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OnePointDemo OK (#719)

* matches

* more matches

* progress?

* it's time

* so close

* organize declarations

* docs

* more fixes

* more fixes

* fix stage 1

* more fixes

* first try

* demo ids in decimal

* final cleanup

* one more thing

* fixes

* more cleanup

* onepointcs

* OnePointCutscene

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2021-03-31 11:18:31 -05:00 committed by GitHub
parent 28cfd82a4f
commit 9b4482314a
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GPG key ID: 4AEE18F83AFDEB23
233 changed files with 3949 additions and 7571 deletions

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@ -428,12 +428,12 @@ s32 ObjOshihiki_CheckWall(GlobalContext* globalCtx, s16 angle, f32 direction, Ob
faceVtxNext.x = faceVtx.x + maxDist * sn;
faceVtxNext.y = faceVtx.y;
faceVtxNext.z = faceVtx.z + maxDist * cs;
if (BgCheck_EntityLineTest3(&globalCtx->colCtx, &faceVtx, &faceVtxNext, &posResult, &outPoly, 1, 0, 0, 1, &bgId,
&this->dyna.actor, 0.0f)) {
return 1;
if (BgCheck_EntityLineTest3(&globalCtx->colCtx, &faceVtx, &faceVtxNext, &posResult, &outPoly, true, false,
false, true, &bgId, &this->dyna.actor, 0.0f)) {
return true;
}
}
return 0;
return false;
}
s32 ObjOshihiki_MoveWithBlockUnder(ObjOshihiki* this, GlobalContext* globalCtx) {
@ -452,12 +452,12 @@ s32 ObjOshihiki_MoveWithBlockUnder(ObjOshihiki* this, GlobalContext* globalCtx)
this->dyna.actor.world.pos.x += this->underDistX;
this->dyna.actor.world.pos.z += this->underDistZ;
ObjOshihiki_UpdateInitPos(this);
return 1;
return true;
} else if (!(this->blockUnder->stateFlags & PUSHBLOCK_SETUP_PUSH)) {
this->blockUnder = NULL;
}
}
return 0;
return false;
}
void ObjOshihiki_SetupOnScene(ObjOshihiki* this, GlobalContext* globalCtx) {
@ -490,9 +490,7 @@ void ObjOshihiki_OnScene(ObjOshihiki* this, GlobalContext* globalCtx) {
void ObjOshihiki_SetupOnActor(ObjOshihiki* this, GlobalContext* globalCtx) {
this->stateFlags |= PUSHBLOCK_SETUP_ON_ACTOR;
this->actionFunc = ObjOshihiki_OnActor;
this->dyna.actor.velocity.z = 0.0f;
this->dyna.actor.velocity.y = 0.0f;
this->dyna.actor.velocity.x = 0.0f;
this->dyna.actor.velocity.x = this->dyna.actor.velocity.y = this->dyna.actor.velocity.z = 0.0f;
this->dyna.actor.gravity = -1.0f;
}