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Document Hud Mode (#1323)
* begin interface alpha docs * more progress/docs * First draft of docs done * cleanup * Consistency * Display -> Mode * Remaining display -> mode * Better docs * Small touchups * Small Update * Apply discord discussion * small fix * More discussions * PR Suggestions * Roman PR Suggestions * better comments * PR Suggestions * another suggestion * discord discussions * cleanup comments * more discord/pr suggestions
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28 changed files with 387 additions and 324 deletions
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@ -181,7 +181,7 @@ void func_80B4B010(EnZl1* this, PlayState* play) {
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Play_CameraSetAtEye(play, this->subCamId, &subCamAt, &subCamEye);
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Play_CameraSetFov(play, this->subCamId, 30.0f);
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Letterbox_SetSizeTarget(32);
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Interface_ChangeAlpha(2);
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Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
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player->actor.world.pos = playerPos;
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player->actor.speedXZ = 0.0f;
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this->unk_1E2 = 0;
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@ -556,7 +556,7 @@ void func_80B4BF2C(EnZl1* this, PlayState* play) {
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case 6:
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if (Actor_TextboxIsClosing(&this->actor, play)) {
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func_8002DF54(play, &this->actor, 7);
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Interface_ChangeAlpha(50);
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Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
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this->actor.flags &= ~ACTOR_FLAG_8;
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this->unk_1E2 = 4;
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}
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