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Document Hud Mode (#1323)

* begin interface alpha docs

* more progress/docs

* First draft of docs done

* cleanup

* Consistency

* Display -> Mode

* Remaining display -> mode

* Better docs

* Small touchups

* Small Update

* Apply discord discussion

* small fix

* More discussions

* PR Suggestions

* Roman PR Suggestions

* better comments

* PR Suggestions

* another suggestion

* discord discussions

* cleanup comments

* more discord/pr suggestions
This commit is contained in:
engineer124 2022-11-21 22:01:44 -05:00 committed by GitHub
parent 9bdf6ded2f
commit 9c35716fe2
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GPG key ID: 4AEE18F83AFDEB23
28 changed files with 387 additions and 324 deletions

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@ -181,7 +181,7 @@ void func_80B4B010(EnZl1* this, PlayState* play) {
Play_CameraSetAtEye(play, this->subCamId, &subCamAt, &subCamEye);
Play_CameraSetFov(play, this->subCamId, 30.0f);
Letterbox_SetSizeTarget(32);
Interface_ChangeAlpha(2);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
player->actor.world.pos = playerPos;
player->actor.speedXZ = 0.0f;
this->unk_1E2 = 0;
@ -556,7 +556,7 @@ void func_80B4BF2C(EnZl1* this, PlayState* play) {
case 6:
if (Actor_TextboxIsClosing(&this->actor, play)) {
func_8002DF54(play, &this->actor, 7);
Interface_ChangeAlpha(50);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
this->actor.flags &= ~ACTOR_FLAG_8;
this->unk_1E2 = 4;
}