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Bg_Spot00_Hanebasi (Drawbridge) OK (#614)
* drawbridge progress * matched cursed draw functions * drawbridge OK * fix error that made it not OK * documentation improvements * format fix * update with new actor struct * Update src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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17 changed files with 317 additions and 1244 deletions
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@ -157,7 +157,7 @@ void EnDh_Init(Actor* thisx, GlobalContext* globalCtx) {
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ActorShape_Init(&this->actor.shape, 0.0f, &ActorShadow_DrawCircle, 64.0f);
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this->actor.params = ENDH_WAIT_UNDERGROUND;
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this->actor.colChkInfo.mass = MASS_HEAVY;
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this->actor.colChkInfo.health = (gSaveContext.linkAge == 0) ? 14 : 20;
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this->actor.colChkInfo.health = LINK_IS_ADULT ? 14 : 20;
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this->alpha = this->unk_258 = 255;
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this->actor.flags &= ~1;
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Collider_InitCylinder(globalCtx, &this->collider1);
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