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Document Hud Mode (#1323)
* begin interface alpha docs * more progress/docs * First draft of docs done * cleanup * Consistency * Display -> Mode * Remaining display -> mode * Better docs * Small touchups * Small Update * Apply discord discussion * small fix * More discussions * PR Suggestions * Roman PR Suggestions * better comments * PR Suggestions * another suggestion * discord discussions * cleanup comments * more discord/pr suggestions
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28 changed files with 387 additions and 324 deletions
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@ -1469,7 +1469,7 @@ void FileSelect_LoadGame(GameState* thisx) {
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gSaveContext.eventInf[1] = 0;
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gSaveContext.eventInf[2] = 0;
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gSaveContext.eventInf[3] = 0;
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gSaveContext.unk_13EE = 0x32;
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gSaveContext.prevHudVisibilityMode = HUD_VISIBILITY_ALL;
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gSaveContext.nayrusLoveTimer = 0;
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gSaveContext.healthAccumulator = 0;
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gSaveContext.magicState = MAGIC_STATE_IDLE;
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@ -1486,8 +1486,8 @@ void FileSelect_LoadGame(GameState* thisx) {
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gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
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gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
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gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC =
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gSaveContext.magicCapacity = 0;
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gSaveContext.forceRisingButtonAlphas = gSaveContext.nextHudVisibilityMode = gSaveContext.hudVisibilityMode =
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gSaveContext.hudVisibilityModeTimer = gSaveContext.magicCapacity = 0; // false, HUD_VISIBILITY_NO_CHANGE
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// Set the fill target to be the saved magic amount
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gSaveContext.magicFillTarget = gSaveContext.magic;
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@ -29,7 +29,8 @@ void MapSelect_LoadGame(MapSelectState* this, s32 entranceIndex) {
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}
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gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
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gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
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gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
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gSaveContext.forceRisingButtonAlphas = gSaveContext.nextHudVisibilityMode = gSaveContext.hudVisibilityMode =
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gSaveContext.hudVisibilityModeTimer = 0; // false, HUD_VISIBILITY_NO_CHANGE
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SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0);
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gSaveContext.entranceIndex = entranceIndex;
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gSaveContext.respawnFlag = 0;
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