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OnePointDemo OK (#719)
* matches * more matches * progress? * it's time * so close * organize declarations * docs * more fixes * more fixes * fix stage 1 * more fixes * first try * demo ids in decimal * final cleanup * one more thing * fixes * more cleanup * onepointcs * OnePointCutscene Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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233 changed files with 3949 additions and 7571 deletions
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@ -218,7 +218,7 @@ void ObjTimeblock_Normal(ObjTimeblock* this, GlobalContext* globalCtx) {
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this->demoEffectTimer = 160;
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// Possibly points the camera to this actor
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func_80080480(globalCtx, &this->dyna.actor);
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OnePointCutscene_Attention(globalCtx, &this->dyna.actor);
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// "◯◯◯◯ Time Block Attention Camera (frame counter %d)\n"
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osSyncPrintf("◯◯◯◯ Time Block 注目カメラ (frame counter %d)\n", globalCtx->state.frames);
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@ -275,7 +275,7 @@ void ObjTimeblock_AltBehaviorVisible(ObjTimeblock* this, GlobalContext* globalCt
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this->demoEffectFirstPartTimer = 12;
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ObjTimeblock_SpawnDemoEffect(this, globalCtx);
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this->demoEffectTimer = 160;
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func_80080480(globalCtx, &this->dyna.actor);
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OnePointCutscene_Attention(globalCtx, &this->dyna.actor);
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// "Time Block Attention Camera (frame counter)"
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osSyncPrintf("◯◯◯◯ Time Block 注目カメラ (frame counter %d)\n", globalCtx->state.frames);
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ObjTimeblock_ToggleSwitchFlag(globalCtx, this->dyna.actor.params & 0x3F);
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