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Document Hud Mode (#1323)

* begin interface alpha docs

* more progress/docs

* First draft of docs done

* cleanup

* Consistency

* Display -> Mode

* Remaining display -> mode

* Better docs

* Small touchups

* Small Update

* Apply discord discussion

* small fix

* More discussions

* PR Suggestions

* Roman PR Suggestions

* better comments

* PR Suggestions

* another suggestion

* discord discussions

* cleanup comments

* more discord/pr suggestions
This commit is contained in:
engineer124 2022-11-21 22:01:44 -05:00 committed by GitHub
parent 9bdf6ded2f
commit 9c35716fe2
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GPG key ID: 4AEE18F83AFDEB23
28 changed files with 387 additions and 324 deletions

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@ -330,7 +330,7 @@ s32 EnZl4_SetupFromLegendCs(EnZl4* this, PlayState* play) {
EnZl4_SetActiveCamMove(play, 5);
Letterbox_SetSizeTarget(32);
Interface_ChangeAlpha(2);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
this->talkTimer2 = 0;
return true;
}
@ -1150,7 +1150,7 @@ void EnZl4_Cutscene(EnZl4* this, PlayState* play) {
this->mouthExpression = ZL4_MOUTH_SURPRISED;
Audio_PlayFanfare(NA_BGM_APPEAR);
EnZl4_SetActiveCamDir(play, 0);
Interface_ChangeAlpha(2);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
Letterbox_SetSizeTarget(32);
this->talkState = 0;
this->csState++;
@ -1194,7 +1194,7 @@ void EnZl4_Cutscene(EnZl4* this, PlayState* play) {
case ZL4_CS_PLAN:
if (EnZl4_CsMakePlan(this, play)) {
func_8002DF54(play, &this->actor, 7);
gSaveContext.unk_13EE = 0x32;
gSaveContext.prevHudVisibilityMode = HUD_VISIBILITY_ALL;
SET_EVENTCHKINF(EVENTCHKINF_40);
this->actionFunc = EnZl4_Idle;
}