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Document Hud Mode (#1323)
* begin interface alpha docs * more progress/docs * First draft of docs done * cleanup * Consistency * Display -> Mode * Remaining display -> mode * Better docs * Small touchups * Small Update * Apply discord discussion * small fix * More discussions * PR Suggestions * Roman PR Suggestions * better comments * PR Suggestions * another suggestion * discord discussions * cleanup comments * more discord/pr suggestions
This commit is contained in:
parent
9bdf6ded2f
commit
9c35716fe2
28 changed files with 387 additions and 324 deletions
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@ -164,15 +164,20 @@ static Gfx sSetupDL_80125A60[] = {
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};
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// original name: "alpha_change"
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void Interface_ChangeAlpha(u16 alphaType) {
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if (alphaType != gSaveContext.unk_13EA) {
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osSyncPrintf("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", alphaType, gSaveContext.unk_13EE);
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gSaveContext.unk_13EA = gSaveContext.unk_13E8 = alphaType;
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gSaveContext.unk_13EC = 1;
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void Interface_ChangeHudVisibilityMode(u16 hudVisibilityMode) {
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if (hudVisibilityMode != gSaveContext.hudVisibilityMode) {
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osSyncPrintf("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", hudVisibilityMode,
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gSaveContext.prevHudVisibilityMode);
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gSaveContext.hudVisibilityMode = gSaveContext.nextHudVisibilityMode = hudVisibilityMode;
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gSaveContext.hudVisibilityModeTimer = 1;
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}
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}
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void func_80082644(PlayState* play, s16 alpha) {
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/**
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* Raise button alphas on the HUD to the requested value
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* Apply a set value of 70 to disabled buttons
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*/
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void Interface_RaiseButtonAlphas(PlayState* play, s16 risingAlpha) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
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@ -181,7 +186,7 @@ void func_80082644(PlayState* play, s16 alpha) {
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}
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} else {
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if (interfaceCtx->bAlpha != 255) {
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interfaceCtx->bAlpha = alpha;
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interfaceCtx->bAlpha = risingAlpha;
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}
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}
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@ -191,7 +196,7 @@ void func_80082644(PlayState* play, s16 alpha) {
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}
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} else {
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if (interfaceCtx->cLeftAlpha != 255) {
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interfaceCtx->cLeftAlpha = alpha;
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interfaceCtx->cLeftAlpha = risingAlpha;
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}
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}
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@ -201,7 +206,7 @@ void func_80082644(PlayState* play, s16 alpha) {
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}
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} else {
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if (interfaceCtx->cDownAlpha != 255) {
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interfaceCtx->cDownAlpha = alpha;
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interfaceCtx->cDownAlpha = risingAlpha;
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}
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}
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@ -211,7 +216,7 @@ void func_80082644(PlayState* play, s16 alpha) {
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}
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} else {
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if (interfaceCtx->cRightAlpha != 255) {
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interfaceCtx->cRightAlpha = alpha;
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interfaceCtx->cRightAlpha = risingAlpha;
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}
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}
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@ -221,182 +226,194 @@ void func_80082644(PlayState* play, s16 alpha) {
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}
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} else {
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if (interfaceCtx->aAlpha != 255) {
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interfaceCtx->aAlpha = alpha;
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interfaceCtx->aAlpha = risingAlpha;
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}
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}
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}
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void func_8008277C(PlayState* play, s16 maxAlpha, s16 alpha) {
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/**
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* Lower button alphas on the HUD to the requested value
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* if forceRisingButtonAlphas is set, then instead raise button alphas
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*/
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void Interface_DimButtonAlphas(PlayState* play, s16 dimmingAlpha, s16 risingAlpha) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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if (gSaveContext.unk_13E7 != 0) {
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func_80082644(play, alpha);
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if (gSaveContext.forceRisingButtonAlphas) {
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Interface_RaiseButtonAlphas(play, risingAlpha);
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return;
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}
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if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
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interfaceCtx->bAlpha = maxAlpha;
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if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
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interfaceCtx->bAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
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interfaceCtx->aAlpha = maxAlpha;
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if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
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interfaceCtx->aAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
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interfaceCtx->cLeftAlpha = maxAlpha;
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if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
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interfaceCtx->cLeftAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
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interfaceCtx->cDownAlpha = maxAlpha;
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if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
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interfaceCtx->cDownAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
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interfaceCtx->cRightAlpha = maxAlpha;
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if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
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interfaceCtx->cRightAlpha = dimmingAlpha;
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}
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}
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void func_80082850(PlayState* play, s16 maxAlpha) {
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void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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s16 alpha = 255 - maxAlpha;
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s16 risingAlpha = 255 - dimmingAlpha;
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switch (gSaveContext.unk_13E8) {
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case 1:
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case 2:
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case 8:
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switch (gSaveContext.nextHudVisibilityMode) {
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case HUD_VISIBILITY_NOTHING:
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case HUD_VISIBILITY_NOTHING_ALT:
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case HUD_VISIBILITY_B:
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osSyncPrintf("a_alpha=%d, c_alpha=%d → ", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
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if (gSaveContext.unk_13E8 == 8) {
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if (gSaveContext.nextHudVisibilityMode == HUD_VISIBILITY_B) {
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if (interfaceCtx->bAlpha != 255) {
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interfaceCtx->bAlpha = alpha;
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interfaceCtx->bAlpha = risingAlpha;
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}
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} else {
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if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
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interfaceCtx->bAlpha = maxAlpha;
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if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
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interfaceCtx->bAlpha = dimmingAlpha;
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}
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}
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if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
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interfaceCtx->aAlpha = maxAlpha;
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if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
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interfaceCtx->aAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
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interfaceCtx->cLeftAlpha = maxAlpha;
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if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
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interfaceCtx->cLeftAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
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interfaceCtx->cDownAlpha = maxAlpha;
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if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
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interfaceCtx->cDownAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
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interfaceCtx->cRightAlpha = maxAlpha;
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if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
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interfaceCtx->cRightAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
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interfaceCtx->healthAlpha = maxAlpha;
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if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
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interfaceCtx->healthAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
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interfaceCtx->magicAlpha = maxAlpha;
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if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
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interfaceCtx->magicAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
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interfaceCtx->minimapAlpha = maxAlpha;
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if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
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interfaceCtx->minimapAlpha = dimmingAlpha;
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}
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osSyncPrintf("a_alpha=%d, c_alpha=%d\n", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
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break;
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case 3:
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if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
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interfaceCtx->aAlpha = maxAlpha;
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case HUD_VISIBILITY_HEARTS_FORCE:
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// aAlpha is immediately overwritten in Interface_DimButtonAlphas
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if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
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interfaceCtx->aAlpha = dimmingAlpha;
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}
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func_8008277C(play, maxAlpha, alpha);
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Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
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if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
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interfaceCtx->magicAlpha = maxAlpha;
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if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
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interfaceCtx->magicAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
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interfaceCtx->minimapAlpha = maxAlpha;
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if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
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interfaceCtx->minimapAlpha = dimmingAlpha;
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}
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if (interfaceCtx->healthAlpha != 255) {
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interfaceCtx->healthAlpha = alpha;
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interfaceCtx->healthAlpha = risingAlpha;
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}
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break;
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case 4:
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if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
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interfaceCtx->bAlpha = maxAlpha;
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case HUD_VISIBILITY_A:
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if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
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interfaceCtx->bAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
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interfaceCtx->aAlpha = maxAlpha;
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// aAlpha is immediately overwritten below
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if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
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interfaceCtx->aAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
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interfaceCtx->cLeftAlpha = maxAlpha;
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if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
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interfaceCtx->cLeftAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
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interfaceCtx->cDownAlpha = maxAlpha;
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if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
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interfaceCtx->cDownAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
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interfaceCtx->cRightAlpha = maxAlpha;
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if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
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interfaceCtx->cRightAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
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interfaceCtx->healthAlpha = maxAlpha;
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if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
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interfaceCtx->healthAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
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interfaceCtx->magicAlpha = maxAlpha;
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if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
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interfaceCtx->magicAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
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interfaceCtx->minimapAlpha = maxAlpha;
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if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
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interfaceCtx->minimapAlpha = dimmingAlpha;
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}
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if (interfaceCtx->aAlpha != 255) {
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interfaceCtx->aAlpha = alpha;
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interfaceCtx->aAlpha = risingAlpha;
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}
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break;
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case 5:
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func_8008277C(play, maxAlpha, alpha);
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if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
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interfaceCtx->minimapAlpha = maxAlpha;
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case HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE:
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Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
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if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
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interfaceCtx->minimapAlpha = dimmingAlpha;
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}
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// aAlpha overwrites the value set in Interface_DimButtonAlphas
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if (interfaceCtx->aAlpha != 255) {
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interfaceCtx->aAlpha = alpha;
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interfaceCtx->aAlpha = risingAlpha;
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}
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if (interfaceCtx->healthAlpha != 255) {
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interfaceCtx->healthAlpha = alpha;
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interfaceCtx->healthAlpha = risingAlpha;
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}
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if (interfaceCtx->magicAlpha != 255) {
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interfaceCtx->magicAlpha = alpha;
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interfaceCtx->magicAlpha = risingAlpha;
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}
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break;
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case 6:
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func_8008277C(play, maxAlpha, alpha);
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case HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE:
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Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
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// aAlpha overwrites the value set in Interface_DimButtonAlphas
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if (interfaceCtx->aAlpha != 255) {
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interfaceCtx->aAlpha = alpha;
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interfaceCtx->aAlpha = risingAlpha;
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}
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if (interfaceCtx->healthAlpha != 255) {
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interfaceCtx->healthAlpha = alpha;
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interfaceCtx->healthAlpha = risingAlpha;
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}
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if (interfaceCtx->magicAlpha != 255) {
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interfaceCtx->magicAlpha = alpha;
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interfaceCtx->magicAlpha = risingAlpha;
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}
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switch (play->sceneId) {
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@ -421,187 +438,195 @@ void func_80082850(PlayState* play, s16 maxAlpha) {
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case SCENE_SPOT20:
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case SCENE_GANON_TOU:
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if (interfaceCtx->minimapAlpha < 170) {
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interfaceCtx->minimapAlpha = alpha;
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interfaceCtx->minimapAlpha = risingAlpha;
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} else {
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interfaceCtx->minimapAlpha = 170;
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}
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break;
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default:
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if (interfaceCtx->minimapAlpha != 255) {
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interfaceCtx->minimapAlpha = alpha;
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interfaceCtx->minimapAlpha = risingAlpha;
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}
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break;
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}
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break;
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case 7:
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if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
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interfaceCtx->minimapAlpha = maxAlpha;
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case HUD_VISIBILITY_ALL_NO_MINIMAP_BY_BTN_STATUS:
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if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
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interfaceCtx->minimapAlpha = dimmingAlpha;
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}
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func_80082644(play, alpha);
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Interface_RaiseButtonAlphas(play, risingAlpha);
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if (interfaceCtx->healthAlpha != 255) {
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interfaceCtx->healthAlpha = alpha;
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interfaceCtx->healthAlpha = risingAlpha;
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}
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if (interfaceCtx->magicAlpha != 255) {
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interfaceCtx->magicAlpha = alpha;
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interfaceCtx->magicAlpha = risingAlpha;
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}
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break;
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case 9:
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if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
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interfaceCtx->bAlpha = maxAlpha;
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case HUD_VISIBILITY_HEARTS_MAGIC:
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if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
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interfaceCtx->bAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
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interfaceCtx->aAlpha = maxAlpha;
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if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
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interfaceCtx->aAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
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interfaceCtx->cLeftAlpha = maxAlpha;
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if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
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interfaceCtx->cLeftAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
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interfaceCtx->cDownAlpha = maxAlpha;
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if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
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interfaceCtx->cDownAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
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interfaceCtx->cRightAlpha = maxAlpha;
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if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
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interfaceCtx->cRightAlpha = dimmingAlpha;
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}
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if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
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interfaceCtx->minimapAlpha = maxAlpha;
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if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
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interfaceCtx->minimapAlpha = dimmingAlpha;
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}
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if (interfaceCtx->healthAlpha != 255) {
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interfaceCtx->healthAlpha = alpha;
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interfaceCtx->healthAlpha = risingAlpha;
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}
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|
||||
if (interfaceCtx->magicAlpha != 255) {
|
||||
interfaceCtx->magicAlpha = alpha;
|
||||
interfaceCtx->magicAlpha = risingAlpha;
|
||||
}
|
||||
|
||||
break;
|
||||
case 10:
|
||||
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
||||
interfaceCtx->aAlpha = maxAlpha;
|
||||
|
||||
case HUD_VISIBILITY_B_ALT:
|
||||
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->aAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
||||
interfaceCtx->cLeftAlpha = maxAlpha;
|
||||
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
||||
interfaceCtx->cDownAlpha = maxAlpha;
|
||||
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->cDownAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
||||
interfaceCtx->cRightAlpha = maxAlpha;
|
||||
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->cRightAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
|
||||
interfaceCtx->healthAlpha = maxAlpha;
|
||||
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->healthAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
|
||||
interfaceCtx->magicAlpha = maxAlpha;
|
||||
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->magicAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
||||
interfaceCtx->minimapAlpha = maxAlpha;
|
||||
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->minimapAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->bAlpha != 255) {
|
||||
interfaceCtx->bAlpha = alpha;
|
||||
interfaceCtx->bAlpha = risingAlpha;
|
||||
}
|
||||
|
||||
break;
|
||||
case 11:
|
||||
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
|
||||
interfaceCtx->bAlpha = maxAlpha;
|
||||
|
||||
case HUD_VISIBILITY_HEARTS:
|
||||
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->bAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
||||
interfaceCtx->aAlpha = maxAlpha;
|
||||
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->aAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
||||
interfaceCtx->cLeftAlpha = maxAlpha;
|
||||
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
||||
interfaceCtx->cDownAlpha = maxAlpha;
|
||||
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->cDownAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
||||
interfaceCtx->cRightAlpha = maxAlpha;
|
||||
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->cRightAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
||||
interfaceCtx->minimapAlpha = maxAlpha;
|
||||
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->minimapAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
|
||||
interfaceCtx->magicAlpha = maxAlpha;
|
||||
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->magicAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->healthAlpha != 255) {
|
||||
interfaceCtx->healthAlpha = alpha;
|
||||
interfaceCtx->healthAlpha = risingAlpha;
|
||||
}
|
||||
|
||||
break;
|
||||
case 12:
|
||||
|
||||
case HUD_VISIBILITY_A_B_MINIMAP:
|
||||
if (interfaceCtx->aAlpha != 255) {
|
||||
interfaceCtx->aAlpha = alpha;
|
||||
interfaceCtx->aAlpha = risingAlpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->bAlpha != 255) {
|
||||
interfaceCtx->bAlpha = alpha;
|
||||
interfaceCtx->bAlpha = risingAlpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->minimapAlpha != 255) {
|
||||
interfaceCtx->minimapAlpha = alpha;
|
||||
interfaceCtx->minimapAlpha = risingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
||||
interfaceCtx->cLeftAlpha = maxAlpha;
|
||||
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->cLeftAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
||||
interfaceCtx->cDownAlpha = maxAlpha;
|
||||
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->cDownAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
||||
interfaceCtx->cRightAlpha = maxAlpha;
|
||||
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->cRightAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
|
||||
interfaceCtx->magicAlpha = maxAlpha;
|
||||
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->magicAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
|
||||
interfaceCtx->healthAlpha = maxAlpha;
|
||||
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->healthAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
break;
|
||||
case 13:
|
||||
func_8008277C(play, maxAlpha, alpha);
|
||||
|
||||
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
||||
interfaceCtx->minimapAlpha = maxAlpha;
|
||||
case HUD_VISIBILITY_HEARTS_MAGIC_FORCE:
|
||||
Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
|
||||
|
||||
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->minimapAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
||||
interfaceCtx->aAlpha = maxAlpha;
|
||||
// aAlpha overwrites the value set in Interface_DimButtonAlphas
|
||||
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
|
||||
interfaceCtx->aAlpha = dimmingAlpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->healthAlpha != 255) {
|
||||
interfaceCtx->healthAlpha = alpha;
|
||||
interfaceCtx->healthAlpha = risingAlpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->magicAlpha != 255) {
|
||||
interfaceCtx->magicAlpha = alpha;
|
||||
interfaceCtx->magicAlpha = risingAlpha;
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -621,12 +646,12 @@ void func_80083108(PlayState* play) {
|
|||
|
||||
if ((gSaveContext.cutsceneIndex < 0xFFF0) ||
|
||||
((play->sceneId == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF0))) {
|
||||
gSaveContext.unk_13E7 = 0;
|
||||
gSaveContext.forceRisingButtonAlphas = false;
|
||||
|
||||
if ((player->stateFlags1 & PLAYER_STATE1_23) || (play->shootingGalleryStatus > 1) ||
|
||||
((play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38))) {
|
||||
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
||||
gSaveContext.unk_13E7 = 1;
|
||||
gSaveContext.forceRisingButtonAlphas = true;
|
||||
|
||||
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
|
@ -661,44 +686,45 @@ void func_80083108(PlayState* play) {
|
|||
|
||||
gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] =
|
||||
BTN_DISABLED;
|
||||
Interface_ChangeAlpha(6);
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE);
|
||||
}
|
||||
|
||||
if (play->transitionMode != TRANS_MODE_OFF) {
|
||||
Interface_ChangeAlpha(1);
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
|
||||
} else if (gSaveContext.minigameState == 1) {
|
||||
Interface_ChangeAlpha(8);
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B);
|
||||
} else if (play->shootingGalleryStatus > 1) {
|
||||
Interface_ChangeAlpha(8);
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B);
|
||||
} else if ((play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38)) {
|
||||
Interface_ChangeAlpha(8);
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B);
|
||||
} else if (player->stateFlags1 & PLAYER_STATE1_23) {
|
||||
Interface_ChangeAlpha(12);
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP);
|
||||
}
|
||||
} else {
|
||||
if (player->stateFlags1 & PLAYER_STATE1_23) {
|
||||
Interface_ChangeAlpha(12);
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP);
|
||||
}
|
||||
}
|
||||
} else if (play->sceneId == SCENE_KENJYANOMA) {
|
||||
Interface_ChangeAlpha(1);
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
|
||||
} else if (play->sceneId == SCENE_TURIBORI) {
|
||||
gSaveContext.unk_13E7 = 2;
|
||||
// should likely be set to true
|
||||
gSaveContext.forceRisingButtonAlphas = 2;
|
||||
if (play->interfaceCtx.unk_260 != 0) {
|
||||
if (gSaveContext.equips.buttonItems[0] != ITEM_FISHING_POLE) {
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE;
|
||||
gSaveContext.unk_13EA = 0;
|
||||
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
|
||||
Interface_LoadItemIcon1(play, 0);
|
||||
Interface_ChangeAlpha(12);
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP);
|
||||
}
|
||||
|
||||
if (gSaveContext.unk_13EA != 12) {
|
||||
Interface_ChangeAlpha(12);
|
||||
if (gSaveContext.hudVisibilityMode != HUD_VISIBILITY_A_B_MINIMAP) {
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP);
|
||||
}
|
||||
} else if (gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE) {
|
||||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||||
gSaveContext.unk_13EA = 0;
|
||||
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
|
||||
|
||||
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
||||
Interface_LoadItemIcon1(play, 0);
|
||||
|
@ -706,15 +732,15 @@ void func_80083108(PlayState* play) {
|
|||
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
||||
Interface_ChangeAlpha(50);
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
|
||||
} else {
|
||||
if (gSaveContext.buttonStatus[0] == BTN_ENABLED) {
|
||||
gSaveContext.unk_13EA = 0;
|
||||
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
||||
Interface_ChangeAlpha(50);
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
|
||||
}
|
||||
} else if (msgCtx->msgMode == MSGMODE_NONE) {
|
||||
if ((Player_GetEnvironmentalHazard(play) >= PLAYER_ENV_HAZARD_UNDERWATER_FLOOR) &&
|
||||
|
@ -751,18 +777,18 @@ void func_80083108(PlayState* play) {
|
|||
}
|
||||
|
||||
if (sp28) {
|
||||
gSaveContext.unk_13EA = 0;
|
||||
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
|
||||
}
|
||||
|
||||
Interface_ChangeAlpha(50);
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
|
||||
} else if ((player->stateFlags1 & PLAYER_STATE1_21) || (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) {
|
||||
if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
|
||||
gSaveContext.buttonStatus[0] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[1] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[2] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
||||
gSaveContext.unk_13EA = 0;
|
||||
Interface_ChangeAlpha(50);
|
||||
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
|
||||
}
|
||||
} else if (GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_1) {
|
||||
if (player->stateFlags1 & PLAYER_STATE1_23) {
|
||||
|
@ -814,10 +840,10 @@ void func_80083108(PlayState* play) {
|
|||
}
|
||||
|
||||
if (sp28) {
|
||||
gSaveContext.unk_13EA = 0;
|
||||
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
|
||||
}
|
||||
|
||||
Interface_ChangeAlpha(50);
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
|
||||
} else {
|
||||
if (interfaceCtx->restrictions.bButton == 0) {
|
||||
if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
|
||||
|
@ -1059,9 +1085,9 @@ void func_80083108(PlayState* play) {
|
|||
}
|
||||
|
||||
if (sp28) {
|
||||
gSaveContext.unk_13EA = 0;
|
||||
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
|
||||
if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
|
||||
Interface_ChangeAlpha(50);
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
|
||||
osSyncPrintf("???????? alpha_change( 50 ); ?????\n");
|
||||
} else {
|
||||
osSyncPrintf("game_play->fade_direction || game_play->fbdemo_wipe_modem");
|
||||
|
@ -1312,7 +1338,7 @@ void func_80084BF4(PlayState* play, u16 flag) {
|
|||
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
||||
Interface_ChangeAlpha(7);
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL_NO_MINIMAP_BY_BTN_STATUS);
|
||||
} else {
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
||||
|
@ -2806,7 +2832,9 @@ void Interface_DrawItemButtons(PlayState* play) {
|
|||
// C-Up Button Texture, Color & Label (Navi Text)
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
|
||||
if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) {
|
||||
if ((gSaveContext.hudVisibilityMode == HUD_VISIBILITY_NOTHING) ||
|
||||
(gSaveContext.hudVisibilityMode == HUD_VISIBILITY_NOTHING_ALT) ||
|
||||
(gSaveContext.hudVisibilityMode == HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE)) {
|
||||
temp = 0;
|
||||
} else if ((player->stateFlags1 & PLAYER_STATE1_21) ||
|
||||
(Player_GetEnvironmentalHazard(play) == PLAYER_ENV_HAZARD_UNDERWATER_FREE) ||
|
||||
|
@ -3915,8 +3943,8 @@ void Interface_Update(PlayState* play) {
|
|||
MessageContext* msgCtx = &play->msgCtx;
|
||||
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
||||
Player* player = GET_PLAYER(play);
|
||||
s16 alpha;
|
||||
s16 alpha1;
|
||||
s16 dimmingAlpha;
|
||||
s16 risingAlpha;
|
||||
u16 action;
|
||||
Input* debugInput = &play->state.input[2];
|
||||
|
||||
|
@ -3943,52 +3971,55 @@ void Interface_Update(PlayState* play) {
|
|||
}
|
||||
}
|
||||
|
||||
switch (gSaveContext.unk_13E8) {
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 8:
|
||||
case 9:
|
||||
case 10:
|
||||
case 11:
|
||||
case 12:
|
||||
case 13:
|
||||
alpha = 255 - (gSaveContext.unk_13EC << 5);
|
||||
if (alpha < 0) {
|
||||
alpha = 0;
|
||||
// Update hud visibility mode
|
||||
switch (gSaveContext.nextHudVisibilityMode) {
|
||||
case HUD_VISIBILITY_NOTHING:
|
||||
case HUD_VISIBILITY_NOTHING_ALT:
|
||||
case HUD_VISIBILITY_HEARTS_FORCE:
|
||||
case HUD_VISIBILITY_A:
|
||||
case HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE:
|
||||
case HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE:
|
||||
case HUD_VISIBILITY_ALL_NO_MINIMAP_BY_BTN_STATUS:
|
||||
case HUD_VISIBILITY_B:
|
||||
case HUD_VISIBILITY_HEARTS_MAGIC:
|
||||
case HUD_VISIBILITY_B_ALT:
|
||||
case HUD_VISIBILITY_HEARTS:
|
||||
case HUD_VISIBILITY_A_B_MINIMAP:
|
||||
case HUD_VISIBILITY_HEARTS_MAGIC_FORCE:
|
||||
dimmingAlpha = 255 - (32 * gSaveContext.hudVisibilityModeTimer);
|
||||
if (dimmingAlpha < 0) {
|
||||
dimmingAlpha = 0;
|
||||
}
|
||||
|
||||
func_80082850(play, alpha);
|
||||
gSaveContext.unk_13EC++;
|
||||
Interface_UpdateHudAlphas(play, dimmingAlpha);
|
||||
gSaveContext.hudVisibilityModeTimer++;
|
||||
|
||||
if (alpha == 0) {
|
||||
gSaveContext.unk_13E8 = 0;
|
||||
if (dimmingAlpha == 0) {
|
||||
gSaveContext.nextHudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
|
||||
}
|
||||
break;
|
||||
case 50:
|
||||
alpha = 255 - (gSaveContext.unk_13EC << 5);
|
||||
if (alpha < 0) {
|
||||
alpha = 0;
|
||||
|
||||
case HUD_VISIBILITY_ALL:
|
||||
dimmingAlpha = 255 - (32 * gSaveContext.hudVisibilityModeTimer);
|
||||
if (dimmingAlpha < 0) {
|
||||
dimmingAlpha = 0;
|
||||
}
|
||||
|
||||
alpha1 = 255 - alpha;
|
||||
if (alpha1 >= 255) {
|
||||
alpha1 = 255;
|
||||
risingAlpha = 255 - dimmingAlpha;
|
||||
if (risingAlpha >= 255) {
|
||||
risingAlpha = 255;
|
||||
}
|
||||
|
||||
osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", alpha, alpha1);
|
||||
func_80082644(play, alpha1);
|
||||
osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", dimmingAlpha, risingAlpha);
|
||||
|
||||
Interface_RaiseButtonAlphas(play, risingAlpha);
|
||||
|
||||
if (interfaceCtx->healthAlpha != 255) {
|
||||
interfaceCtx->healthAlpha = alpha1;
|
||||
interfaceCtx->healthAlpha = risingAlpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->magicAlpha != 255) {
|
||||
interfaceCtx->magicAlpha = alpha1;
|
||||
interfaceCtx->magicAlpha = risingAlpha;
|
||||
}
|
||||
|
||||
switch (play->sceneId) {
|
||||
|
@ -4013,28 +4044,32 @@ void Interface_Update(PlayState* play) {
|
|||
case SCENE_SPOT20:
|
||||
case SCENE_GANON_TOU:
|
||||
if (interfaceCtx->minimapAlpha < 170) {
|
||||
interfaceCtx->minimapAlpha = alpha1;
|
||||
interfaceCtx->minimapAlpha = risingAlpha;
|
||||
} else {
|
||||
interfaceCtx->minimapAlpha = 170;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
if (interfaceCtx->minimapAlpha != 255) {
|
||||
interfaceCtx->minimapAlpha = alpha1;
|
||||
interfaceCtx->minimapAlpha = risingAlpha;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
gSaveContext.unk_13EC++;
|
||||
if (alpha1 == 255) {
|
||||
gSaveContext.unk_13E8 = 0;
|
||||
gSaveContext.hudVisibilityModeTimer++;
|
||||
if (risingAlpha == 255) {
|
||||
gSaveContext.nextHudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
|
||||
}
|
||||
|
||||
break;
|
||||
case 52:
|
||||
gSaveContext.unk_13E8 = 1;
|
||||
func_80082850(play, 0);
|
||||
gSaveContext.unk_13E8 = 0;
|
||||
|
||||
case HUD_VISIBILITY_NOTHING_INSTANT:
|
||||
// Hide the HUD immediately
|
||||
gSaveContext.nextHudVisibilityMode = HUD_VISIBILITY_NOTHING;
|
||||
Interface_UpdateHudAlphas(play, 0);
|
||||
gSaveContext.nextHudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
|
||||
FALLTHROUGH;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue