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Cleanup post good scene names (#1452)

* Cleanup scene names

* missing scene id use

* rename scene draw config functions

* remove now useless comments

* format

* fix double defense/magic swapped

* try precision on "from potion shop"

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
This commit is contained in:
Dragorn421 2022-12-05 19:37:40 +01:00 committed by GitHub
parent 8ff58118b3
commit 9bad1d108e
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GPG key ID: 4AEE18F83AFDEB23
16 changed files with 227 additions and 254 deletions

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@ -221,7 +221,7 @@ void Sram_InitNewSave(void) {
gSaveContext.horseData.angle = -0x6AD9;
gSaveContext.magicLevel = 0;
gSaveContext.infTable[INFTABLE_1DX_INDEX] = 1;
gSaveContext.sceneFlags[5].swch = 0x40000000;
gSaveContext.sceneFlags[SCENE_WATER_TEMPLE].swch = 0x40000000;
}
static SavePlayerData sDebugSavePlayerData = {
@ -378,7 +378,7 @@ void Sram_InitDebugSave(void) {
gSaveContext.entranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.magicLevel = 0;
gSaveContext.sceneFlags[5].swch = 0x40000000;
gSaveContext.sceneFlags[SCENE_WATER_TEMPLE].swch = 0x40000000;
}
static s16 sDungeonEntrances[] = {