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Cleanup post good scene names (#1452)
* Cleanup scene names * missing scene id use * rename scene draw config functions * remove now useless comments * format * fix double defense/magic swapped * try precision on "from potion shop" Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
This commit is contained in:
parent
8ff58118b3
commit
9bad1d108e
16 changed files with 227 additions and 254 deletions
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@ -668,7 +668,6 @@ void func_80996EE8(DoorShutter* this, PlayState* play) {
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if (DoorShutter_GetPlayerSide(this, play) != 0) {
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Player* player = GET_PLAYER(play);
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// Jabu navi text for switch doors is different
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player->naviTextId = (play->sceneId == SCENE_JABU_JABU) ? -0x20B : -0x202;
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}
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}
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@ -69,7 +69,7 @@ void EnEncount1_Init(Actor* thisx, PlayState* play) {
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case SPAWNER_LEEVER:
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this->timer = 30;
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this->maxCurSpawns = 5;
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if (play->sceneId == SCENE_HAUNTED_WASTELAND) { // Haunted Wasteland
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if (play->sceneId == SCENE_HAUNTED_WASTELAND) {
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this->reduceLeevers = true;
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this->maxCurSpawns = 3;
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}
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@ -81,7 +81,7 @@ void EnEncount1_Init(Actor* thisx, PlayState* play) {
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break;
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case SPAWNER_STALCHILDREN:
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case SPAWNER_WOLFOS:
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if (play->sceneId == SCENE_HYRULE_FIELD) { // Hyrule Field
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if (play->sceneId == SCENE_HYRULE_FIELD) {
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this->maxTotalSpawns = 10000;
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}
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this->updateFunc = EnEncount1_SpawnStalchildOrWolfos;
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@ -101,7 +101,6 @@ void EnGe1_Init(Actor* thisx, PlayState* play) {
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this->actor.targetMode = 6;
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Actor_SetScale(&this->actor, 0.01f);
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// In Gerudo Valley
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this->actor.uncullZoneForward = ((play->sceneId == SCENE_GERUDO_VALLEY) ? 1000.0f : 1200.0f);
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switch (this->actor.params & 0xFF) {
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@ -154,7 +154,6 @@ typedef struct {
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} EnHorseSpawnpoint;
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static EnHorseSpawnpoint sHorseSpawns[] = {
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// Hyrule Field
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{ SCENE_HYRULE_FIELD, 16, 0, 1341, 0 },
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{ SCENE_HYRULE_FIELD, -1297, 0, 1459, 0 },
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{ SCENE_HYRULE_FIELD, -5416, -300, 1296, 0 },
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@ -296,12 +295,10 @@ static EnHorseSpawnpoint sHorseSpawns[] = {
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{ SCENE_HYRULE_FIELD, -2915, -435, 11334, 0 },
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{ SCENE_HYRULE_FIELD, 165, -278, 3352, 0 },
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// Lake Hylia
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{ SCENE_LAKE_HYLIA, -2109, -882, 1724, 0 },
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{ SCENE_LAKE_HYLIA, -328, -1238, 2705, 0 },
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{ SCENE_LAKE_HYLIA, -3092, -1033, 3527, 0 },
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// Gerudo Valley
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{ SCENE_GERUDO_VALLEY, 2687, -269, 753, 0 },
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{ SCENE_GERUDO_VALLEY, 2066, -132, 317, 0 },
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{ SCENE_GERUDO_VALLEY, 523, -8, 635, 0 },
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@ -313,7 +310,6 @@ static EnHorseSpawnpoint sHorseSpawns[] = {
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{ SCENE_GERUDO_VALLEY, -1666, 58, 378, 0 },
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{ SCENE_GERUDO_VALLEY, -3044, 210, -648, 0 },
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// Gerudo's Fortress
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{ SCENE_GERUDOS_FORTRESS, -678, 21, -623, 0 },
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{ SCENE_GERUDOS_FORTRESS, 149, 333, -2499, 0 },
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{ SCENE_GERUDOS_FORTRESS, 499, 581, -547, 0 },
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@ -324,7 +320,6 @@ static EnHorseSpawnpoint sHorseSpawns[] = {
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{ SCENE_GERUDOS_FORTRESS, -966, 24, -761, 0 },
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{ SCENE_GERUDOS_FORTRESS, -694, 174, -2820, 0 },
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// Lon Lon Ranch
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{ SCENE_LON_LON_RANCH, 1039, 0, 2051, 0 },
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{ SCENE_LON_LON_RANCH, -1443, 0, 1429, 0 },
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{ SCENE_LON_LON_RANCH, 856, 0, -918, 0 }, // Hardcoded to always load in lon lon
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@ -60,7 +60,6 @@ u16 EnTg_GetTextId(PlayState* play, Actor* thisx) {
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if (temp != 0) {
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return temp;
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}
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// Use a different set of dialogue in Kakariko Village (Adult)
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if (play->sceneId == SCENE_KAKARIKO_VILLAGE) {
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if (this->nextDialogue % 2 != 0) {
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phi = 0x5089;
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@ -387,7 +387,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
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break;
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}
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} else if (type == ENVIEWER_TYPE_2_ZELDA) {
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if (play->sceneId == SCENE_HYRULE_FIELD) { // Hyrule Field
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if (play->sceneId == SCENE_HYRULE_FIELD) {
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switch (this->state) {
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case 0:
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if (play->csCtx.state != CS_STATE_IDLE) {
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@ -587,7 +587,7 @@ void EnViewer_DrawHorse(EnViewer* this, PlayState* play) {
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}
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s32 EnViewer_ZeldaOverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
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if (play->sceneId == SCENE_HYRULE_FIELD) { // Hyrule Field
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if (play->sceneId == SCENE_HYRULE_FIELD) {
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if (limbIndex == 2) {
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*dList = gChildZeldaCutsceneDressDL;
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}
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@ -624,7 +624,7 @@ void EnViewer_ZeldaPostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec
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void EnViewer_DrawZelda(EnViewer* this, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx, "../z_en_viewer.c", 1583);
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if (play->sceneId == SCENE_HYRULE_FIELD) { // Hyrule Field
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if (play->sceneId == SCENE_HYRULE_FIELD) {
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if (play->csCtx.frames < 771) {
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeInTex));
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gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeOutTex));
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@ -752,7 +752,7 @@ void ObjBean_SetupWaitForPlayer(ObjBean* this) {
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void ObjBean_WaitForPlayer(ObjBean* this, PlayState* play) {
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if (DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
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ObjBean_SetupFly(this);
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if (play->sceneId == SCENE_LOST_WOODS) { // Lost woods
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if (play->sceneId == SCENE_LOST_WOODS) {
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Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_LOST_WOODS);
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} else {
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Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_GENERIC);
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@ -4364,43 +4364,43 @@ s32 func_80838FB8(PlayState* play, Player* this) {
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* Note: grottos and normal fairy fountains use `ENTR_RETURN_GROTTO`
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*/
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s16 sReturnEntranceGroupData[] = {
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// ENTR_RETURN_DAIYOUSEI_IZUMI
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/* 0 */ ENTR_DEATH_MOUNTAIN_TRAIL_4, // DMT from Magic Fairy Fountain
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/* 1 */ ENTR_DEATH_MOUNTAIN_CRATER_3, // DMC from Double Defense Fairy Fountain
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/* 2 */ ENTR_HYRULE_CASTLE_2, // Hyrule Castle from Dins Fire Fairy Fountain
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// ENTR_RETURN_GREAT_FAIRYS_FOUNTAIN_MAGIC
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/* 0 */ ENTR_DEATH_MOUNTAIN_TRAIL_4, // from Magic Fairy Fountain
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/* 1 */ ENTR_DEATH_MOUNTAIN_CRATER_3, // from Double Magic Fairy Fountain
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/* 2 */ ENTR_HYRULE_CASTLE_2, // from Double Defense Fairy Fountain (as adult)
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// ENTR_RETURN_2
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/* 3 */ ENTR_KAKARIKO_VILLAGE_9, // Kakariko from Potion Shop
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/* 4 */ ENTR_MARKET_DAY_5, // Market (child day) from Potion Shop
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/* 3 */ ENTR_KAKARIKO_VILLAGE_9, // from Potion Shop in Kakariko
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/* 4 */ ENTR_MARKET_DAY_5, // from Potion Shop in Market
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// ENTR_RETURN_SHOP1
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/* 5 */ ENTR_KAKARIKO_VILLAGE_3, // Kakariko from Bazaar
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/* 6 */ ENTR_MARKET_DAY_6, // Market (child day) from Bazaar
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// ENTR_RETURN_BAZAAR
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/* 5 */ ENTR_KAKARIKO_VILLAGE_3,
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/* 6 */ ENTR_MARKET_DAY_6,
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// ENTR_RETURN_4
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/* 7 */ ENTR_KAKARIKO_VILLAGE_11, // Kakariko from House of Skulltulas
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/* 8 */ ENTR_BACK_ALLEY_DAY_2, // Back Alley (day) from Bombchu Shop
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/* 7 */ ENTR_KAKARIKO_VILLAGE_11, // from House of Skulltulas
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/* 8 */ ENTR_BACK_ALLEY_DAY_2, // from Bombchu Shop
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// ENTR_RETURN_SYATEKIJYOU
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/* 9 */ ENTR_KAKARIKO_VILLAGE_10, // Kakariko from Shooting Gallery
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/* 10 */ ENTR_MARKET_DAY_8, // Market (child day) from Shooting Gallery
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// ENTR_RETURN_SHOOTING_GALLERY
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/* 9 */ ENTR_KAKARIKO_VILLAGE_10,
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/* 10 */ ENTR_MARKET_DAY_8,
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// ENTR_RETURN_YOUSEI_IZUMI_YOKO
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/* 11 */ ENTR_ZORAS_FOUNTAIN_5, // Zoras Fountain from Farores Wind Fairy Fountain
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/* 12 */ ENTR_HYRULE_CASTLE_2, // Hyrule Castle from Dins Fire Fairy Fountain
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/* 13 */ ENTR_DESERT_COLOSSUS_7, // Desert Colossus from Nayrus Love Fairy Fountain
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// ENTR_RETURN_GREAT_FAIRYS_FOUNTAIN_SPELLS
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/* 11 */ ENTR_ZORAS_FOUNTAIN_5, // from Farores Wind Fairy Fountain
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/* 12 */ ENTR_HYRULE_CASTLE_2, // from Dins Fire Fairy Fountain (as child)
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/* 13 */ ENTR_DESERT_COLOSSUS_7, // from Nayrus Love Fairy Fountain
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};
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/**
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* The values are indices into `sReturnEntranceGroupData` marking the start of each group
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*/
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u8 sReturnEntranceGroupIndices[] = {
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11, // ENTR_RETURN_YOUSEI_IZUMI_YOKO
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9, // ENTR_RETURN_SYATEKIJYOU
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11, // ENTR_RETURN_GREAT_FAIRYS_FOUNTAIN_SPELLS
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9, // ENTR_RETURN_SHOOTING_GALLERY
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3, // ENTR_RETURN_2
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5, // ENTR_RETURN_SHOP1
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5, // ENTR_RETURN_BAZAAR
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7, // ENTR_RETURN_4
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0, // ENTR_RETURN_DAIYOUSEI_IZUMI
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0, // ENTR_RETURN_GREAT_FAIRYS_FOUNTAIN_MAGIC
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};
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s32 func_80839034(PlayState* play, Player* this, CollisionPoly* poly, u32 bgId) {
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@ -4436,10 +4436,10 @@ s32 func_80839034(PlayState* play, Player* this, CollisionPoly* poly, u32 bgId)
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play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
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} else if (play->nextEntranceIndex >= ENTR_RETURN_YOUSEI_IZUMI_YOKO) {
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} else if (play->nextEntranceIndex >= ENTR_RETURN_GREAT_FAIRYS_FOUNTAIN_SPELLS) {
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play->nextEntranceIndex =
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sReturnEntranceGroupData[sReturnEntranceGroupIndices[play->nextEntranceIndex -
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ENTR_RETURN_YOUSEI_IZUMI_YOKO] +
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ENTR_RETURN_GREAT_FAIRYS_FOUNTAIN_SPELLS] +
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play->spawn];
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Scene_SetTransitionForNextEntrance(play);
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} else {
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@ -45,84 +45,65 @@ void MapSelect_LoadGame(MapSelectState* this, s32 entranceIndex) {
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// "Translation" (Actual name)
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static SceneSelectEntry sScenes[] = {
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// "1: SPOT00" (Hyrule Field)
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{ " 1:SPOT00", MapSelect_LoadGame, ENTR_HYRULE_FIELD_0 },
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// "2: SPOT01" (Kakariko Village)
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{ " 2:SPOT01", MapSelect_LoadGame, ENTR_KAKARIKO_VILLAGE_0 },
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// "3: SPOT02" (Graveyard)
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{ " 3:SPOT02", MapSelect_LoadGame, ENTR_GRAVEYARD_0 },
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// "4: SPOT03" (Zora's River)
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{ " 4:SPOT03", MapSelect_LoadGame, ENTR_ZORAS_RIVER_0 },
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// "5: SPOT04" (Kokiri Forest)
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{ " 5:SPOT04", MapSelect_LoadGame, ENTR_KOKIRI_FOREST_0 },
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// "6: SPOT05" (Sacred Forest Meadow)
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{ " 6:SPOT05", MapSelect_LoadGame, ENTR_SACRED_FOREST_MEADOW_0 },
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// "7: SPOT06" (Lake Hylia)
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{ " 7:SPOT06", MapSelect_LoadGame, ENTR_LAKE_HYLIA_0 },
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// "8: SPOT07" (Zora's Domain)
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{ " 8:SPOT07", MapSelect_LoadGame, ENTR_ZORAS_DOMAIN_0 },
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// "9: SPOT08" (Zora's Fountain)
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{ " 9:SPOT08", MapSelect_LoadGame, ENTR_ZORAS_FOUNTAIN_0 },
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// "10: SPOT09" (Gerudo Valley)
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{ "10:SPOT09", MapSelect_LoadGame, ENTR_GERUDO_VALLEY_0 },
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// "11: SPOT10" (Lost Woods)
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{ "11:SPOT10", MapSelect_LoadGame, ENTR_LOST_WOODS_0 },
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// "12: SPOT11" (Desert Colossus)
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{ "12:SPOT11", MapSelect_LoadGame, ENTR_DESERT_COLOSSUS_0 },
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// "13: SPOT12" (Gerudo's Fortress)
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{ "13:SPOT12", MapSelect_LoadGame, ENTR_GERUDOS_FORTRESS_0 },
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// "14: SPOT13" (Haunted Wasteland)
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{ "14:SPOT13", MapSelect_LoadGame, ENTR_HAUNTED_WASTELAND_0 },
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// "15: SPOT15" (Hyrule Castle)
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{ "15:SPOT15", MapSelect_LoadGame, ENTR_HYRULE_CASTLE_0 },
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// "16: SPOT16" (Death Mountain Trail)
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{ "16:SPOT16", MapSelect_LoadGame, ENTR_DEATH_MOUNTAIN_TRAIL_0 },
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// "17: SPOT17" (Death Mountain Crater)
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{ "17:SPOT17", MapSelect_LoadGame, ENTR_DEATH_MOUNTAIN_CRATER_0 },
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// "18: SPOT18" (Goron City)
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{ "18:SPOT18", MapSelect_LoadGame, ENTR_GORON_CITY_0 },
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// "19: SPOT20" (Lon Lon Ranch)
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{ "19:SPOT20", MapSelect_LoadGame, ENTR_LON_LON_RANCH_0 },
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// "20: Chamber of Time" (Temple Of Time)
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// "20: Chamber of Time"
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{ "20:" GFXP_HIRAGANA "トキノマ", MapSelect_LoadGame, ENTR_TEMPLE_OF_TIME_0 },
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// "21: Chamber of the Sages" (Chamber of the Sages)
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// "21: Chamber of the Sages"
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{ "21:" GFXP_HIRAGANA "ケンジャノマ", MapSelect_LoadGame, ENTR_CHAMBER_OF_THE_SAGES_0 },
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// "22: Target Range" (Shooting Gallery)
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// "22: Target Range"
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{ "22:" GFXP_HIRAGANA "シャテキジョウ", MapSelect_LoadGame, ENTR_SHOOTING_GALLERY_0 },
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// "23: Hyrule Garden Game" (Hyrule Garden Minigame)
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// "23: Hyrule Garden Game"
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{ "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", MapSelect_LoadGame,
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ENTR_CASTLE_COURTYARD_GUARDS_DAY_0 },
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// "24: Grave Dive Hole" (Grave (Redead))
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// "24: Grave Dive Hole"
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{ "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", MapSelect_LoadGame, ENTR_REDEAD_GRAVE_0 },
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// "25: Grave Dive Hole 2" (Grave (Fairy's Fountain))
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// "25: Grave Dive Hole 2"
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{ "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", MapSelect_LoadGame, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0 },
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// "26: Royal Family's Grave" (Royal Family's Tomb)
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// "26: Royal Family's Grave"
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{ "26:" GFXP_HIRAGANA "オウケ ノ ハカアナ", MapSelect_LoadGame, ENTR_ROYAL_FAMILYS_TOMB_0 },
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// "27: Great Fairy's Fountain" (Great Fairy's Fountain (Upgrades))
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// "27: Great Fairy's Fountain"
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{ "27:" GFXP_HIRAGANA "ダイヨウセイノイズミ", MapSelect_LoadGame, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0 },
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// "28: Fairy Dive Hole" (Fairy's Fountain (Healing Fairies))
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// "28: Fairy Dive Hole"
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{ "28:" GFXP_HIRAGANA "トビコミ ヨウセイ アナ", MapSelect_LoadGame, ENTR_FAIRYS_FOUNTAIN_0 },
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// "29: Magic Stone Fairy's Fountain" (Great Fairy's Fountain (Spells))
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// "29: Magic Stone Fairy's Fountain"
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{ "29:" GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", MapSelect_LoadGame, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0 },
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// "30: Final Battle With Ganon" (Battle With Ganon)
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// "30: Final Battle With Ganon"
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{ "30:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", MapSelect_LoadGame, ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0 },
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// "31: Hyrule Inner Garden" (Castle Courtyard)
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// "31: Hyrule Inner Garden"
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{ "31:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", MapSelect_LoadGame, ENTR_CASTLE_COURTYARD_ZELDA_0 },
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// "32: Fishing" (Fishing Pond)
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// "32: Fishing"
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{ "32:" GFXP_HIRAGANA "ツリボリ", MapSelect_LoadGame, ENTR_FISHING_POND_0 },
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// "33: Bombchu Bowling" (Bombchu Bowling Alley)
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// "33: Bombchu Bowling"
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{ "33:" GFXP_KATAKANA "ボムチュウボーリング", MapSelect_LoadGame, ENTR_BOMBCHU_BOWLING_ALLEY_0 },
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// "34: Lon Lon Ranch - Storehouse 1" (Talon's House)
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{ "34:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", MapSelect_LoadGame, ENTR_LON_LON_BUILDINGS_0 },
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// "35: Lon Lon Ranch - Storehouse 2" (Ranch Silo)
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{ "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", MapSelect_LoadGame, ENTR_LON_LON_BUILDINGS_1 },
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// "36: Lookout Hut" (Guard House)
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// "36: Lookout Hut"
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{ "36:" GFXP_HIRAGANA "ミハリ ゴヤ", MapSelect_LoadGame, ENTR_MARKET_GUARD_HOUSE_0 },
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// "37: Magic Potion Shop" (Granny's Potion Shop)
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// "37: Magic Potion Shop"
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{ "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", MapSelect_LoadGame, ENTR_POTION_SHOP_GRANNY_0 },
|
||||
// "38: Treasure Chest Shop" (Treasure Chest Game)
|
||||
// "38: Treasure Chest Shop"
|
||||
{ "38:" GFXP_HIRAGANA "タカラバコヤ", MapSelect_LoadGame, ENTR_TREASURE_BOX_SHOP_0 },
|
||||
// "39: Gold Skulltula House" (House of Skulltula)
|
||||
// "39: Gold Skulltula House"
|
||||
{ "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", MapSelect_LoadGame, ENTR_HOUSE_OF_SKULLTULA_0 },
|
||||
// "40: Castle Town - Entrance" (Market Entrance)
|
||||
{ "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", MapSelect_LoadGame, ENTR_MARKET_ENTRANCE_DAY_0 },
|
||||
|
@ -132,98 +113,98 @@ static SceneSelectEntry sScenes[] = {
|
|||
{ "42:" GFXP_HIRAGANA "ウラロジ", MapSelect_LoadGame, ENTR_BACK_ALLEY_DAY_0 },
|
||||
// "43: In Front of the Temple of Time" (Temple of Time Exterior)
|
||||
{ "43:" GFXP_HIRAGANA "トキノシンデン マエ", MapSelect_LoadGame, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_0 },
|
||||
// "44: Link's House" (Link's House)
|
||||
// "44: Link's House"
|
||||
{ "44:" GFXP_HIRAGANA "リンクノイエ", MapSelect_LoadGame, ENTR_LINKS_HOUSE_0 },
|
||||
// "45: Kakariko Village Row House" (Carpenter Boss's House)
|
||||
// "45: Kakariko Village Row House"
|
||||
{ "45:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", MapSelect_LoadGame, ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0 },
|
||||
// "46: Back Alley House" (Back Alley House (Man in Green))
|
||||
// "46: Back Alley House"
|
||||
{ "46:" GFXP_HIRAGANA "ウラロジノ イエ", MapSelect_LoadGame, ENTR_BACK_ALLEY_HOUSE_0 },
|
||||
// "47: Kokiri Village - Know-It-All Brothers' House" (Know-It-All Brothers' House)
|
||||
// "47: Kokiri Village - Know-It-All Brothers' House"
|
||||
{ "47:" GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", MapSelect_LoadGame, ENTR_KNOW_IT_ALL_BROS_HOUSE_0 },
|
||||
// "48: Kokiri Village - Twins' House" (Twins' House)
|
||||
// "48: Kokiri Village - Twins' House"
|
||||
{ "48:" GFXP_HIRAGANA "コキリノムラ フタゴノイエ", MapSelect_LoadGame, ENTR_TWINS_HOUSE_0 },
|
||||
// "49: Kokiri Village - Mido's House" (Mido's House)
|
||||
// "49: Kokiri Village - Mido's House"
|
||||
{ "49:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_MIDOS_HOUSE_0 },
|
||||
// "50: Kokiri Village - Saria's House" (Saria's House)
|
||||
// "50: Kokiri Village - Saria's House"
|
||||
{ "50:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_SARIAS_HOUSE_0 },
|
||||
// "51: Stable" (Stable)
|
||||
// "51: Stable"
|
||||
{ "51:" GFXP_HIRAGANA "ウマゴヤ", MapSelect_LoadGame, ENTR_STABLE_0 },
|
||||
// "52: Grave Keeper's House" (Gravekeeper's Hut)
|
||||
// "52: Grave Keeper's House"
|
||||
{ "52:" GFXP_HIRAGANA "ハカモリノイエ", MapSelect_LoadGame, ENTR_GRAVEKEEPERS_HUT_0 },
|
||||
// "53: Back Alley - Dog Lady's House" (Back Alley House)
|
||||
// "53: Back Alley - Dog Lady's House"
|
||||
{ "53:" GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", MapSelect_LoadGame, ENTR_DOG_LADY_HOUSE_0 },
|
||||
// "54: Kakariko Village - Impa's House" (Impa's House)
|
||||
// "54: Kakariko Village - Impa's House"
|
||||
{ "54:" GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_IMPAS_HOUSE_0 },
|
||||
// "55: Hylia Laboratory" (Lakeside Laboratory)
|
||||
// "55: Hylia Laboratory"
|
||||
{ "55:" GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", MapSelect_LoadGame, ENTR_LAKESIDE_LABORATORY_0 },
|
||||
// "56: Tent" (Carpenters' Tent)
|
||||
// "56: Tent"
|
||||
{ "56:" GFXP_KATAKANA "テント", MapSelect_LoadGame, ENTR_CARPENTERS_TENT_0 },
|
||||
// "57: Shield Shop" (Bazaar)
|
||||
// "57: Shield Shop"
|
||||
{ "57:" GFXP_HIRAGANA "タテノミセ", MapSelect_LoadGame, ENTR_BAZAAR_0 },
|
||||
// "58: Kokiri Shop" (Kokiri Shop)
|
||||
// "58: Kokiri Shop"
|
||||
{ "58:" GFXP_HIRAGANA "コキリゾクノミセ", MapSelect_LoadGame, ENTR_KOKIRI_SHOP_0 },
|
||||
// "59: Goron Shop" (Goron Shop)
|
||||
// "59: Goron Shop"
|
||||
{ "59:" GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", MapSelect_LoadGame, ENTR_GORON_SHOP_0 },
|
||||
// "60: Zora Shop" (Zora Shop)
|
||||
// "60: Zora Shop"
|
||||
{ "60:" GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", MapSelect_LoadGame, ENTR_ZORA_SHOP_0 },
|
||||
// "61: Kakariko Village - Potion Shop" (Kakariko Potion Shop)
|
||||
// "61: Kakariko Village - Potion Shop"
|
||||
{ "61:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", MapSelect_LoadGame, ENTR_POTION_SHOP_KAKARIKO_0 },
|
||||
// "62: Castle Town - Potion Shop" (Market Potion Shop)
|
||||
// "62: Castle Town - Potion Shop"
|
||||
{ "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", MapSelect_LoadGame, ENTR_POTION_SHOP_MARKET_0 },
|
||||
// "63: Back Alley - Night Shop" (Bombchu Shop)
|
||||
// "63: Back Alley - Night Shop"
|
||||
{ "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", MapSelect_LoadGame, ENTR_BOMBCHU_SHOP_0 },
|
||||
// "64: Mask Shop" (Happy Mask Shop)
|
||||
// "64: Mask Shop"
|
||||
{ "64:" GFXP_HIRAGANA "オメンヤ", MapSelect_LoadGame, ENTR_HAPPY_MASK_SHOP_0 },
|
||||
// "65: Gerudo Training Area" (Gerudo Training Ground)
|
||||
// "65: Gerudo Training Area"
|
||||
{ "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", MapSelect_LoadGame, ENTR_GERUDO_TRAINING_GROUND_0 },
|
||||
// "66: Fairy Tree Dungeon" (Inside the Deku Tree)
|
||||
// "66: Fairy Tree Dungeon"
|
||||
{ "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_DEKU_TREE_0 },
|
||||
// "67: Fairy Tree Dungeon - Boss" (Gohma's Lair)
|
||||
// "67: Fairy Tree Dungeon - Boss"
|
||||
{ "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_DEKU_TREE_BOSS_0 },
|
||||
// "68: Dondogo Dungeon" (Dodongo's Cavern)
|
||||
// "68: Dondogo Dungeon"
|
||||
{ "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", MapSelect_LoadGame, ENTR_DODONGOS_CAVERN_0 },
|
||||
// "69: Dondogo Dungeon - Boss" (King Dodongo's Lair)
|
||||
// "69: Dondogo Dungeon - Boss"
|
||||
{ "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", MapSelect_LoadGame, ENTR_DODONGOS_CAVERN_BOSS_0 },
|
||||
// "70: Giant Fish Dungeon" (Inside Jabu-Jabu's Belly)
|
||||
// "70: Giant Fish Dungeon"
|
||||
{ "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_JABU_JABU_0 },
|
||||
// "71: Giant Fish Dungeon - Boss" (Barinade's Lair)
|
||||
// "71: Giant Fish Dungeon - Boss"
|
||||
{ "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_JABU_JABU_BOSS_0 },
|
||||
// "72: Forest Temple" (Forest Temple)
|
||||
// "72: Forest Temple"
|
||||
{ "72:" GFXP_HIRAGANA "モリノシンデン", MapSelect_LoadGame, ENTR_FOREST_TEMPLE_0 },
|
||||
// "73: Forest Temple - Boss" (Phantom Ganon's Lair)
|
||||
// "73: Forest Temple - Boss"
|
||||
{ "73:" GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_FOREST_TEMPLE_BOSS_0 },
|
||||
// "74: Dungeon Below the Well" (Bottom of the Well)
|
||||
// "74: Dungeon Below the Well"
|
||||
{ "74:" GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_BOTTOM_OF_THE_WELL_0 },
|
||||
// "75: Dungeon Beneath the Graves" (Shadow Temple)
|
||||
// "75: Dungeon Beneath the Graves"
|
||||
{ "75:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_SHADOW_TEMPLE_0 },
|
||||
// "76: Dungeon Beneath the Graves - Boss" (Bongo Bongo's Lair)
|
||||
// "76: Dungeon Beneath the Graves - Boss"
|
||||
{ "76:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_SHADOW_TEMPLE_BOSS_0 },
|
||||
// "77: Fire Temple" (Fire Temple)
|
||||
// "77: Fire Temple"
|
||||
{ "77:" GFXP_HIRAGANA "ヒノシンデン", MapSelect_LoadGame, ENTR_FIRE_TEMPLE_0 },
|
||||
// "78: Fire Temple - Boss" (Volvagia's Lair)
|
||||
// "78: Fire Temple - Boss"
|
||||
{ "78:" GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_FIRE_TEMPLE_BOSS_0 },
|
||||
// "79: Water Temple" (Water Temple)
|
||||
// "79: Water Temple"
|
||||
{ "79:" GFXP_HIRAGANA "ミズノシンデン", MapSelect_LoadGame, ENTR_WATER_TEMPLE_0 },
|
||||
// "80: Water Temple - Boss" (Morpha's Lair)
|
||||
// "80: Water Temple - Boss"
|
||||
{ "80:" GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_WATER_TEMPLE_BOSS_0 },
|
||||
// "81: Evil Goddess Statue Dungeon" (Spirit Temple)
|
||||
// "81: Evil Goddess Statue Dungeon"
|
||||
{ "81:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_SPIRIT_TEMPLE_0 },
|
||||
// "82: Evil Goddess Statue Dungeon - Iron Knuckle" (Iron Knuckle's Lair)
|
||||
{ "82:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", MapSelect_LoadGame, ENTR_SPIRIT_TEMPLE_BOSS_0 },
|
||||
// "83: Evil Goddess Statue Dungeon - Boss" (Twinrova's Lair)
|
||||
{ "83:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_SPIRIT_TEMPLE_BOSS_2 },
|
||||
// "84: Ganon's Tower" (Ganon's Tower)
|
||||
// "84: Ganon's Tower"
|
||||
{ "84:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", MapSelect_LoadGame, ENTR_GANONS_TOWER_0 },
|
||||
// "85: Ganon's Tower - Boss" (Ganondorf's Lair)
|
||||
// "85: Ganon's Tower - Boss"
|
||||
{ "85:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_GANONDORF_BOSS_0 },
|
||||
// "86: Ice Cavern" (Ice Cavern)
|
||||
// "86: Ice Cavern"
|
||||
{ "86:" GFXP_HIRAGANA "コオリノドウクツ", MapSelect_LoadGame, ENTR_ICE_CAVERN_0 },
|
||||
// "87: Relay Beneath the Graves" (Dampé's Grave)
|
||||
{ "87:" GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", MapSelect_LoadGame, ENTR_WINDMILL_AND_DAMPES_GRAVE_0 },
|
||||
// "88: Ganon's Basement Dungeon" (Inside Ganon's Castle)
|
||||
// "88: Ganon's Basement Dungeon"
|
||||
{ "88:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame,
|
||||
ENTR_INSIDE_GANONS_CASTLE_0 },
|
||||
// "89: Final Battle With Ganon - Cutscene & Battle" (Ganondorf's Death Scene & Tower Escape Exterior)
|
||||
// "89: Final Battle With Ganon - Cutscene & Battle"
|
||||
{ "89:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン " GFXP_KATAKANA "デモ & バトル", MapSelect_LoadGame,
|
||||
ENTR_GANON_BOSS_0 },
|
||||
// "90: Ganon's Tower Aftermath 1" (Escaping Ganon's Tower 1)
|
||||
|
@ -238,7 +219,7 @@ static SceneSelectEntry sScenes[] = {
|
|||
// "93: Ganon's Tower Aftermath 4" (Escaping Ganon's Tower 4)
|
||||
{ "93:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", MapSelect_LoadGame,
|
||||
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_6 },
|
||||
// "94: Ganon's Basement Aftermath" (Escaping Ganon's Castle)
|
||||
// "94: Ganon's Basement Aftermath"
|
||||
{ "94:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", MapSelect_LoadGame, ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0 },
|
||||
// "95: Gerudo Passage 1-2" (Thieves' Hideout 1)
|
||||
{ "95:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_0 },
|
||||
|
@ -280,7 +261,7 @@ static SceneSelectEntry sScenes[] = {
|
|||
{ "113:" GFXP_HIRAGANA "カクシトビコミアナ 12", MapSelect_LoadGame, ENTR_GROTTOS_12 },
|
||||
// "114: Hidden Dive Hole 13" (Grotto 13 - Rupees & Cow)
|
||||
{ "114:" GFXP_HIRAGANA "カクシトビコミアナ 13", MapSelect_LoadGame, ENTR_GROTTOS_13 },
|
||||
// "115: Hyrule Cutscenes" (Cutscene Map)
|
||||
// "115: Hyrule Cutscenes"
|
||||
{ "115:" GFXP_KATAKANA "ハイラル デモ", MapSelect_LoadGame, ENTR_CUTSCENE_MAP_0 },
|
||||
// "116: Special Room (Treasure Chest Warp)" (Ganondorf Test Room)
|
||||
{ "116:" GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", MapSelect_LoadGame, ENTR_BESITU_0 },
|
||||
|
@ -296,8 +277,8 @@ static SceneSelectEntry sScenes[] = {
|
|||
{ "121:" GFXP_KATAKANA "ボススタロフォス" GFXP_HIRAGANA "ベヤ", MapSelect_LoadGame, ENTR_SYOTES2_0 },
|
||||
// "122: Stal" (Sutaru)
|
||||
{ "122:Sutaru", MapSelect_LoadGame, ENTR_SUTARU_0 },
|
||||
// "123: Test Area" (Shooting Gallery)
|
||||
{ "123:jikkenjyou", MapSelect_LoadGame, ENTR_TEST_SYATEKIJYOU_0 },
|
||||
// "123: Test Area"
|
||||
{ "123:jikkenjyou", MapSelect_LoadGame, ENTR_TEST_SHOOTING_GALLERY_0 },
|
||||
// "124: Depth Test" (Depth Test)
|
||||
{ "124:depth" GFXP_KATAKANA "テスト", MapSelect_LoadGame, ENTR_DEPTH_TEST_0 },
|
||||
// "125: Hyrule Garden Game 2" (Early Hyrule Garden Game)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue