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Add installation instructions to the README (+ minor improvements) (#100)
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*.ci4.png
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*.ci8.png
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#Per-user configuration
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# Per-user configuration
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.python-version
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README.md
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README.md
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# Legend of Zelda: Ocarina of Time Master Quest (debug)
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# The Legend of Zelda: Ocarina of Time
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```diff
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- WARNING! -
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The ROM this repository builds while has a matching checksum cannot be 'shifted' due
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to hardcoded pointers which have yet to be dumped. Thus this repository is currently
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in an experimental and research phase and cannot currently be used traditionally as a
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source code base for general changes.
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The ROM this repository builds cannot be 'shifted', primarily due to some hardcoded pointers which have yet
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to be dumped. Thus this repository is currently in an experimental and research phase and cannot yet be used
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traditionally as a source code base for general changes.
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```
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This repo does not include all assets necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.
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This is a disassembly and decompilation of Legend of Zelda: Ocarina of Time Master Quest (debug)
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This is a WIP decompilation of The Legend of Zelda: Ocarina of Time.
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The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis.
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The only build currently supported is Master Quest (Debug), but other versions are planned to be supported.
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It builds the following ROM:
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* zelda_ocarina_mq_dbg.z64 `md5: f0b7f35375f9cc8ca1b2d59d78e35405`
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Please refer to the Getting Started guide in the Wiki for setup instructions.
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**Note:** This repository does not include any of the assets necessary to build the ROM.
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A prior copy of the game is required to extract the needed assets.
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Website: https://zelda64.dev/
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Website: <https://zelda64.dev/>
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Discord: https://discord.zelda64.dev
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Discord: <https://discord.zelda64.dev>
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## Installation
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### Windows
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For Windows 10, install WSL and a distribution by following this
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[Windows Subsystem for Linux Installation Guide](https://docs.microsoft.com/en-us/windows/wsl/install-win10).
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We recommend using Debian or Ubuntu 18.04 Linux distributions.
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For older versions of Windows, install a Linux VM or refer to [Docker](#Docker) instructions.
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### macOS
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For macOS, install a Linux VM or refer to [Docker](#Docker) instructions.
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### Linux (Native or under WSL / VM)
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#### 1. Install build dependencies
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The build process has the following package requirements:
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* git
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* build-essential
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* binutils-mips-linux-gnu
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* python3
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Under Debian / Ubuntu (which we recommend using), you can install them with the following commands:
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```bash
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sudo apt-get update
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sudo apt-get install git build-essential binutils-mips-linux-gnu python3
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```
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#### 2. Download qemu-irix
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Download qemu-irix.zip from the Releases section in the repository. Extract it to a folder of your choosing.
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#### 3. Set environment variables
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Open up your .bashrc file (~/.bashrc), scroll to the bottom, and add the following, replacing the paths as necessary:
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```text
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export QEMU_IRIX="path/to/your/qemu-irix"
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export MIPS_BINUTILS_PREFIX=mips-linux-gnu-
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```
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Save and close/reopen your terminal window.
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#### 4. Clone the repository
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Clone `https://github.com/zeldaret/oot.git` where you wish to have the project, with a command such as:
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```bash
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git clone https://github.com/zeldaret/oot.git
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```
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#### 5. Prepare a base ROM
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Copy over your copy of the Master Quest (Debug) ROM inside the root of this new project directory.
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Rename the file to "baserom_original.z64" or "baserom_original.n64", depending on the original extension.
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#### 6. Setup the ROM and build process
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Setup and extract everything from your ROM with the following command:
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```bash
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make setup
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```
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This will generate a new ROM called "baserom.z64" that will have the overdump removed and the header patched.
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It will also extract the individual assets from the ROM.
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#### 7. Build the ROM
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Run make to build the ROM.
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Make sure your path to the project is not too long, otherwise this process may error.
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```bash
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make
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```
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If all goes well, a new ROM called "zelda_ocarina_mq_debug.z64" should be built and the following text should be printed:
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```bash
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zelda_ocarina_mq_dbg.z64: OK
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```
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If you instead see the following:
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```bash
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zelda_ocarina_mq_dbg.z64: FAILED
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md5sum: WARNING: 1 computed checksum did NOT match
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```
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This means that the built ROM isn't the same as the base one, so something went wrong or some part of the code doesn't match.
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### Docker
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#### 1. Setup requirements
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To use Docker, you'll need either Docker Desktop or Docker Toolbox installed and setup based on your system.
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You'll also need to prepare a local version of the project with a copied base ROM (see Step 4 and 5 of the Linux instructions).
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#### 2. Create the docker image
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From inside your local project, run the following command:
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```bash
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docker build . -t oot
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```
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#### 3. Start the container
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##### Option A: With docker run
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To start the container, you can mount your local filesystem into the docker container and run an interactive bash session.
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```bash
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docker run -it --rm --mount type=bind,source="$(pwd)",destination=/oot oot /bin/bash
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```
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##### Option B (only for macOS): With docker-sync
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Prerequisite for this option: Install docker-sync with `gem install docker-sync`
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To start docker-sync and the development container, use `docker-sync-stack start`
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After a lot of waiting, you'll see something like "Attaching to oot_oot_1".
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This means the container is ready.
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Then it's time to log into the container to begin working.
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Note that this will be done in another tab while you leave the docker-sync tab going.
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To get the container id, use `docker container ls` and use the ID from the container with image oot:latest in the following command:
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`docker exec-it <CONTAINER-ID> /bin/bash` You're in.
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> Note: When done working, type Ctrl+c on the docker-sync tab to close the container and docker-sync.
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#### 4. Setup and Build the ROM
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Once inside the container, you can follow Step 6 and 7 of the Linux instructions to setup and build the ROM, or run any other command you need.
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## Contributing
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All contributions are welcome. This is a group effort, and even small contributions can make a difference.
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Some tasks also don't require much knowledge to get started.
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Most discussions happen on our [Discord Server](https://discord.zelda64.dev), where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.
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## Developing on OSX
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#### Requirements
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* Docker Desktop (for OSX)
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* docker-sync (`gem install docker-sync`)
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* a set-up baserom (see general setup guide / wiki for more details)
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#### Build the docker image
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`docker build . -t oot`
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#### Start docker-sync and the development container
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`docker-sync-stack start`
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After a lot of waiting, you'll see something like "Attaching to oot_oot_1". This means the container is ready.
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#### Log into the container to begin working
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Note: this will be done in another tab while you leave the docker-sync tab going.
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To get the container id, use `docker container ls` and use the ID from the container with image oot:latest in the following command
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`docker exec-it <CONTAINER-ID> /bin/bash` You're in.
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Run `make setup` followed by `make`, and you're off to the races!
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#### When done working
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Type Ctrl+c on the docker-cync tab to close the container and docker-sync.
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Thanks to z64me and CrookedPoe for their actor documentation. https://github.com/CrookedPoe/z64-rw
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Thanks to z64me and CrookedPoe for their actor documentation. <https://github.com/CrookedPoe/z64-rw>
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