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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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233 changed files with 3949 additions and 7571 deletions
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@ -158,8 +158,8 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
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func_80064520(globalCtx, &globalCtx->csCtx);
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func_8002DF54(globalCtx, &this->actor, 8);
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this->cutsceneCamera = Gameplay_CreateSubCamera(globalCtx);
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Gameplay_ChangeCameraStatus(globalCtx, 0, 1);
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Gameplay_ChangeCameraStatus(globalCtx, this->cutsceneCamera, 7);
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Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT);
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Gameplay_ChangeCameraStatus(globalCtx, this->cutsceneCamera, CAM_STAT_ACTIVE);
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this->cutsceneState = INTRO_FENCE;
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this->timers[0] = 60;
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this->actor.world.pos.y = GND_BOSSROOM_CENTER_Y - 7.0f;
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