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Cleanup post good scene names (#1452)
* Cleanup scene names * missing scene id use * rename scene draw config functions * remove now useless comments * format * fix double defense/magic swapped * try precision on "from potion shop" Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
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16 changed files with 227 additions and 254 deletions
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@ -221,7 +221,7 @@ void Sram_InitNewSave(void) {
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gSaveContext.horseData.angle = -0x6AD9;
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gSaveContext.magicLevel = 0;
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gSaveContext.infTable[INFTABLE_1DX_INDEX] = 1;
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gSaveContext.sceneFlags[5].swch = 0x40000000;
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gSaveContext.sceneFlags[SCENE_WATER_TEMPLE].swch = 0x40000000;
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}
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static SavePlayerData sDebugSavePlayerData = {
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@ -378,7 +378,7 @@ void Sram_InitDebugSave(void) {
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gSaveContext.entranceIndex = ENTR_HYRULE_FIELD_0;
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gSaveContext.magicLevel = 0;
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gSaveContext.sceneFlags[5].swch = 0x40000000;
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gSaveContext.sceneFlags[SCENE_WATER_TEMPLE].swch = 0x40000000;
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}
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static s16 sDungeonEntrances[] = {
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