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Document Hud Mode (#1323)

* begin interface alpha docs

* more progress/docs

* First draft of docs done

* cleanup

* Consistency

* Display -> Mode

* Remaining display -> mode

* Better docs

* Small touchups

* Small Update

* Apply discord discussion

* small fix

* More discussions

* PR Suggestions

* Roman PR Suggestions

* better comments

* PR Suggestions

* another suggestion

* discord discussions

* cleanup comments

* more discord/pr suggestions
This commit is contained in:
engineer124 2022-11-21 22:01:44 -05:00 committed by GitHub
parent 9bdf6ded2f
commit 9c35716fe2
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GPG key ID: 4AEE18F83AFDEB23
28 changed files with 387 additions and 324 deletions

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@ -164,15 +164,20 @@ static Gfx sSetupDL_80125A60[] = {
};
// original name: "alpha_change"
void Interface_ChangeAlpha(u16 alphaType) {
if (alphaType != gSaveContext.unk_13EA) {
osSyncPrintf("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", alphaType, gSaveContext.unk_13EE);
gSaveContext.unk_13EA = gSaveContext.unk_13E8 = alphaType;
gSaveContext.unk_13EC = 1;
void Interface_ChangeHudVisibilityMode(u16 hudVisibilityMode) {
if (hudVisibilityMode != gSaveContext.hudVisibilityMode) {
osSyncPrintf("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", hudVisibilityMode,
gSaveContext.prevHudVisibilityMode);
gSaveContext.hudVisibilityMode = gSaveContext.nextHudVisibilityMode = hudVisibilityMode;
gSaveContext.hudVisibilityModeTimer = 1;
}
}
void func_80082644(PlayState* play, s16 alpha) {
/**
* Raise button alphas on the HUD to the requested value
* Apply a set value of 70 to disabled buttons
*/
void Interface_RaiseButtonAlphas(PlayState* play, s16 risingAlpha) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
@ -181,7 +186,7 @@ void func_80082644(PlayState* play, s16 alpha) {
}
} else {
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
interfaceCtx->bAlpha = risingAlpha;
}
}
@ -191,7 +196,7 @@ void func_80082644(PlayState* play, s16 alpha) {
}
} else {
if (interfaceCtx->cLeftAlpha != 255) {
interfaceCtx->cLeftAlpha = alpha;
interfaceCtx->cLeftAlpha = risingAlpha;
}
}
@ -201,7 +206,7 @@ void func_80082644(PlayState* play, s16 alpha) {
}
} else {
if (interfaceCtx->cDownAlpha != 255) {
interfaceCtx->cDownAlpha = alpha;
interfaceCtx->cDownAlpha = risingAlpha;
}
}
@ -211,7 +216,7 @@ void func_80082644(PlayState* play, s16 alpha) {
}
} else {
if (interfaceCtx->cRightAlpha != 255) {
interfaceCtx->cRightAlpha = alpha;
interfaceCtx->cRightAlpha = risingAlpha;
}
}
@ -221,182 +226,194 @@ void func_80082644(PlayState* play, s16 alpha) {
}
} else {
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
interfaceCtx->aAlpha = risingAlpha;
}
}
}
void func_8008277C(PlayState* play, s16 maxAlpha, s16 alpha) {
/**
* Lower button alphas on the HUD to the requested value
* if forceRisingButtonAlphas is set, then instead raise button alphas
*/
void Interface_DimButtonAlphas(PlayState* play, s16 dimmingAlpha, s16 risingAlpha) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
if (gSaveContext.unk_13E7 != 0) {
func_80082644(play, alpha);
if (gSaveContext.forceRisingButtonAlphas) {
Interface_RaiseButtonAlphas(play, risingAlpha);
return;
}
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
}
void func_80082850(PlayState* play, s16 maxAlpha) {
void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 alpha = 255 - maxAlpha;
s16 risingAlpha = 255 - dimmingAlpha;
switch (gSaveContext.unk_13E8) {
case 1:
case 2:
case 8:
switch (gSaveContext.nextHudVisibilityMode) {
case HUD_VISIBILITY_NOTHING:
case HUD_VISIBILITY_NOTHING_ALT:
case HUD_VISIBILITY_B:
osSyncPrintf("a_alpha=%d, c_alpha=%d → ", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
if (gSaveContext.unk_13E8 == 8) {
if (gSaveContext.nextHudVisibilityMode == HUD_VISIBILITY_B) {
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
interfaceCtx->bAlpha = risingAlpha;
}
} else {
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
osSyncPrintf("a_alpha=%d, c_alpha=%d\n", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
break;
case 3:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
case HUD_VISIBILITY_HEARTS_FORCE:
// aAlpha is immediately overwritten in Interface_DimButtonAlphas
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
func_8008277C(play, maxAlpha, alpha);
Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case 4:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
case HUD_VISIBILITY_A:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
// aAlpha is immediately overwritten below
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
interfaceCtx->aAlpha = risingAlpha;
}
break;
case 5:
func_8008277C(play, maxAlpha, alpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
case HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE:
Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
// aAlpha overwrites the value set in Interface_DimButtonAlphas
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
interfaceCtx->magicAlpha = risingAlpha;
}
break;
case 6:
func_8008277C(play, maxAlpha, alpha);
case HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE:
Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
// aAlpha overwrites the value set in Interface_DimButtonAlphas
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
interfaceCtx->magicAlpha = risingAlpha;
}
switch (play->sceneId) {
@ -421,187 +438,195 @@ void func_80082850(PlayState* play, s16 maxAlpha) {
case SCENE_SPOT20:
case SCENE_GANON_TOU:
if (interfaceCtx->minimapAlpha < 170) {
interfaceCtx->minimapAlpha = alpha;
interfaceCtx->minimapAlpha = risingAlpha;
} else {
interfaceCtx->minimapAlpha = 170;
}
break;
default:
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = alpha;
interfaceCtx->minimapAlpha = risingAlpha;
}
break;
}
break;
case 7:
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
case HUD_VISIBILITY_ALL_NO_MINIMAP_BY_BTN_STATUS:
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
func_80082644(play, alpha);
Interface_RaiseButtonAlphas(play, risingAlpha);
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
interfaceCtx->magicAlpha = risingAlpha;
}
break;
case 9:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
case HUD_VISIBILITY_HEARTS_MAGIC:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
interfaceCtx->magicAlpha = risingAlpha;
}
break;
case 10:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
case HUD_VISIBILITY_B_ALT:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
interfaceCtx->bAlpha = risingAlpha;
}
break;
case 11:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
case HUD_VISIBILITY_HEARTS:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > dimmingAlpha)) {
interfaceCtx->bAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
interfaceCtx->healthAlpha = risingAlpha;
}
break;
case 12:
case HUD_VISIBILITY_A_B_MINIMAP:
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
interfaceCtx->aAlpha = risingAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
interfaceCtx->bAlpha = risingAlpha;
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = alpha;
interfaceCtx->minimapAlpha = risingAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > dimmingAlpha)) {
interfaceCtx->cLeftAlpha = dimmingAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > dimmingAlpha)) {
interfaceCtx->cDownAlpha = dimmingAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > dimmingAlpha)) {
interfaceCtx->cRightAlpha = dimmingAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > dimmingAlpha)) {
interfaceCtx->magicAlpha = dimmingAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > dimmingAlpha)) {
interfaceCtx->healthAlpha = dimmingAlpha;
}
break;
case 13:
func_8008277C(play, maxAlpha, alpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
case HUD_VISIBILITY_HEARTS_MAGIC_FORCE:
Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
interfaceCtx->minimapAlpha = dimmingAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
// aAlpha overwrites the value set in Interface_DimButtonAlphas
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
interfaceCtx->magicAlpha = risingAlpha;
}
break;
@ -621,12 +646,12 @@ void func_80083108(PlayState* play) {
if ((gSaveContext.cutsceneIndex < 0xFFF0) ||
((play->sceneId == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF0))) {
gSaveContext.unk_13E7 = 0;
gSaveContext.forceRisingButtonAlphas = false;
if ((player->stateFlags1 & PLAYER_STATE1_23) || (play->shootingGalleryStatus > 1) ||
((play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38))) {
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
gSaveContext.unk_13E7 = 1;
gSaveContext.forceRisingButtonAlphas = true;
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
@ -661,44 +686,45 @@ void func_80083108(PlayState* play) {
gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] =
BTN_DISABLED;
Interface_ChangeAlpha(6);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE);
}
if (play->transitionMode != TRANS_MODE_OFF) {
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
} else if (gSaveContext.minigameState == 1) {
Interface_ChangeAlpha(8);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B);
} else if (play->shootingGalleryStatus > 1) {
Interface_ChangeAlpha(8);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B);
} else if ((play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38)) {
Interface_ChangeAlpha(8);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B);
} else if (player->stateFlags1 & PLAYER_STATE1_23) {
Interface_ChangeAlpha(12);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP);
}
} else {
if (player->stateFlags1 & PLAYER_STATE1_23) {
Interface_ChangeAlpha(12);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP);
}
}
} else if (play->sceneId == SCENE_KENJYANOMA) {
Interface_ChangeAlpha(1);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
} else if (play->sceneId == SCENE_TURIBORI) {
gSaveContext.unk_13E7 = 2;
// should likely be set to true
gSaveContext.forceRisingButtonAlphas = 2;
if (play->interfaceCtx.unk_260 != 0) {
if (gSaveContext.equips.buttonItems[0] != ITEM_FISHING_POLE) {
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE;
gSaveContext.unk_13EA = 0;
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_LoadItemIcon1(play, 0);
Interface_ChangeAlpha(12);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP);
}
if (gSaveContext.unk_13EA != 12) {
Interface_ChangeAlpha(12);
if (gSaveContext.hudVisibilityMode != HUD_VISIBILITY_A_B_MINIMAP) {
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP);
}
} else if (gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
gSaveContext.unk_13EA = 0;
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
Interface_LoadItemIcon1(play, 0);
@ -706,15 +732,15 @@ void func_80083108(PlayState* play) {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_DISABLED;
Interface_ChangeAlpha(50);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
} else {
if (gSaveContext.buttonStatus[0] == BTN_ENABLED) {
gSaveContext.unk_13EA = 0;
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
}
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_DISABLED;
Interface_ChangeAlpha(50);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
}
} else if (msgCtx->msgMode == MSGMODE_NONE) {
if ((Player_GetEnvironmentalHazard(play) >= PLAYER_ENV_HAZARD_UNDERWATER_FLOOR) &&
@ -751,18 +777,18 @@ void func_80083108(PlayState* play) {
}
if (sp28) {
gSaveContext.unk_13EA = 0;
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
}
Interface_ChangeAlpha(50);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
} else if ((player->stateFlags1 & PLAYER_STATE1_21) || (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) {
if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
gSaveContext.buttonStatus[0] = BTN_DISABLED;
gSaveContext.buttonStatus[1] = BTN_DISABLED;
gSaveContext.buttonStatus[2] = BTN_DISABLED;
gSaveContext.buttonStatus[3] = BTN_DISABLED;
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(50);
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
}
} else if (GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_1) {
if (player->stateFlags1 & PLAYER_STATE1_23) {
@ -814,10 +840,10 @@ void func_80083108(PlayState* play) {
}
if (sp28) {
gSaveContext.unk_13EA = 0;
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
}
Interface_ChangeAlpha(50);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
} else {
if (interfaceCtx->restrictions.bButton == 0) {
if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
@ -1059,9 +1085,9 @@ void func_80083108(PlayState* play) {
}
if (sp28) {
gSaveContext.unk_13EA = 0;
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
Interface_ChangeAlpha(50);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
osSyncPrintf("???????? alpha_change( 50 ); ?????\n");
} else {
osSyncPrintf("game_play->fade_direction || game_play->fbdemo_wipe_modem");
@ -1312,7 +1338,7 @@ void func_80084BF4(PlayState* play, u16 flag) {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_ENABLED;
Interface_ChangeAlpha(7);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL_NO_MINIMAP_BY_BTN_STATUS);
} else {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_ENABLED;
@ -2806,7 +2832,9 @@ void Interface_DrawItemButtons(PlayState* play) {
// C-Up Button Texture, Color & Label (Navi Text)
gDPPipeSync(OVERLAY_DISP++);
if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) {
if ((gSaveContext.hudVisibilityMode == HUD_VISIBILITY_NOTHING) ||
(gSaveContext.hudVisibilityMode == HUD_VISIBILITY_NOTHING_ALT) ||
(gSaveContext.hudVisibilityMode == HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE)) {
temp = 0;
} else if ((player->stateFlags1 & PLAYER_STATE1_21) ||
(Player_GetEnvironmentalHazard(play) == PLAYER_ENV_HAZARD_UNDERWATER_FREE) ||
@ -3915,8 +3943,8 @@ void Interface_Update(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
Player* player = GET_PLAYER(play);
s16 alpha;
s16 alpha1;
s16 dimmingAlpha;
s16 risingAlpha;
u16 action;
Input* debugInput = &play->state.input[2];
@ -3943,52 +3971,55 @@ void Interface_Update(PlayState* play) {
}
}
switch (gSaveContext.unk_13E8) {
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
alpha = 255 - (gSaveContext.unk_13EC << 5);
if (alpha < 0) {
alpha = 0;
// Update hud visibility mode
switch (gSaveContext.nextHudVisibilityMode) {
case HUD_VISIBILITY_NOTHING:
case HUD_VISIBILITY_NOTHING_ALT:
case HUD_VISIBILITY_HEARTS_FORCE:
case HUD_VISIBILITY_A:
case HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE:
case HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE:
case HUD_VISIBILITY_ALL_NO_MINIMAP_BY_BTN_STATUS:
case HUD_VISIBILITY_B:
case HUD_VISIBILITY_HEARTS_MAGIC:
case HUD_VISIBILITY_B_ALT:
case HUD_VISIBILITY_HEARTS:
case HUD_VISIBILITY_A_B_MINIMAP:
case HUD_VISIBILITY_HEARTS_MAGIC_FORCE:
dimmingAlpha = 255 - (32 * gSaveContext.hudVisibilityModeTimer);
if (dimmingAlpha < 0) {
dimmingAlpha = 0;
}
func_80082850(play, alpha);
gSaveContext.unk_13EC++;
Interface_UpdateHudAlphas(play, dimmingAlpha);
gSaveContext.hudVisibilityModeTimer++;
if (alpha == 0) {
gSaveContext.unk_13E8 = 0;
if (dimmingAlpha == 0) {
gSaveContext.nextHudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
}
break;
case 50:
alpha = 255 - (gSaveContext.unk_13EC << 5);
if (alpha < 0) {
alpha = 0;
case HUD_VISIBILITY_ALL:
dimmingAlpha = 255 - (32 * gSaveContext.hudVisibilityModeTimer);
if (dimmingAlpha < 0) {
dimmingAlpha = 0;
}
alpha1 = 255 - alpha;
if (alpha1 >= 255) {
alpha1 = 255;
risingAlpha = 255 - dimmingAlpha;
if (risingAlpha >= 255) {
risingAlpha = 255;
}
osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", alpha, alpha1);
func_80082644(play, alpha1);
osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", dimmingAlpha, risingAlpha);
Interface_RaiseButtonAlphas(play, risingAlpha);
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha1;
interfaceCtx->healthAlpha = risingAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha1;
interfaceCtx->magicAlpha = risingAlpha;
}
switch (play->sceneId) {
@ -4013,28 +4044,32 @@ void Interface_Update(PlayState* play) {
case SCENE_SPOT20:
case SCENE_GANON_TOU:
if (interfaceCtx->minimapAlpha < 170) {
interfaceCtx->minimapAlpha = alpha1;
interfaceCtx->minimapAlpha = risingAlpha;
} else {
interfaceCtx->minimapAlpha = 170;
}
break;
default:
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = alpha1;
interfaceCtx->minimapAlpha = risingAlpha;
}
break;
}
gSaveContext.unk_13EC++;
if (alpha1 == 255) {
gSaveContext.unk_13E8 = 0;
gSaveContext.hudVisibilityModeTimer++;
if (risingAlpha == 255) {
gSaveContext.nextHudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
}
break;
case 52:
gSaveContext.unk_13E8 = 1;
func_80082850(play, 0);
gSaveContext.unk_13E8 = 0;
case HUD_VISIBILITY_NOTHING_INSTANT:
// Hide the HUD immediately
gSaveContext.nextHudVisibilityMode = HUD_VISIBILITY_NOTHING;
Interface_UpdateHudAlphas(play, 0);
gSaveContext.nextHudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
FALLTHROUGH;
default:
break;
}