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sceneNum -> sceneId (#1338)
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
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83 changed files with 444 additions and 445 deletions
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@ -1958,7 +1958,7 @@ void func_800304DC(PlayState* play, ActorContext* actorCtx, ActorEntry* actorEnt
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SavedSceneFlags* savedSceneFlags;
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s32 i;
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savedSceneFlags = &gSaveContext.sceneFlags[play->sceneNum];
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savedSceneFlags = &gSaveContext.sceneFlags[play->sceneId];
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bzero(actorCtx, sizeof(*actorCtx));
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@ -3323,7 +3323,7 @@ Actor* Actor_GetProjectileActor(PlayState* play, Actor* refActor, f32 radius) {
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void Actor_SetTextWithPrefix(PlayState* play, Actor* actor, s16 baseTextId) {
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s16 prefix;
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switch (play->sceneNum) {
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switch (play->sceneId) {
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case SCENE_YDAN:
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case SCENE_YDAN_BOSS:
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case SCENE_MORIBOSSROOM:
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@ -4515,7 +4515,7 @@ u32 func_80035BFC(PlayState* play, s16 arg1) {
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}
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break;
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case 16:
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if (play->sceneNum == SCENE_SPOT15) {
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if (play->sceneId == SCENE_SPOT15) {
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retTextId = 0x7002;
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} else if (Flags_GetInfTable(INFTABLE_6A)) {
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retTextId = 0x7004;
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