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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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233 changed files with 3949 additions and 7571 deletions
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@ -214,9 +214,9 @@ void ObjComb_Draw(Actor* thisx, GlobalContext* globalCtx) {
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Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y + (118.0f * this->actor.scale.y),
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this->actor.world.pos.z, 0);
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Matrix_RotateY(this->actor.shape.rot.y * 0.0000958738f, 1);
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Matrix_RotateX(this->actor.shape.rot.x * 0.0000958738f, 1);
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Matrix_RotateZ(this->actor.shape.rot.z * 0.0000958738f, 1);
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Matrix_RotateY(this->actor.shape.rot.y * (M_PI / 0x8000), 1);
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Matrix_RotateX(this->actor.shape.rot.x * (M_PI / 0x8000), 1);
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Matrix_RotateZ(this->actor.shape.rot.z * (M_PI / 0x8000), 1);
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Matrix_Translate(0, -(this->actor.scale.y * 118.0f), 0, 1);
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Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, 1);
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