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Document Hud Mode (#1323)
* begin interface alpha docs * more progress/docs * First draft of docs done * cleanup * Consistency * Display -> Mode * Remaining display -> mode * Better docs * Small touchups * Small Update * Apply discord discussion * small fix * More discussions * PR Suggestions * Roman PR Suggestions * better comments * PR Suggestions * another suggestion * discord discussions * cleanup comments * more discord/pr suggestions
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28 changed files with 387 additions and 324 deletions
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@ -70,7 +70,8 @@ void GameOver_Update(PlayState* play) {
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gSaveContext.eventInf[3] = 0;
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gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
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gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
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gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
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gSaveContext.forceRisingButtonAlphas = gSaveContext.nextHudVisibilityMode = gSaveContext.hudVisibilityMode =
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gSaveContext.hudVisibilityModeTimer = 0; // false, HUD_VISIBILITY_NO_CHANGE
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Environment_InitGameOverLights(play);
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gGameOverTimer = 20;
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