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Document Hud Mode (#1323)
* begin interface alpha docs * more progress/docs * First draft of docs done * cleanup * Consistency * Display -> Mode * Remaining display -> mode * Better docs * Small touchups * Small Update * Apply discord discussion * small fix * More discussions * PR Suggestions * Roman PR Suggestions * better comments * PR Suggestions * another suggestion * discord discussions * cleanup comments * more discord/pr suggestions
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28 changed files with 387 additions and 324 deletions
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@ -330,7 +330,7 @@ s32 EnZl4_SetupFromLegendCs(EnZl4* this, PlayState* play) {
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EnZl4_SetActiveCamMove(play, 5);
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Letterbox_SetSizeTarget(32);
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Interface_ChangeAlpha(2);
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Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
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this->talkTimer2 = 0;
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return true;
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}
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@ -1150,7 +1150,7 @@ void EnZl4_Cutscene(EnZl4* this, PlayState* play) {
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this->mouthExpression = ZL4_MOUTH_SURPRISED;
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Audio_PlayFanfare(NA_BGM_APPEAR);
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EnZl4_SetActiveCamDir(play, 0);
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Interface_ChangeAlpha(2);
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Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
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Letterbox_SetSizeTarget(32);
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this->talkState = 0;
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this->csState++;
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@ -1194,7 +1194,7 @@ void EnZl4_Cutscene(EnZl4* this, PlayState* play) {
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case ZL4_CS_PLAN:
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if (EnZl4_CsMakePlan(this, play)) {
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func_8002DF54(play, &this->actor, 7);
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gSaveContext.unk_13EE = 0x32;
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gSaveContext.prevHudVisibilityMode = HUD_VISIBILITY_ALL;
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SET_EVENTCHKINF(EVENTCHKINF_40);
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this->actionFunc = EnZl4_Idle;
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}
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