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Cleanup post good scene names (#1452)

* Cleanup scene names

* missing scene id use

* rename scene draw config functions

* remove now useless comments

* format

* fix double defense/magic swapped

* try precision on "from potion shop"

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
This commit is contained in:
Dragorn421 2022-12-05 19:37:40 +01:00 committed by GitHub
parent 8ff58118b3
commit 9bad1d108e
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GPG key ID: 4AEE18F83AFDEB23
16 changed files with 227 additions and 254 deletions

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@ -927,17 +927,17 @@
/* 0x2E9 */ DEFINE_ENTRANCE(ENTR_LON_LON_RANCH_3_3, SCENE_LON_LON_RANCH, 3, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
// Labeled as "Test Area" in Map Select
/* 0x2EA */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2EB */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_1, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2EC */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_2, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2ED */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_3, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2EE */ DEFINE_ENTRANCE(ENTR_TEST_SPOT05_0_4, SCENE_SACRED_FOREST_MEADOW, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2EF */ DEFINE_ENTRANCE(ENTR_TEST_HIRAL_DEMO_0_5, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2F0 */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_6, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2F1 */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_7, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2F2 */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_8, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2F3 */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_9, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2F4 */ DEFINE_ENTRANCE(ENTR_TEST_SYATEKIJYOU_0_10, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2EA */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2EB */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0_1, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2EC */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0_2, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2ED */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0_3, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2EE */ DEFINE_ENTRANCE(ENTR_TEST_SACRED_FOREST_MEADOW_0_4, SCENE_SACRED_FOREST_MEADOW, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2EF */ DEFINE_ENTRANCE(ENTR_TEST_CUTSCENE_MAP_0_5, SCENE_CUTSCENE_MAP, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2F0 */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0_6, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2F1 */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0_7, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2F2 */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0_8, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2F3 */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0_9, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2F4 */ DEFINE_ENTRANCE(ENTR_TEST_SHOOTING_GALLERY_0_10, SCENE_SHOOTING_GALLERY, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2F5 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_1, SCENE_SPIRIT_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
/* 0x2F6 */ DEFINE_ENTRANCE(ENTR_SPIRIT_TEMPLE_1_1, SCENE_SPIRIT_TEMPLE, 1, true, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)

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@ -16,8 +16,8 @@
/* 0x04 */ DEFINE_SCENE(HIDAN_scene, g_pn_03, SCENE_FIRE_TEMPLE, SDC_FIRE_TEMPLE, 2, 6)
/* 0x05 */ DEFINE_SCENE(MIZUsin_scene, g_pn_04, SCENE_WATER_TEMPLE, SDC_WATER_TEMPLE, 1, 7)
/* 0x06 */ DEFINE_SCENE(jyasinzou_scene, g_pn_05, SCENE_SPIRIT_TEMPLE, SDC_SPIRIT_TEMPLE, 1, 8)
/* 0x07 */ DEFINE_SCENE(HAKAdan_scene, g_pn_02, SCENE_SHADOW_TEMPLE, SDC_SHADOW_TEMPLE, 2, 9)
/* 0x08 */ DEFINE_SCENE(HAKAdanCH_scene, g_pn_54, SCENE_BOTTOM_OF_THE_WELL, SDC_SHADOW_TEMPLE, 2, 10)
/* 0x07 */ DEFINE_SCENE(HAKAdan_scene, g_pn_02, SCENE_SHADOW_TEMPLE, SDC_SHADOW_TEMPLE_AND_WELL, 2, 9)
/* 0x08 */ DEFINE_SCENE(HAKAdanCH_scene, g_pn_54, SCENE_BOTTOM_OF_THE_WELL, SDC_SHADOW_TEMPLE_AND_WELL, 2, 10)
/* 0x09 */ DEFINE_SCENE(ice_doukutu_scene, g_pn_10, SCENE_ICE_CAVERN, SDC_ICE_CAVERN, 0, 0)
/* 0x0A */ DEFINE_SCENE(ganon_scene, none, SCENE_GANONS_TOWER, SDC_DEFAULT, 2, 0)
/* 0x0B */ DEFINE_SCENE(men_scene, g_pn_11, SCENE_GERUDO_TRAINING_GROUND, SDC_GERUDO_TRAINING_GROUND, 0, 0)
@ -33,7 +33,7 @@
/* 0x15 */ DEFINE_SCENE(FIRE_bs_scene, none, SCENE_FIRE_TEMPLE_BOSS, SDC_FIRE_TEMPLE, 0, 0)
/* 0x16 */ DEFINE_SCENE(MIZUsin_bs_scene, none, SCENE_WATER_TEMPLE_BOSS, SDC_WATER_TEMPLE_BOSS, 0, 0)
/* 0x17 */ DEFINE_SCENE(jyasinboss_scene, none, SCENE_SPIRIT_TEMPLE_BOSS, SDC_DEFAULT, 0, 0)
/* 0x18 */ DEFINE_SCENE(HAKAdan_bs_scene, none, SCENE_SHADOW_TEMPLE_BOSS, SDC_SHADOW_TEMPLE, 0, 0)
/* 0x18 */ DEFINE_SCENE(HAKAdan_bs_scene, none, SCENE_SHADOW_TEMPLE_BOSS, SDC_SHADOW_TEMPLE_AND_WELL, 0, 0)
/* 0x19 */ DEFINE_SCENE(ganon_boss_scene, none, SCENE_GANONDORF_BOSS, SDC_DEFAULT, 0, 0)
/* 0x1A */ DEFINE_SCENE(ganon_final_scene, none, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, SDC_GANONS_TOWER_COLLAPSE_EXTERIOR, 0, 0)
/* 0x1B */ DEFINE_SCENE(entra_scene, none, SCENE_MARKET_ENTRANCE_DAY, SDC_DEFAULT, 0, 0)