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sceneNum -> sceneId (#1338)

* sceneNum -> sceneId

* forgot to save play

* scene -> sceneId where appropriate

* Missed 1 + format

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* PR

* Fix

Co-authored-by: mzxrules <mzxrules@gmail.com>
This commit is contained in:
Derek Hensley 2022-07-31 16:44:47 -07:00 committed by GitHub
commit 9c6461751d
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GPG key ID: 4AEE18F83AFDEB23
83 changed files with 444 additions and 445 deletions

View file

@ -835,7 +835,7 @@ void Flags_UnsetAllEnv(PlayState* play);
void Flags_SetEnv(PlayState* play, s16 flag);
void Flags_UnsetEnv(PlayState* play, s16 flag);
s32 Flags_GetEnv(PlayState* play, s16 flag);
s32 func_8006CFC0(s32 scene);
s32 func_8006CFC0(s32 sceneId);
void func_8006D074(PlayState* play);
void func_8006D0AC(PlayState* play);
void func_8006D0EC(PlayState* play, Player* player);

View file

@ -1135,7 +1135,7 @@ typedef struct {
typedef struct PlayState {
/* 0x00000 */ GameState state;
/* 0x000A4 */ s16 sceneNum;
/* 0x000A4 */ s16 sceneId;
/* 0x000A6 */ u8 sceneDrawConfig;
/* 0x000A7 */ char unk_A7[0x9];
/* 0x000B0 */ void* sceneSegment;
@ -1361,7 +1361,7 @@ typedef struct {
& (ENTRANCE_INFO_START_TRANS_TYPE_MASK >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT))
typedef struct {
/* 0x00 */ s8 scene;
/* 0x00 */ s8 sceneId;
/* 0x01 */ s8 spawn;
/* 0x02 */ u16 field;
} EntranceInfo; // size = 0x4

View file

@ -59,7 +59,7 @@ typedef struct {
} SavedSceneFlags; // size = 0x1C
typedef struct {
/* 0x00 */ s16 scene;
/* 0x00 */ s16 sceneId;
/* 0x02 */ Vec3s pos;
/* 0x08 */ s16 angle;
} HorseData; // size = 0x0A
@ -128,7 +128,7 @@ typedef struct {
/* 0x004A */ ItemEquips adultEquips;
/* 0x0054 */ u32 unk_54; // this may be incorrect, currently used for alignment
/* 0x0058 */ char unk_58[0x0E];
/* 0x0066 */ s16 savedSceneNum;
/* 0x0066 */ s16 savedSceneId;
/* 0x0068 */ ItemEquips equips;
/* 0x0074 */ Inventory inventory;
/* 0x00D4 */ SavedSceneFlags sceneFlags[124];