 0xFAB, -0x63, &this->actor, 0);
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OnePointCutscene_Init(globalCtx, 4011, -99, &this->actor, MAIN_CAM);
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} else if (invincibilityTimer > 0) {
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func_80B54E14(this, &gZelda2Anime2Anim_003FF8, 0, -12.0f, 0);
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D_80B5A4BC = 1;
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@ -2131,7 +2129,7 @@ void func_80B584B4(EnZl3* this, GlobalContext* globalCtx) {
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func_80B54E14(this, &gZelda2Anime2Anim_007664, 0, -12.0f, 0);
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D_80B5A4BC = 0;
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this->action = 33;
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func_800800F8(globalCtx, 0xFAB, -0x63, &this->actor, 0);
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OnePointCutscene_Init(globalCtx, 4011, -99, &this->actor, MAIN_CAM);
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} else if (invincibilityTimer <= 0) {
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func_80B54E14(this, &gZelda2Anime2Anim_007664, 0, -12.0f, 0);
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D_80B5A4BC = 0;
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