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Document Hud Mode (#1323)

* begin interface alpha docs

* more progress/docs

* First draft of docs done

* cleanup

* Consistency

* Display -> Mode

* Remaining display -> mode

* Better docs

* Small touchups

* Small Update

* Apply discord discussion

* small fix

* More discussions

* PR Suggestions

* Roman PR Suggestions

* better comments

* PR Suggestions

* another suggestion

* discord discussions

* cleanup comments

* more discord/pr suggestions
This commit is contained in:
engineer124 2022-11-21 22:01:44 -05:00 committed by GitHub
parent 9bdf6ded2f
commit 9c35716fe2
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GPG key ID: 4AEE18F83AFDEB23
28 changed files with 387 additions and 324 deletions

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@ -68,7 +68,7 @@ void EnMag_Init(Actor* thisx, PlayState* play) {
this->effectFadeInState = this->effectPrimLodFrac = this->globalState = this->effectAlpha = this->mainAlpha =
this->subAlpha = this->copyrightAlpha = 0.0f;
if (gSaveContext.unk_13E7 != 0) {
if (gSaveContext.forceRisingButtonAlphas) {
this->mainAlpha = 210;
this->subAlpha = 255;
this->copyrightAlpha = 255;
@ -83,7 +83,7 @@ void EnMag_Init(Actor* thisx, PlayState* play) {
this->effectEnvColor[1] = 255.0f;
this->effectEnvColor[2] = 0;
gSaveContext.unk_13E7 = 0;
gSaveContext.forceRisingButtonAlphas = false;
this->globalState = MAG_STATE_DISPLAY;
sDelayTimer = 20;
gSaveContext.transFadeDuration = 1;