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z_en_kakasi.c OK (#428)
* Starts decompiling z_en_kakasi * Destroy * EnKakasi_Init * func_80A8F660 * func_80A8F75C * func_80A8F28C * func_80A8F320 equivalent, non matching due to regalloc * EnKakasi_Draw * func_80A8FBB8 * func_80A8FAA4 * func_80A8F9C8 * z_en_kakasi.c OK (1 equivalent, 1 non-matching) * Fixed one non matching * z_en_kakasi.c OK * Removes unused asm * Some fixes * Additional fixes * PR fixes * Rename angle reference to yaw * Change low rotation values to decimal Co-authored-by: i82orbom <i82orbom i82orbom@github>
This commit is contained in:
parent
353d4d134f
commit
9bfad1ebd6
18 changed files with 331 additions and 983 deletions
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@ -1,4 +1,11 @@
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/*
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* File: z_en_kakasi.c
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* Overlay: ovl_En_Kakasi
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* Description: Pierre the Scarecrow
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*/
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#include "z_en_kakasi.h"
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#include "vt.h"
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#define FLAGS 0x02000009
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@ -9,7 +16,22 @@ void EnKakasi_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnKakasi_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnKakasi_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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void func_80A8F660(EnKakasi* this, GlobalContext* globalCtx);
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void func_80A8F75C(EnKakasi* this, GlobalContext* globalCtx);
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void func_80A8F8D0(EnKakasi* this, GlobalContext* globalCtx);
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void func_80A8F9C8(EnKakasi* this, GlobalContext* globalCtx);
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void func_80A8FBB8(EnKakasi* this, GlobalContext* globalCtx);
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void func_80A8FAA4(EnKakasi* this, GlobalContext* globalCtx);
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static ColliderCylinderInit sCylinderInit = {
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{ COLTYPE_UNK10, 0x00, 0x00, 0x39, 0x20, COLSHAPE_CYLINDER },
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x04, 0x01 },
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{ 20, 70, 0, { 0, 0, 0 } },
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};
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extern SkeletonHeader D_060065B0;
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extern AnimationHeader D_06000214;
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const ActorInit En_Kakasi_InitVars = {
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ACTOR_EN_KAKASI,
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ACTORTYPE_NPC,
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@ -21,27 +43,301 @@ const ActorInit En_Kakasi_InitVars = {
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(ActorFunc)EnKakasi_Update,
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(ActorFunc)EnKakasi_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/EnKakasi_Destroy.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/EnKakasi_Init.s")
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void EnKakasi_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnKakasi* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F28C.s")
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Collider_DestroyCylinder(globalCtx, &this->collider);
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//! @bug Skelanime_Free is not called
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F320.s")
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void EnKakasi_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnKakasi* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F660.s")
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osSyncPrintf("\n\n");
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ Let’s DANCE! ☆☆☆☆☆ %f\n" VT_RST, this->actor.posRot.pos.y);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F75C.s")
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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this->actor.unk_1F = 6;
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SkelAnime_InitSV(globalCtx, &this->skelanime, &D_060065B0, &D_06000214, NULL, NULL, 0);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F8D0.s")
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this->rot = this->actor.posRot.rot;
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this->actor.flags |= 0x400;
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this->actor.colChkInfo.mass = 0xFF;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F9C8.s")
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Actor_SetScale(&this->actor, 0.01f);
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this->actionFunc = func_80A8F660;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8FAA4.s")
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void func_80A8F28C(EnKakasi* this) {
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this->unk_1A4 = 0;
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this->skelanime.animPlaybackSpeed = 0.0f;
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this->unk_1A8 = this->unk_1AC = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8FBB8.s")
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Math_SmoothDownscaleMaxF(&this->skelanime.animCurrentFrame, 0.5f, 1.0f);
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Math_SmoothScaleMaxMinS(&this->actor.shape.rot.x, this->rot.x, 5, 0x2710, 0);
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Math_SmoothScaleMaxMinS(&this->actor.shape.rot.y, this->rot.y, 5, 0x2710, 0);
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Math_SmoothScaleMaxMinS(&this->actor.shape.rot.z, this->rot.z, 5, 0x2710, 0);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/EnKakasi_Update.s")
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void func_80A8F320(EnKakasi* this, GlobalContext* globalCtx, s16 arg) {
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s16 phi_v0;
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s16 currentFrame;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/EnKakasi_Draw.s")
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phi_v0 = globalCtx->msgCtx.unk_E410[0];
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if (arg != 0) {
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if (this->unk_19C[3] == 0) {
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this->unk_19C[3] = (s16)Math_Rand_ZeroFloat(10.99f) + 30;
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this->unk_1A6 = (s16)Math_Rand_ZeroFloat(4.99f);
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}
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this->unk_19A = (s16)Math_Rand_ZeroFloat(2.99f) + 5;
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phi_v0 = this->unk_1A6;
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}
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switch (phi_v0) {
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case 0:
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this->unk_19A++;
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if (this->unk_1A4 == 0) {
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this->unk_1A4 = 1;
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_KAKASHI_ROLL);
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}
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break;
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case 1:
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this->unk_19A++;
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this->unk_1B8 = 1.0f;
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break;
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case 2:
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this->unk_19A++;
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if (this->unk_1AC == 0) {
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this->unk_1AC = 0x1388;
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}
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break;
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case 3:
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this->unk_19A++;
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if (this->unk_1A8 == 0) {
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this->unk_1A8 = 0x1388;
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}
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break;
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case 4:
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this->unk_19A++;
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this->unk_1B8 = 2.0f;
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break;
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}
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if (this->unk_19A > 8) {
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this->unk_19A = 8;
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}
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if (this->unk_19A != 0) {
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this->actor.gravity = -1.0f;
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if (this->unk_19A == 8 && (this->actor.bgCheckFlags & 1)) {
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this->actor.velocity.y = 3.0f;
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Audio_PlayActorSound2(&this->actor, NA_SE_IT_KAKASHI_JUMP);
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}
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Math_SmoothScaleMaxF(&this->skelanime.animPlaybackSpeed, this->unk_1B8, 0.1f, 0.2f);
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Math_SmoothScaleMaxMinS(&this->actor.shape.rot.x, this->unk_1A8, 5, 0x3E8, 0);
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Math_SmoothScaleMaxMinS(&this->actor.shape.rot.z, this->unk_1AC, 5, 0x3E8, 0);
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if (this->unk_1A8 != 0 && fabsf(this->actor.shape.rot.x - this->unk_1A8) < 50.0f) {
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this->unk_1A8 *= -1.0f;
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}
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if (this->unk_1AC != 0 && fabsf(this->actor.shape.rot.z - this->unk_1AC) < 50.0f) {
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this->unk_1AC *= -1.0f;
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}
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if (this->unk_1A4 != 0) {
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this->actor.shape.rot.y += 0x1000;
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if (this->actor.shape.rot.y == 0) {
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this->unk_1A4 = 0;
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}
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}
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currentFrame = this->skelanime.animCurrentFrame;
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if (currentFrame == 11 || currentFrame == 17) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_KAKASHI_SWING);
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}
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SkelAnime_FrameUpdateMatrix(&this->skelanime);
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}
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}
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void func_80A8F660(EnKakasi* this, GlobalContext* globalCtx) {
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f32 frameCount = SkelAnime_GetFrameCount(&D_06000214.genericHeader);
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SkelAnime_ChangeAnim(&this->skelanime, &D_06000214, 1.0f, 0.0f, (s16)frameCount, 0, -10.0f);
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this->actor.textId = 0x4076;
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this->unk_196 = 6;
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if (LINK_IS_CHILD) {
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this->unk_194 = false;
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if (gSaveContext.unk_F3C[4] != 0) {
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this->actor.textId = 0x407A;
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this->unk_196 = 5;
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}
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} else {
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this->unk_194 = true;
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if (gSaveContext.unk_F3C[4] != 0) {
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this->actor.textId = 0x4079;
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this->unk_196 = 5;
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}
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}
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this->actionFunc = func_80A8F75C;
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}
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void func_80A8F75C(EnKakasi* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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s16 yawTowardsLink;
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s16 absyawTowardsLink;
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func_80A8F28C(this);
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SkelAnime_FrameUpdateMatrix(&this->skelanime);
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this->camId = -1;
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if (func_8002F194(&this->actor, globalCtx)) {
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if (this->unk_196 == 5) {
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this->actionFunc = func_80A8F9C8;
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} else {
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this->actionFunc = func_80A8F660;
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}
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return;
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}
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yawTowardsLink = this->actor.yawTowardsLink - this->actor.shape.rot.y;
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if (!(this->actor.xzDistFromLink > 120.0f)) {
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absyawTowardsLink = ABS(yawTowardsLink);
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if (absyawTowardsLink < 0x4300) {
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if (!this->unk_194) {
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if (player->stateFlags2 & 0x1000000) {
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this->camId = func_800800F8(globalCtx, 0x8D4, -0x63, &this->actor, 0);
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func_8010BD58(globalCtx, 0x2A);
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this->unk_19A = 0;
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this->unk_1B8 = 0.0;
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player->stateFlags2 |= 0x800000;
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this->actionFunc = func_80A8F8D0;
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return;
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}
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if (this->actor.xzDistFromLink < 80.0f) {
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player->stateFlags2 |= 0x800000;
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}
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}
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func_8002F2CC(&this->actor, globalCtx, 100.0f);
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}
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}
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}
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void func_80A8F8D0(EnKakasi* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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if (globalCtx->msgCtx.unk_E3EE == 4 && globalCtx->msgCtx.msgMode == 0) {
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// end?
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osSyncPrintf(VT_FGCOL(BLUE) "☆☆☆☆☆ 終り? ☆☆☆☆☆ \n" VT_RST);
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if (this->unk_19A != 0) {
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func_80106CCC(globalCtx);
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this->actor.textId = 0x4077;
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this->unk_196 = 5;
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func_8010B680(globalCtx, this->actor.textId, NULL);
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this->actionFunc = func_80A8F9C8;
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} else {
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func_800803F0(globalCtx, this->camId);
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this->camId = -1;
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this->actionFunc = func_80A8F660;
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}
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} else if (globalCtx->msgCtx.unk_E3EE == 1) {
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func_80A8F320(this, globalCtx, 0);
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player->stateFlags2 |= 0x800000;
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}
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}
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void func_80A8F9C8(EnKakasi* this, GlobalContext* globalCtx) {
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func_80A8F28C(this);
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SkelAnime_FrameUpdateMatrix(&this->skelanime);
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func_8002DF54(globalCtx, NULL, 8);
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if (this->unk_196 == func_8010BDBC(&globalCtx->msgCtx) && (func_80106BC8(globalCtx) != 0)) {
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if (this->camId != -1) {
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func_8005B1A4(globalCtx->cameraPtrs[this->camId]);
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}
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this->camId = func_800800F8(globalCtx, 0x8DE, -0x63, &this->actor, 0);
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globalCtx->msgCtx.msgMode = 0x37;
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func_8002DF54(globalCtx, NULL, 8);
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func_8010BD58(globalCtx, 0x2B);
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this->actionFunc = func_80A8FAA4;
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}
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}
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void func_80A8FAA4(EnKakasi* this, GlobalContext* globalCtx) {
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if (globalCtx->msgCtx.unk_E3EE != 0xF) {
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func_80A8F320(this, globalCtx, 1);
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return;
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}
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osSyncPrintf("game_play->message.msg_mode=%d\n", globalCtx->msgCtx.msgMode);
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if (globalCtx->msgCtx.msgMode == 0) {
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if (this->unk_194) {
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this->actor.textId = 0x4077;
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this->unk_196 = 5;
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func_8010B680(globalCtx, this->actor.textId, NULL);
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} else {
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this->actor.textId = 0x4078;
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this->unk_196 = 5;
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func_8010B680(globalCtx, this->actor.textId, NULL);
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}
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this->actionFunc = func_80A8FBB8;
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func_800803F0(globalCtx, this->camId);
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this->camId = -1;
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this->camId = func_800800F8(globalCtx, 0x8D4, -0x63, &this->actor, 0);
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func_8005B1A4(globalCtx->cameraPtrs[this->camId]);
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}
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}
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void func_80A8FBB8(EnKakasi* this, GlobalContext* globalCtx) {
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func_80A8F28C(this);
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SkelAnime_FrameUpdateMatrix(&this->skelanime);
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if (this->unk_196 == func_8010BDBC(&globalCtx->msgCtx)) {
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if (func_80106BC8(globalCtx) != 0) {
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func_8005B1A4(globalCtx->cameraPtrs[this->camId]);
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func_80106CCC(globalCtx);
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func_8002DF54(globalCtx, NULL, 7);
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this->actionFunc = func_80A8F660;
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}
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}
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}
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void EnKakasi_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnKakasi* this = THIS;
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s32 pad;
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s32 i;
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this->unk_198++;
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this->actor.posRot.rot = this->actor.shape.rot;
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for (i = 0; i < ARRAY_COUNT(this->unk_19C); i++) {
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if (this->unk_19C[i] != 0) {
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this->unk_19C[i]--;
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}
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}
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this->height = 60.0f;
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Actor_SetHeight(&this->actor, this->height);
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this->actionFunc(this, globalCtx);
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Actor_MoveForward(&this->actor);
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func_8002E4B4(globalCtx, &this->actor, 50.0f, 50.0f, 100.0f, 28);
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Collider_CylinderUpdate(&this->actor, &this->collider);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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}
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void EnKakasi_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnKakasi* this = THIS;
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if (BREG(3) != 0) {
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osSyncPrintf("\n\n");
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// flag!
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.unk_F3C[4]);
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}
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func_80093D18(globalCtx->state.gfxCtx);
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SkelAnime_DrawSV(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, this->skelanime.dListCount, NULL,
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NULL, &this->actor);
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}
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@ -6,9 +6,27 @@
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struct EnKakasi;
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typedef void (*EnKakasiFunc)(struct EnKakasi*, GlobalContext*);
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typedef struct EnKakasi {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0xC0];
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/* 0x014C */ EnKakasiFunc actionFunc;
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/* 0x0150 */ SkelAnime skelanime;
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/* 0x0194 */ u8 unk_194;
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/* 0x0196 */ s16 unk_196;
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/* 0x0198 */ s16 unk_198;
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/* 0x019A */ s16 unk_19A;
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/* 0x019C */ s16 unk_19C[4];
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/* 0x01A4 */ s16 unk_1A4;
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/* 0x01A6 */ s16 unk_1A6;
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/* 0x01A8 */ s16 unk_1A8;
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/* 0x01AA */ char unk_1AA[0x2];
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/* 0x01AC */ s16 unk_1AC;
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/* 0x01AE */ Vec3s rot;
|
||||
/* 0x01B4 */ f32 height;
|
||||
/* 0x01B8 */ f32 unk_1B8;
|
||||
/* 0x01BC */ ColliderCylinder collider;
|
||||
/* 0x0208 */ s16 camId;
|
||||
} EnKakasi; // size = 0x020C
|
||||
|
||||
extern const ActorInit En_Kakasi_InitVars;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue