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Document ovl_select
(#966)
* Some renames * Some renames * Some more renames * pageDown * Last name update * Translate scene entries * formatter * Review * A bunch of suggestions * Run formatter * Roman's suggestions
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parent
4b10b22baa
commit
9b89ec5fac
7 changed files with 288 additions and 272 deletions
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@ -1293,8 +1293,9 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
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DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll, &D_8012D084[10], 3);
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func_8006376C(0x10, 0x16, (dbCamera->sub.unk_0A == 2) ? 7 : 4, D_8012D084);
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func_8006376C(0xF, 0x17, (dbCamera->sub.unk_0A == 3) ? 7 : 4,
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(dbCamera->sub.mode == 1) ? D_8012CF14
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: (dbCamera->sub.mode == 0) ? *D_8012CF18 : D_8012CFB0);
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(dbCamera->sub.mode == 1) ? D_8012CF14
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: (dbCamera->sub.mode == 0) ? *D_8012CF18
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: D_8012CFB0);
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if (dbCamera->sub.unk_0C) {
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D_8012D05C[80] = '>';
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} else {
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@ -1319,9 +1320,9 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
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if (dbCamera->sub.mode != 1) {
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func_8006376C(3, 0x16,
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((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144)
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? 7
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: !D_80161144 ? 4 : 3,
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((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144) ? 7
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: !D_80161144 ? 4
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: 3,
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D_8012CF30);
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sp110 = 'X';
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DbCamera_SetTextValue(dbCamera->at.x, &sp111, 6);
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@ -1332,10 +1333,11 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
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sp110 = 'Z';
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DbCamera_SetTextValue(dbCamera->at.z, &sp111, 6);
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func_8006376C(3, 0x19, 2, &sp110);
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func_8006376C(
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0x1E, 0x16,
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((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7 : D_80161144 ? 4 : 3,
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D_8012CF34);
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func_8006376C(0x1E, 0x16,
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((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7
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: D_80161144 ? 4
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: 3,
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D_8012CF34);
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sp110 = 'X';
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DbCamera_SetTextValue(dbCamera->eye.x, &sp111, 6);
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func_8006376C(0x1E, 0x17, 2, &sp110);
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@ -1350,9 +1352,9 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
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OLib_Vec3fDiffToVecSphGeo(&spFC, sp90, sp7C);
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spFC.yaw -= cam->playerPosRot.rot.y;
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func_8006376C(3, 0x16,
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((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144)
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? 7
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: !D_80161144 ? 4 : 3,
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((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144) ? 7
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: !D_80161144 ? 4
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: 3,
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D_8012CF30);
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DbCamera_SetTextValue(spFC.pitch * 0.00549325f, &D_8012D0E4[10], 4);
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func_8006376C(3, 0x17, 3, D_8012D0E4);
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@ -1362,10 +1364,11 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
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func_8006376C(3, 0x19, 3, D_8012D0D4);
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OLib_Vec3fDiffToVecSphGeo(&spFC, sp90, sp80);
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spFC.yaw -= cam->playerPosRot.rot.y;
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func_8006376C(
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0x1E, 0x16,
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((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7 : D_80161144 ? 4 : 3,
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D_8012CF34);
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func_8006376C(0x1E, 0x16,
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((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7
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: D_80161144 ? 4
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: 3,
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D_8012CF34);
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DbCamera_SetTextValue(spFC.pitch * 0.00549325f, &D_8012D0E4[10], 4);
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func_8006376C(0x1C, 0x17, 3, D_8012D0E4);
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DbCamera_SetTextValue(spFC.yaw * 0.00549325f, &D_8012D0F8[10], 4);
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@ -1690,9 +1690,9 @@ s32 Camera_Normal2(Camera* camera) {
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anim->unk_20 = BGCAM_ROT(bgData).x;
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anim->unk_22 = BGCAM_ROT(bgData).y;
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anim->unk_24 = playerPosRot->pos.y;
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anim->unk_1C = BGCAM_FOV(bgData) == -1
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? norm2->unk_14
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: BGCAM_FOV(bgData) >= 0x169 ? PCT(BGCAM_FOV(bgData)) : BGCAM_FOV(bgData);
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anim->unk_1C = BGCAM_FOV(bgData) == -1 ? norm2->unk_14
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: BGCAM_FOV(bgData) >= 0x169 ? PCT(BGCAM_FOV(bgData))
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: BGCAM_FOV(bgData);
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anim->unk_28 = BGCAM_JFIFID(bgData) == -1 ? 0 : BGCAM_JFIFID(bgData);
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@ -2920,7 +2920,9 @@ s32 Camera_Battle1(Camera* camera) {
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}
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anim->roll += (((OREG(36) * camera->speedRatio) * (1.0f - distRatio)) - anim->roll) * PCT(OREG(37));
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camera->roll = DEGF_TO_BINANG(anim->roll);
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camera->fov = Camera_LERPCeilF((player->swordState != 0 ? 0.8f : gSaveContext.health <= 0x10 ? 0.8f : 1.0f) *
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camera->fov = Camera_LERPCeilF((player->swordState != 0 ? 0.8f
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: gSaveContext.health <= 0x10 ? 0.8f
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: 1.0f) *
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(fov - ((fov * 0.05f) * distRatio)),
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camera->fov, camera->fovUpdateRate, 1.0f);
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}
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@ -151,19 +151,15 @@ void func_8006390C(Input* input) {
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gGameInfo->dpadLast = dpad;
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}
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increment = CHECK_BTN_ANY(dpad, BTN_DRIGHT)
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? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B)
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? 1000
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: CHECK_BTN_ALL(input->cur.button, BTN_A)
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? 100
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: CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10 : 1)
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: CHECK_BTN_ANY(dpad, BTN_DLEFT)
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? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B)
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? -1000
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: CHECK_BTN_ALL(input->cur.button, BTN_A)
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? -100
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: CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10 : -1)
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: 0;
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increment = CHECK_BTN_ANY(dpad, BTN_DRIGHT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? 1000
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: CHECK_BTN_ALL(input->cur.button, BTN_A) ? 100
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: CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10
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: 1)
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: CHECK_BTN_ANY(dpad, BTN_DLEFT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? -1000
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: CHECK_BTN_ALL(input->cur.button, BTN_A) ? -100
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: CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10
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: -1)
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: 0;
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gGameInfo->data[gGameInfo->regCur + regGroup] += increment;
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if (CHECK_BTN_ANY(dpad, BTN_DUP)) {
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@ -63,10 +63,10 @@ void MapMark_Init(GlobalContext* globalCtx) {
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Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
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sLoadedMarkDataTable = gMapMarkDataTable;
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sLoadedMarkDataTable = (void*)(u32)(
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(overlay->vramTable != NULL)
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? (void*)((u32)overlay->vramTable - (s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr))
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: NULL);
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sLoadedMarkDataTable = (void*)(u32)((overlay->vramTable != NULL)
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? (void*)((u32)overlay->vramTable -
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(s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr))
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: NULL);
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}
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void MapMark_ClearPointers(GlobalContext* globalCtx) {
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