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Document Hud Mode (#1323)

* begin interface alpha docs

* more progress/docs

* First draft of docs done

* cleanup

* Consistency

* Display -> Mode

* Remaining display -> mode

* Better docs

* Small touchups

* Small Update

* Apply discord discussion

* small fix

* More discussions

* PR Suggestions

* Roman PR Suggestions

* better comments

* PR Suggestions

* another suggestion

* discord discussions

* cleanup comments

* more discord/pr suggestions
This commit is contained in:
engineer124 2022-11-21 22:01:44 -05:00 committed by GitHub
parent 9bdf6ded2f
commit 9c35716fe2
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GPG key ID: 4AEE18F83AFDEB23
28 changed files with 387 additions and 324 deletions

View file

@ -957,7 +957,7 @@ void Map_Destroy(PlayState* play);
void Map_Init(PlayState* play);
void Minimap_Draw(PlayState* play);
void Map_Update(PlayState* play);
void Interface_ChangeAlpha(u16 alphaType);
void Interface_ChangeHudVisibilityMode(u16 hudVisibilityMode);
void Interface_SetSceneRestrictions(PlayState* play);
void Inventory_SwapAgeEquipment(void);
void Interface_InitHorsebackArchery(PlayState* play);

View file

@ -4,6 +4,28 @@
#include "ultra64.h"
#include "z64math.h"
// `_FORCE` means that this request will respond to `forceRisingButtonAlphas`.
// If set, the buttons will also raise alphas but will also account for disabled buttons
typedef enum {
/* 0 */ HUD_VISIBILITY_NO_CHANGE,
/* 1 */ HUD_VISIBILITY_NOTHING,
/* 2 */ HUD_VISIBILITY_NOTHING_ALT, // Identical to HUD_VISIBILITY_NOTHING
/* 3 */ HUD_VISIBILITY_HEARTS_FORCE, // See above
/* 4 */ HUD_VISIBILITY_A,
/* 5 */ HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, // See above
/* 6 */ HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE, // See above
/* 7 */ HUD_VISIBILITY_ALL_NO_MINIMAP_BY_BTN_STATUS, // Only raises button alphas if not disabled
/* 8 */ HUD_VISIBILITY_B,
/* 9 */ HUD_VISIBILITY_HEARTS_MAGIC,
/* 10 */ HUD_VISIBILITY_B_ALT, // Identical to HUD_VISIBILITY_B
/* 11 */ HUD_VISIBILITY_HEARTS,
/* 12 */ HUD_VISIBILITY_A_B_MINIMAP,
/* 13 */ HUD_VISIBILITY_HEARTS_MAGIC_FORCE, // See above
/* 50 */ HUD_VISIBILITY_ALL = 50, // Only raises button alphas if not disabled
/* 52 */ HUD_VISIBILITY_NOTHING_INSTANT = 52
} HudVisibilityMode;
typedef enum {
/* 0x0 */ MAGIC_STATE_IDLE, // Regular gameplay
/* 0x1 */ MAGIC_STATE_CONSUME_SETUP, // Sets the speed at which magic border flashes
@ -220,11 +242,11 @@ typedef struct {
/* 0x13E0 */ u8 seqId;
/* 0x13E1 */ u8 natureAmbienceId;
/* 0x13E2 */ u8 buttonStatus[5];
/* 0x13E7 */ u8 unk_13E7; // alpha related
/* 0x13E8 */ u16 unk_13E8; // alpha type?
/* 0x13EA */ u16 unk_13EA; // also alpha type?
/* 0x13EC */ u16 unk_13EC; // alpha type counter?
/* 0x13EE */ u16 unk_13EE; // previous alpha type?
/* 0x13E7 */ u8 forceRisingButtonAlphas; // if btn alphas are updated through Interface_DimButtonAlphas, instead update them through Interface_RaiseButtonAlphas
/* 0x13E8 */ u16 nextHudVisibilityMode; // triggers the hud to change visibility mode to the requested value. Reset to HUD_VISIBILITY_NO_CHANGE when target is reached
/* 0x13EA */ u16 hudVisibilityMode; // current hud visibility mode
/* 0x13EC */ u16 hudVisibilityModeTimer; // number of frames in the transition to a new hud visibility mode. Used to step alpha
/* 0x13EE */ u16 prevHudVisibilityMode; // used to store and recover hud visibility mode for pause menu and text boxes
/* 0x13F0 */ s16 magicState; // determines magic meter behavior on each frame
/* 0x13F2 */ s16 prevMagicState; // used to resume the previous state after adding or filling magic
/* 0x13F4 */ s16 magicCapacity; // maximum magic available

View file

@ -2136,14 +2136,14 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sDbCamAnim.unk_04 = 0;
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CLEFT)) {
sDbCamAnim.unk_0A = 0;
Interface_ChangeAlpha(2);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
Letterbox_SetSizeTarget(0);
D_8016110C = 0;
return 2;
}
if (func_800B91B0(cam, dbCamera) == 0) {
Interface_ChangeAlpha(2);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
Letterbox_SetSizeTarget(0);
Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@ -2302,7 +2302,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sDbCamAnim.unk_04 = 0.0f;
sDbCamAnim.unk_0A = 1;
sDbCamAnim.unk_0C = 0;
Interface_ChangeAlpha(50);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
Letterbox_SetSizeTarget(32);
D_8016110C = 0;
Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,

View file

@ -791,11 +791,11 @@ void Camera_UpdateInterface(s16 flags) {
if ((flags & IFACE_ALPHA_MASK) != IFACE_ALPHA_MASK) {
interfaceAlpha = (flags & IFACE_ALPHA_MASK) >> 8;
if (interfaceAlpha == 0) {
interfaceAlpha = 0x32;
interfaceAlpha = HUD_VISIBILITY_ALL;
}
if (interfaceAlpha != sCameraInterfaceAlpha) {
sCameraInterfaceAlpha = interfaceAlpha;
Interface_ChangeAlpha(sCameraInterfaceAlpha);
Interface_ChangeHudVisibilityMode(sCameraInterfaceAlpha);
}
}
}

View file

@ -19,5 +19,5 @@ void SaveContext_Init(void) {
gSaveContext.skyboxTime = 0;
gSaveContext.dogIsLost = true;
gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
gSaveContext.unk_13EE = 50;
gSaveContext.prevHudVisibilityMode = HUD_VISIBILITY_ALL;
}

View file

@ -11,7 +11,7 @@ void Interface_Init(PlayState* play) {
u8 timerId;
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
gSaveContext.unk_13E8 = gSaveContext.unk_13EA = 0;
gSaveContext.nextHudVisibilityMode = gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
View_Init(&interfaceCtx->view, play->state.gfxCtx);

View file

@ -188,7 +188,7 @@ u32 func_8006472C(PlayState* play, CutsceneContext* csCtx, f32 target) {
}
void func_80064760(PlayState* play, CutsceneContext* csCtx) {
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
Letterbox_SetSizeTarget(32);
if (func_8006472C(play, csCtx, 1.0f)) {
@ -199,7 +199,7 @@ void func_80064760(PlayState* play, CutsceneContext* csCtx) {
void func_800647C0(PlayState* play, CutsceneContext* csCtx) {
func_80068C3C(play, csCtx);
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
Letterbox_SetSizeTarget(32);
if (func_8006472C(play, csCtx, 1.0f)) {
@ -510,7 +510,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
osSyncPrintf("\n分岐先指定!!=[%d]番", cmd->base); // "Future fork designation=No. [%d]"
if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (csCtx->frames != cmd->startFrame)) {
gSaveContext.unk_13E7 = 1;
gSaveContext.forceRisingButtonAlphas = true;
}
gSaveContext.cutsceneIndex = 0;
@ -1554,7 +1554,7 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
}
if (csCtx->frames == originalCsFrames) {
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
D_8011E1C0 = 0;
D_8011E1C4 = 0;
}
@ -2018,7 +2018,7 @@ void func_80068ECC(PlayState* play, CutsceneContext* csCtx) {
}
if (gSaveContext.cutsceneTrigger == 0) {
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
Letterbox_SetSizeTarget(32);
Letterbox_SetSize(32);
csCtx->state++;

View file

@ -70,7 +70,8 @@ void GameOver_Update(PlayState* play) {
gSaveContext.eventInf[3] = 0;
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
gSaveContext.forceRisingButtonAlphas = gSaveContext.nextHudVisibilityMode = gSaveContext.hudVisibilityMode =
gSaveContext.hudVisibilityModeTimer = 0; // false, HUD_VISIBILITY_NO_CHANGE
Environment_InitGameOverLights(play);
gGameOverTimer = 20;

View file

@ -24,7 +24,7 @@ void KaleidoSetup_Update(PlayState* play) {
pauseCtx->debugState = 3;
}
} else if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
gSaveContext.unk_13EE = gSaveContext.unk_13EA;
gSaveContext.prevHudVisibilityMode = gSaveContext.hudVisibilityMode;
WREG(16) = -175;
WREG(17) = 155;

View file

@ -1589,10 +1589,10 @@ void Message_OpenText(PlayState* play, u16 textId) {
s16 textBoxType;
if (msgCtx->msgMode == MSGMODE_NONE) {
gSaveContext.unk_13EE = gSaveContext.unk_13EA;
gSaveContext.prevHudVisibilityMode = gSaveContext.hudVisibilityMode;
}
if (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT) {
Interface_ChangeAlpha(5);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE);
}
sMessageHasSetSfx = D_8014B2F4 = sTextboxSkipped = sTextIsCredits = 0;
@ -1623,7 +1623,7 @@ void Message_OpenText(PlayState* play, u16 textId) {
textId == 0x2061 || // Learning Epona's Song
textId == 0x5035 || // Guru-Guru in Windmill
textId == 0x40AC) { // Ocarina Frog Minigame
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
}
msgCtx->textId = textId;
@ -1840,9 +1840,9 @@ void Message_StartOcarina(PlayState* play, u16 ocarinaActionId) {
msgCtx->textboxColorAlphaCurrent = msgCtx->textboxColorAlphaTarget;
if (noStop == false) {
Interface_LoadActionLabelB(play, DO_ACTION_STOP);
noStop = gSaveContext.unk_13EA;
Interface_ChangeAlpha(0xA);
gSaveContext.unk_13EA = noStop;
noStop = gSaveContext.hudVisibilityMode;
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B_ALT);
gSaveContext.hudVisibilityMode = noStop;
}
// "Music Performance Start"
osSyncPrintf("演奏開始\n");
@ -1853,7 +1853,7 @@ void Message_StartOcarina(PlayState* play, u16 ocarinaActionId) {
msgCtx->msgMode = MSGMODE_FROGS_START;
msgCtx->textBoxType = TEXTBOX_TYPE_BLUE;
} else if (ocarinaActionId == OCARINA_ACTION_MEMORY_GAME) {
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
Message_Decode(play);
msgCtx->msgMode = MSGMODE_MEMORY_GAME_START;
} else if (ocarinaActionId == OCARINA_ACTION_SCARECROW_LONG_PLAYBACK) {
@ -1868,8 +1868,8 @@ void Message_StartOcarina(PlayState* play, u16 ocarinaActionId) {
msgCtx->stateTimer = 3;
msgCtx->msgMode = MSGMODE_SCARECROW_LONG_PLAYBACK;
AudioOcarina_SetPlaybackSong(OCARINA_SONG_SCARECROW_LONG + 1, 1);
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(1);
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
}
for (k = 0, j = 0; j < 48; j++, k += 0x80) {
func_8006EE50(&play->msgCtx.font, 0x8140, k);
@ -2139,7 +2139,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
}
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_SCARECROW_SPAWN) {
if (msgCtx->ocarinaStaff->state < OCARINA_SONG_SCARECROW_SPAWN) {
@ -2159,7 +2159,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
}
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY) {
// "Ocarina_Free Correct Example Performance"
@ -2176,7 +2176,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
} else {
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
@ -3189,7 +3189,7 @@ void Message_Update(PlayState* play) {
case MSGMODE_TEXT_NEXT_MSG:
Message_Decode(play);
if (sTextFade) {
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
}
if (D_80153D74 != 0) {
msgCtx->textDrawPos = msgCtx->decodedTextLen;
@ -3271,7 +3271,7 @@ void Message_Update(PlayState* play) {
if (msgCtx->textId == 0x301F || msgCtx->textId == 0xA || msgCtx->textId == 0xC || msgCtx->textId == 0xCF ||
msgCtx->textId == 0x21C || msgCtx->textId == 9 || msgCtx->textId == 0x4078 ||
msgCtx->textId == 0x2015 || msgCtx->textId == 0x3040) {
gSaveContext.unk_13EE = 0x32;
gSaveContext.prevHudVisibilityMode = HUD_VISIBILITY_ALL;
}
if (play->csCtx.state == 0) {
osSyncPrintf(VT_FGCOL(GREEN));
@ -3282,11 +3282,13 @@ void Message_Update(PlayState* play) {
(msgCtx->textId != 0x3055 && gSaveContext.cutsceneIndex < 0xFFF0)) {
osSyncPrintf("=== day_time=%x ", ((void)0, gSaveContext.cutsceneIndex));
if (play->activeCamId == CAM_ID_MAIN) {
if (gSaveContext.unk_13EE == 0 || gSaveContext.unk_13EE == 1 || gSaveContext.unk_13EE == 2) {
gSaveContext.unk_13EE = 0x32;
if (gSaveContext.prevHudVisibilityMode == HUD_VISIBILITY_NO_CHANGE ||
gSaveContext.prevHudVisibilityMode == HUD_VISIBILITY_NOTHING ||
gSaveContext.prevHudVisibilityMode == HUD_VISIBILITY_NOTHING_ALT) {
gSaveContext.prevHudVisibilityMode = HUD_VISIBILITY_ALL;
}
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(gSaveContext.unk_13EE);
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(gSaveContext.prevHudVisibilityMode);
}
}
}

View file

@ -1176,7 +1176,7 @@ s16 OnePointCutscene_Init(PlayState* play, s16 csId, s16 timer, Actor* actor, s1
OnePointCutscene_SetAsChild(play, vChildCamId, subCamId);
vSubCamStatus = CAM_STAT_WAIT;
} else {
Interface_ChangeAlpha(2);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
}
OnePointCutscene_SetAsChild(play, subCamId, parentCamId);

View file

@ -164,15 +164,20 @@ static Gfx sSetupDL_80125A60[] = {
};
// original name: "alpha_change"
void Interface_ChangeAlpha(u16 alphaType) {
if (alphaType != gSaveContext.unk_13EA) {
osSyncPrintf("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", alphaType, gSaveContext.unk_13EE);
gSaveContext.unk_13EA = gSaveContext.unk_13E8 = alphaType;
gSaveContext.unk_13EC = 1;
void Interface_ChangeHudVisibilityMode(u16 hudVisibilityMode) {
if (hudVisibilityMode != gSaveContext.hudVisibilityMode) {
osSyncPrintf("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", hudVisibilityMode,
gSaveContext.prevHudVisibilityMode);
gSaveContext.hudVisibilityMode = gSaveContext.nextHudVisibilityMode = hudVisibilityMode;
gSaveContext.hudVisibilityModeTimer = 1;
}
}
void func_80082644(PlayState* play, s16 alpha) {
/**
* Raise button alphas on the HUD to the requested value
* Apply a set value of 70 to disabled buttons
*/
void Interface_RaiseButtonAlphas(PlayState* play, s16 risingAlpha) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
@ -181,7 +186,7 @@ void func_80082644(PlayState* play, s16 alpha) {
}
} else {
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
interfaceCtx->bAlpha = risingAlpha;
}
}
@ -191,7 +196,7 @@ void func_80082644(PlayState* play, s16 alpha) {
}
} else {
if (interfaceCtx->cLeftAlpha != 255) {
interfaceCtx->cLeftAlpha = alpha;
interfaceCtx->cLeftAlpha = risingAlpha;
}
}
@ -201,7 +206,7 @@ void func_80082644(PlayState* play, s16 alpha) {
}
} else {
if (interfaceCtx->cDownAlpha != 255) {
interfaceCtx->cDownAlpha = alpha;
interfaceCtx->cDownAlpha = risingAlpha;
}
}
@ -211,7 +216,7 @@ void func_80082644(PlayState* play, s16 alpha) {
}
} else {
if (interfaceCtx->cRightAlpha != 255) {
interfaceCtx->cRightAlpha = alpha;
interfaceCtx->cRightAlpha = risingAlpha;
}
}
@ -221,182 +226,194 @@ void func_80082644(PlayState* play, s16 alpha) {
}
} else {
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
interfaceCtx->aAlpha = risingAlpha;
}
}
}
void func_8008277C(PlayState* play, s16 maxAlpha, s16 alpha) {
/**
* Lower button alphas on the HUD to the requested value
* if forceRisingButtonAlphas is set, then instead raise button alphas
*/
void Interface_DimButtonAlphas(PlayState* play, s16 dimmingAlpha, s16 risingAlpha) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
if (gSaveContext.unk_13E7 != 0) {
func_80082644(play, alpha);
if (gSaveContext.forceRisingButtonAlphas) {
Interface_RaiseButtonAlphas(play, risingAlpha);
return;
}
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
}
void func_80082850(PlayState* play, s16 maxAlpha) {
void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 alpha = 255 - maxAlpha;
s16 risingAlpha = 255 - dimmingAlpha;
switch (gSaveContext.unk_13E8) {
case 1:
case 2:
case 8:
switch (gSaveContext.nextHudVisibilityMode) {
case HUD_VISIBILITY_NOTHING:
case HUD_VISIBILITY_NOTHING_ALT:
case HUD_VISIBILITY_B:
osSyncPrintf("a_alpha=%d, c_alpha=%d → ", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
if (gSaveContext.unk_13E8 == 8) {
if (gSaveContext.nextHudVisibilityMode == HUD_VISIBILITY_B) {
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
interfaceCtx->bAlpha = risingAlpha;
}
} else {
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
osSyncPrintf("a_alpha=%d, c_alpha=%d\n", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
break;
case 3:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
case HUD_VISIBILITY_HEARTS_FORCE:
// aAlpha is immediately overwritten in Interface_DimButtonAlphas
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
func_8008277C(play, maxAlpha, alpha);
Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case 4:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
case HUD_VISIBILITY_A:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
// aAlpha is immediately overwritten below
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
interfaceCtx->aAlpha = risingAlpha;
}
break;
case 5:
func_8008277C(play, maxAlpha, alpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
case HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE:
Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
// aAlpha overwrites the value set in Interface_DimButtonAlphas
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
interfaceCtx->magicAlpha = risingAlpha;
}
break;
case 6:
func_8008277C(play, maxAlpha, alpha);
case HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE:
Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
// aAlpha overwrites the value set in Interface_DimButtonAlphas
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
interfaceCtx->magicAlpha = risingAlpha;
}
switch (play->sceneId) {
@ -421,187 +438,195 @@ void func_80082850(PlayState* play, s16 maxAlpha) {
case SCENE_SPOT20:
case SCENE_GANON_TOU:
if (interfaceCtx->minimapAlpha < 170) {
interfaceCtx->minimapAlpha = alpha;
interfaceCtx->minimapAlpha = risingAlpha;
} else {
interfaceCtx->minimapAlpha = 170;
}
break;
default:
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = alpha;
interfaceCtx->minimapAlpha = risingAlpha;
}
break;
}
break;
case 7:
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
case HUD_VISIBILITY_ALL_NO_MINIMAP_BY_BTN_STATUS:
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
func_80082644(play, alpha);
Interface_RaiseButtonAlphas(play, risingAlpha);
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
interfaceCtx->magicAlpha = risingAlpha;
}
break;
case 9:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
case HUD_VISIBILITY_HEARTS_MAGIC:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
interfaceCtx->magicAlpha = risingAlpha;
}
break;
case 10:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
case HUD_VISIBILITY_B_ALT:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
interfaceCtx->bAlpha = risingAlpha;
}
break;
case 11:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
case HUD_VISIBILITY_HEARTS:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case 12:
case HUD_VISIBILITY_A_B_MINIMAP:
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
interfaceCtx->bAlpha = risingAlpha;
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = alpha;
interfaceCtx->minimapAlpha = risingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
break;
case 13:
func_8008277C(play, maxAlpha, alpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
case HUD_VISIBILITY_HEARTS_MAGIC_FORCE:
Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
// aAlpha overwrites the value set in Interface_DimButtonAlphas
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
interfaceCtx->magicAlpha = risingAlpha;
}
break;
@ -621,12 +646,12 @@ void func_80083108(PlayState* play) {
if ((gSaveContext.cutsceneIndex < 0xFFF0) ||
((play->sceneId == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF0))) {
gSaveContext.unk_13E7 = 0;
gSaveContext.forceRisingButtonAlphas = false;
if ((player->stateFlags1 & PLAYER_STATE1_23) || (play->shootingGalleryStatus > 1) ||
((play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38))) {
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
gSaveContext.unk_13E7 = 1;
gSaveContext.forceRisingButtonAlphas = true;
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
@ -661,44 +686,45 @@ void func_80083108(PlayState* play) {
gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] =
BTN_DISABLED;
Interface_ChangeAlpha(6);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE);
}
if (play->transitionMode != TRANS_MODE_OFF) {
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
} else if (gSaveContext.minigameState == 1) {
Interface_ChangeAlpha(8);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B);
} else if (play->shootingGalleryStatus > 1) {
Interface_ChangeAlpha(8);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B);
} else if ((play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38)) {
Interface_ChangeAlpha(8);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B);
} else if (player->stateFlags1 & PLAYER_STATE1_23) {
Interface_ChangeAlpha(12);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP);
}
} else {
if (player->stateFlags1 & PLAYER_STATE1_23) {
Interface_ChangeAlpha(12);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP);
}
}
} else if (play->sceneId == SCENE_KENJYANOMA) {
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
} else if (play->sceneId == SCENE_TURIBORI) {
gSaveContext.unk_13E7 = 2;
// should likely be set to true
gSaveContext.forceRisingButtonAlphas = 2;
if (play->interfaceCtx.unk_260 != 0) {
if (gSaveContext.equips.buttonItems[0] != ITEM_FISHING_POLE) {
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE;
gSaveContext.unk_13EA = 0;
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_LoadItemIcon1(play, 0);
Interface_ChangeAlpha(12);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP);
}
if (gSaveContext.unk_13EA != 12) {
Interface_ChangeAlpha(12);
if (gSaveContext.hudVisibilityMode != HUD_VISIBILITY_A_B_MINIMAP) {
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP);
}
} else if (gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
gSaveContext.unk_13EA = 0;
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
Interface_LoadItemIcon1(play, 0);
@ -706,15 +732,15 @@ void func_80083108(PlayState* play) {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_DISABLED;
Interface_ChangeAlpha(50);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
} else {
if (gSaveContext.buttonStatus[0] == BTN_ENABLED) {
gSaveContext.unk_13EA = 0;
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
}
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_DISABLED;
Interface_ChangeAlpha(50);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
}
} else if (msgCtx->msgMode == MSGMODE_NONE) {
if ((Player_GetEnvironmentalHazard(play) >= PLAYER_ENV_HAZARD_UNDERWATER_FLOOR) &&
@ -751,18 +777,18 @@ void func_80083108(PlayState* play) {
}
if (sp28) {
gSaveContext.unk_13EA = 0;
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
}
Interface_ChangeAlpha(50);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
} else if ((player->stateFlags1 & PLAYER_STATE1_21) || (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) {
if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
gSaveContext.buttonStatus[0] = BTN_DISABLED;
gSaveContext.buttonStatus[1] = BTN_DISABLED;
gSaveContext.buttonStatus[2] = BTN_DISABLED;
gSaveContext.buttonStatus[3] = BTN_DISABLED;
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(50);
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
}
} else if (GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_1) {
if (player->stateFlags1 & PLAYER_STATE1_23) {
@ -814,10 +840,10 @@ void func_80083108(PlayState* play) {
}
if (sp28) {
gSaveContext.unk_13EA = 0;
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
}
Interface_ChangeAlpha(50);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
} else {
if (interfaceCtx->restrictions.bButton == 0) {
if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
@ -1059,9 +1085,9 @@ void func_80083108(PlayState* play) {
}
if (sp28) {
gSaveContext.unk_13EA = 0;
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
Interface_ChangeAlpha(50);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
osSyncPrintf("???????? alpha_change( 50 ); ?????\n");
} else {
osSyncPrintf("game_play->fade_direction || game_play->fbdemo_wipe_modem");
@ -1312,7 +1338,7 @@ void func_80084BF4(PlayState* play, u16 flag) {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_ENABLED;
Interface_ChangeAlpha(7);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL_NO_MINIMAP_BY_BTN_STATUS);
} else {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_ENABLED;
@ -2806,7 +2832,9 @@ void Interface_DrawItemButtons(PlayState* play) {
// C-Up Button Texture, Color & Label (Navi Text)
gDPPipeSync(OVERLAY_DISP++);
if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) {
if ((gSaveContext.hudVisibilityMode == HUD_VISIBILITY_NOTHING) ||
(gSaveContext.hudVisibilityMode == HUD_VISIBILITY_NOTHING_ALT) ||
(gSaveContext.hudVisibilityMode == HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE)) {
temp = 0;
} else if ((player->stateFlags1 & PLAYER_STATE1_21) ||
(Player_GetEnvironmentalHazard(play) == PLAYER_ENV_HAZARD_UNDERWATER_FREE) ||
@ -3915,8 +3943,8 @@ void Interface_Update(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
Player* player = GET_PLAYER(play);
s16 alpha;
s16 alpha1;
s16 dimmingAlpha;
s16 risingAlpha;
u16 action;
Input* debugInput = &play->state.input[2];
@ -3943,52 +3971,55 @@ void Interface_Update(PlayState* play) {
}
}
switch (gSaveContext.unk_13E8) {
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
alpha = 255 - (gSaveContext.unk_13EC << 5);
if (alpha < 0) {
alpha = 0;
// Update hud visibility mode
switch (gSaveContext.nextHudVisibilityMode) {
case HUD_VISIBILITY_NOTHING:
case HUD_VISIBILITY_NOTHING_ALT:
case HUD_VISIBILITY_HEARTS_FORCE:
case HUD_VISIBILITY_A:
case HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE:
case HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE:
case HUD_VISIBILITY_ALL_NO_MINIMAP_BY_BTN_STATUS:
case HUD_VISIBILITY_B:
case HUD_VISIBILITY_HEARTS_MAGIC:
case HUD_VISIBILITY_B_ALT:
case HUD_VISIBILITY_HEARTS:
case HUD_VISIBILITY_A_B_MINIMAP:
case HUD_VISIBILITY_HEARTS_MAGIC_FORCE:
dimmingAlpha = 255 - (32 * gSaveContext.hudVisibilityModeTimer);
if (dimmingAlpha < 0) {
dimmingAlpha = 0;
}
func_80082850(play, alpha);
gSaveContext.unk_13EC++;
Interface_UpdateHudAlphas(play, dimmingAlpha);
gSaveContext.hudVisibilityModeTimer++;
if (alpha == 0) {
gSaveContext.unk_13E8 = 0;
if (dimmingAlpha == 0) {
gSaveContext.nextHudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
}
break;
case 50:
alpha = 255 - (gSaveContext.unk_13EC << 5);
if (alpha < 0) {
alpha = 0;
case HUD_VISIBILITY_ALL:
dimmingAlpha = 255 - (32 * gSaveContext.hudVisibilityModeTimer);
if (dimmingAlpha < 0) {
dimmingAlpha = 0;
}
alpha1 = 255 - alpha;
if (alpha1 >= 255) {
alpha1 = 255;
risingAlpha = 255 - dimmingAlpha;
if (risingAlpha >= 255) {
risingAlpha = 255;
}
osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", alpha, alpha1);
func_80082644(play, alpha1);
osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", dimmingAlpha, risingAlpha);
Interface_RaiseButtonAlphas(play, risingAlpha);
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha1;
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha1;
interfaceCtx->magicAlpha = risingAlpha;
}
switch (play->sceneId) {
@ -4013,28 +4044,32 @@ void Interface_Update(PlayState* play) {
case SCENE_SPOT20:
case SCENE_GANON_TOU:
if (interfaceCtx->minimapAlpha < 170) {
interfaceCtx->minimapAlpha = alpha1;
interfaceCtx->minimapAlpha = risingAlpha;
} else {
interfaceCtx->minimapAlpha = 170;
}
break;
default:
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = alpha1;
interfaceCtx->minimapAlpha = risingAlpha;
}
break;
}
gSaveContext.unk_13EC++;
if (alpha1 == 255) {
gSaveContext.unk_13E8 = 0;
gSaveContext.hudVisibilityModeTimer++;
if (risingAlpha == 255) {
gSaveContext.nextHudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
}
break;
case 52:
gSaveContext.unk_13E8 = 1;
func_80082850(play, 0);
gSaveContext.unk_13E8 = 0;
case HUD_VISIBILITY_NOTHING_INSTANT:
// Hide the HUD immediately
gSaveContext.nextHudVisibilityMode = HUD_VISIBILITY_NOTHING;
Interface_UpdateHudAlphas(play, 0);
gSaveContext.nextHudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
FALLTHROUGH;
default:
break;
}

View file

@ -509,7 +509,7 @@ void Play_Update(PlayState* this) {
if (this->transitionTrigger != TRANS_TRIGGER_END) {
s16 sceneLayer = SCENE_LAYER_CHILD_DAY;
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
if (gSaveContext.cutsceneIndex >= 0xFFF0) {
sceneLayer = SCENE_LAYER_CUTSCENE_FIRST + (gSaveContext.cutsceneIndex & 0xF);

View file

@ -391,7 +391,7 @@ void BgDyYoseizo_GreetPlayer_NoReward(BgDyYoseizo* this, PlayState* play) {
if ((this->dialogState == Message_GetState(&play->msgCtx)) && Message_ShouldAdvance(play)) {
Message_CloseTextbox(play);
Interface_ChangeAlpha(5);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE);
this->actionFunc = BgDyYoseizo_SetupHealPlayer_NoReward;
}
@ -712,7 +712,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) {
gSaveContext.isMagicAcquired = true;
gSaveContext.magicFillTarget = MAGIC_NORMAL_METER;
// magicLevel is already 0, setting isMagicAcquired to true triggers magicCapacity to grow
Interface_ChangeAlpha(9);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_HEARTS_MAGIC);
break;
case FAIRY_UPGRADE_DOUBLE_MAGIC:
if (!gSaveContext.isMagicAcquired) {
@ -722,11 +722,11 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) {
gSaveContext.magicFillTarget = MAGIC_DOUBLE_METER;
// Setting magicLevel to 0 triggers magicCapacity to grow
gSaveContext.magicLevel = 0;
Interface_ChangeAlpha(9);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_HEARTS_MAGIC);
break;
case FAIRY_UPGRADE_DOUBLE_DEFENSE:
gSaveContext.isDoubleDefenseAcquired = true;
Interface_ChangeAlpha(9);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_HEARTS_MAGIC);
break;
}
@ -760,7 +760,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) {
this->itemSpawned = true;
gSaveContext.healthAccumulator = 0x140;
Interface_ChangeAlpha(9);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_HEARTS_MAGIC);
gSaveContext.itemGetInf[ITEMGETINF_18_19_1A_INDEX] |= sItemGetFlags[actionIndex];
Item_Give(play, sItemIds[actionIndex]);
}

View file

@ -785,7 +785,7 @@ void BossGanon_IntroCutscene(BossGanon* this, PlayState* play) {
if (this->csTimer == 20) {
func_8002DF54(play, &this->actor, 0x17);
Interface_ChangeAlpha(11); // show hearts only
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_HEARTS);
}
if (this->csTimer == 25) {
@ -793,7 +793,7 @@ void BossGanon_IntroCutscene(BossGanon* this, PlayState* play) {
}
if (this->csTimer == 100) {
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
}
if (this->csTimer == 120) {

View file

@ -791,7 +791,7 @@ void BossMo_Tentacle(BossMo* this, PlayState* play) {
case MO_TENT_SHAKE:
if (this->timers[0] == 138) {
Letterbox_SetSizeTarget(0);
Interface_ChangeAlpha(0xB);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_HEARTS);
}
if ((this->timers[0] % 8) == 0) {
play->damagePlayer(play, -1);

View file

@ -433,7 +433,7 @@ void func_80A79BAC(EnIn* this, PlayState* play, s32 index, u32 transitionType) {
play->transitionType = transitionType;
play->transitionTrigger = TRANS_TRIGGER_START;
func_8002DF54(play, &this->actor, 8);
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
if (index == 0) {
AREG(6) = 0;
}
@ -471,7 +471,7 @@ void func_80A79C78(EnIn* this, PlayState* play) {
player->actor.freezeTimer = 10;
this->actor.flags &= ~ACTOR_FLAG_0;
Letterbox_SetSizeTarget(32);
Interface_ChangeAlpha(2);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
}
static s32 D_80A7B998 = 0;
@ -792,7 +792,7 @@ void func_80A7AA40(EnIn* this, PlayState* play) {
this->unk_1FC = 0;
play->csCtx.frames = 0;
Letterbox_SetSizeTarget(32);
Interface_ChangeAlpha(2);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
this->actionFunc = func_80A7ABD4;
}
@ -857,7 +857,7 @@ void func_80A7AE84(EnIn* this, PlayState* play) {
Play_ChangeCameraStatus(play, this->returnToCamId, CAM_STAT_ACTIVE);
Play_ClearCamera(play, this->subCamId);
func_8002DF54(play, &this->actor, 7);
Interface_ChangeAlpha(0x32);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
this->actionFunc = func_80A7AEF0;
}

View file

@ -68,7 +68,7 @@ void EnMag_Init(Actor* thisx, PlayState* play) {
this->effectFadeInState = this->effectPrimLodFrac = this->globalState = this->effectAlpha = this->mainAlpha =
this->subAlpha = this->copyrightAlpha = 0.0f;
if (gSaveContext.unk_13E7 != 0) {
if (gSaveContext.forceRisingButtonAlphas) {
this->mainAlpha = 210;
this->subAlpha = 255;
this->copyrightAlpha = 255;
@ -83,7 +83,7 @@ void EnMag_Init(Actor* thisx, PlayState* play) {
this->effectEnvColor[1] = 255.0f;
this->effectEnvColor[2] = 0;
gSaveContext.unk_13E7 = 0;
gSaveContext.forceRisingButtonAlphas = false;
this->globalState = MAG_STATE_DISPLAY;
sDelayTimer = 20;
gSaveContext.transFadeDuration = 1;

View file

@ -654,7 +654,7 @@ void EnOssan_EndInteraction(PlayState* play, EnOssan* this) {
play->msgCtx.stateTimer = 4;
player->stateFlags2 &= ~PLAYER_STATE2_29;
Play_SetViewpoint(play, VIEWPOINT_LOCKED);
Interface_ChangeAlpha(50);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
this->drawCursor = 0;
this->stickLeftPrompt.isEnabled = false;
this->stickRightPrompt.isEnabled = false;
@ -1323,7 +1323,7 @@ void EnOssan_GiveItemWithFanfare(PlayState* play, EnOssan* this) {
play->msgCtx.stateTimer = 4;
player->stateFlags2 &= ~PLAYER_STATE2_29;
Play_SetViewpoint(play, VIEWPOINT_LOCKED);
Interface_ChangeAlpha(50);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
this->drawCursor = 0;
EnOssan_UpdateCameraDirection(this, play, 0.0f);
this->stateFlag = OSSAN_STATE_GIVE_ITEM_FANFARE;

View file

@ -181,7 +181,7 @@ void func_80B4B010(EnZl1* this, PlayState* play) {
Play_CameraSetAtEye(play, this->subCamId, &subCamAt, &subCamEye);
Play_CameraSetFov(play, this->subCamId, 30.0f);
Letterbox_SetSizeTarget(32);
Interface_ChangeAlpha(2);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
player->actor.world.pos = playerPos;
player->actor.speedXZ = 0.0f;
this->unk_1E2 = 0;
@ -556,7 +556,7 @@ void func_80B4BF2C(EnZl1* this, PlayState* play) {
case 6:
if (Actor_TextboxIsClosing(&this->actor, play)) {
func_8002DF54(play, &this->actor, 7);
Interface_ChangeAlpha(50);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
this->actor.flags &= ~ACTOR_FLAG_8;
this->unk_1E2 = 4;
}

View file

@ -330,7 +330,7 @@ s32 EnZl4_SetupFromLegendCs(EnZl4* this, PlayState* play) {
EnZl4_SetActiveCamMove(play, 5);
Letterbox_SetSizeTarget(32);
Interface_ChangeAlpha(2);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
this->talkTimer2 = 0;
return true;
}
@ -1150,7 +1150,7 @@ void EnZl4_Cutscene(EnZl4* this, PlayState* play) {
this->mouthExpression = ZL4_MOUTH_SURPRISED;
Audio_PlayFanfare(NA_BGM_APPEAR);
EnZl4_SetActiveCamDir(play, 0);
Interface_ChangeAlpha(2);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
Letterbox_SetSizeTarget(32);
this->talkState = 0;
this->csState++;
@ -1194,7 +1194,7 @@ void EnZl4_Cutscene(EnZl4* this, PlayState* play) {
case ZL4_CS_PLAN:
if (EnZl4_CsMakePlan(this, play)) {
func_8002DF54(play, &this->actor, 7);
gSaveContext.unk_13EE = 0x32;
gSaveContext.prevHudVisibilityMode = HUD_VISIBILITY_ALL;
SET_EVENTCHKINF(EVENTCHKINF_40);
this->actionFunc = EnZl4_Idle;
}

View file

@ -5238,7 +5238,7 @@ void Fishing_UpdateOwner(Actor* thisx, PlayState* play2) {
sSubCamAt.y = mainCam->at.y;
sSubCamAt.z = mainCam->at.z;
D_80B7A6CC = 2;
Interface_ChangeAlpha(12);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP);
sSubCamVelFactor = 0.0f;
FALLTHROUGH;
}

View file

@ -165,8 +165,10 @@ void ObjLift_Shake(ObjLift* this, PlayState* play) {
ObjLift_SetupFall(this);
} else {
this->shakeOrientation.x += 10000;
this->dyna.actor.world.rot.x = (s16)(Math_SinS(this->shakeOrientation.x) * 300.0f) + this->dyna.actor.home.rot.x;
this->dyna.actor.world.rot.z = (s16)(Math_CosS(this->shakeOrientation.x) * 300.0f) + this->dyna.actor.home.rot.z;
this->dyna.actor.world.rot.x =
(s16)(Math_SinS(this->shakeOrientation.x) * 300.0f) + this->dyna.actor.home.rot.x;
this->dyna.actor.world.rot.z =
(s16)(Math_CosS(this->shakeOrientation.x) * 300.0f) + this->dyna.actor.home.rot.z;
this->dyna.actor.shape.rot.x = this->dyna.actor.world.rot.x;
this->dyna.actor.shape.rot.z = this->dyna.actor.world.rot.z;
this->shakeOrientation.y += 18000;

View file

@ -34,7 +34,7 @@ ActorInit Shot_Sun_InitVars = {
};
typedef enum {
/* 0 */ SPAWNER_OUT_OF_RANGE ,
/* 0 */ SPAWNER_OUT_OF_RANGE,
/* 1 */ SPAWNER_OCARINA_START,
/* 2 */ SPAWNER_OCARINA_PLAYING
} FairySpawnerState;

View file

@ -3106,7 +3106,7 @@ void func_80835DE4(PlayState* play, Player* this, PlayerFunc674 func, s32 flags)
void func_80835E44(PlayState* play, s16 camSetting) {
if (!Play_CamIsNotFixed(play)) {
if (camSetting == CAM_SET_SCENE_TRANSITION) {
Interface_ChangeAlpha(2);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
}
} else {
Camera_ChangeSetting(Play_GetCamera(play, CAM_ID_MAIN), camSetting);

View file

@ -1469,7 +1469,7 @@ void FileSelect_LoadGame(GameState* thisx) {
gSaveContext.eventInf[1] = 0;
gSaveContext.eventInf[2] = 0;
gSaveContext.eventInf[3] = 0;
gSaveContext.unk_13EE = 0x32;
gSaveContext.prevHudVisibilityMode = HUD_VISIBILITY_ALL;
gSaveContext.nayrusLoveTimer = 0;
gSaveContext.healthAccumulator = 0;
gSaveContext.magicState = MAGIC_STATE_IDLE;
@ -1486,8 +1486,8 @@ void FileSelect_LoadGame(GameState* thisx) {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC =
gSaveContext.magicCapacity = 0;
gSaveContext.forceRisingButtonAlphas = gSaveContext.nextHudVisibilityMode = gSaveContext.hudVisibilityMode =
gSaveContext.hudVisibilityModeTimer = gSaveContext.magicCapacity = 0; // false, HUD_VISIBILITY_NO_CHANGE
// Set the fill target to be the saved magic amount
gSaveContext.magicFillTarget = gSaveContext.magic;

View file

@ -29,7 +29,8 @@ void MapSelect_LoadGame(MapSelectState* this, s32 entranceIndex) {
}
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
gSaveContext.forceRisingButtonAlphas = gSaveContext.nextHudVisibilityMode = gSaveContext.hudVisibilityMode =
gSaveContext.hudVisibilityModeTimer = 0; // false, HUD_VISIBILITY_NO_CHANGE
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0);
gSaveContext.entranceIndex = entranceIndex;
gSaveContext.respawnFlag = 0;

View file

@ -387,8 +387,8 @@ void KaleidoScope_SwitchPage(PauseContext* pauseCtx, u8 pt) {
osSyncPrintf("kscope->kscp_pos+pt = %d\n", pauseCtx->pageIndex + pt);
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(50);
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
}
void KaleidoScope_HandlePageToggles(PauseContext* pauseCtx, Input* input) {
@ -2935,8 +2935,8 @@ void KaleidoScope_Update(PlayState* play) {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_DISABLED;
gSaveContext.buttonStatus[4] = BTN_ENABLED;
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(50);
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
pauseCtx->unk_1EC = 0;
pauseCtx->state = 7;
}
@ -2982,8 +2982,8 @@ void KaleidoScope_Update(PlayState* play) {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_DISABLED;
gSaveContext.buttonStatus[4] = BTN_ENABLED;
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(50);
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
pauseCtx->unk_1EC = 0;
pauseCtx->state = 7;
} else if (pauseCtx->ocarinaStaff->state == pauseCtx->ocarinaSongIdx) {
@ -3032,8 +3032,8 @@ void KaleidoScope_Update(PlayState* play) {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_DISABLED;
gSaveContext.buttonStatus[4] = BTN_ENABLED;
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(50);
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
pauseCtx->unk_1EC = 0;
pauseCtx->state = 7;
}
@ -3066,8 +3066,8 @@ void KaleidoScope_Update(PlayState* play) {
Interface_SetDoAction(play, DO_ACTION_NONE);
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_ENABLED;
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(50);
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
pauseCtx->unk_1EC = 2;
WREG(2) = -6240;
YREG(8) = pauseCtx->unk_204;
@ -3091,8 +3091,8 @@ void KaleidoScope_Update(PlayState* play) {
func_800F64E0(0);
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_ENABLED;
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(50);
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
}
break;
@ -3102,8 +3102,8 @@ void KaleidoScope_Update(PlayState* play) {
Interface_SetDoAction(play, DO_ACTION_NONE);
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_ENABLED;
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(50);
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
pauseCtx->unk_1EC = 5;
WREG(2) = -6240;
YREG(8) = pauseCtx->unk_204;
@ -3156,7 +3156,7 @@ void KaleidoScope_Update(PlayState* play) {
WREG(16) = -175;
WREG(17) = 155;
pauseCtx->unk_204 = -434.0f;
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
//! @bug messed up alignment, should match `ALIGN64`
pauseCtx->iconItemSegment = (void*)(((uintptr_t)play->objectCtx.spaceStart + 0x30) & ~0x3F);
@ -3507,9 +3507,9 @@ void KaleidoScope_Update(PlayState* play) {
gSaveContext.buttonStatus[4] = D_808321A8[4];
interfaceCtx->unk_1FA = interfaceCtx->unk_1FC = 0;
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("i=%d LAST_TIME_TYPE=%d\n", i, gSaveContext.unk_13EE);
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(gSaveContext.unk_13EE);
osSyncPrintf("i=%d LAST_TIME_TYPE=%d\n", i, gSaveContext.prevHudVisibilityMode);
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(gSaveContext.prevHudVisibilityMode);
player->targetActor = NULL;
Player_SetEquipmentData(play, player);
osSyncPrintf(VT_RST);