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sceneNum -> sceneId (#1338)
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
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83 changed files with 444 additions and 445 deletions
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@ -6562,7 +6562,7 @@ s32 Camera_Special7(Camera* camera) {
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yOffset = Player_GetHeight(camera->player);
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if (camera->animState == 0) {
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if (camera->play->sceneNum == SCENE_JYASINZOU) {
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if (camera->play->sceneId == SCENE_JYASINZOU) {
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// Spirit Temple
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rwData->index = 3;
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} else if (playerPosRot->pos.x < 1500.0f) {
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@ -7264,7 +7264,7 @@ s32 Camera_UpdateWater(Camera* camera) {
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if (camera->waterDistortionTimer > 0) {
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camera->waterDistortionTimer--;
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camera->distortionFlags |= DISTORTION_UNDERWATER_STRONG;
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} else if (camera->play->sceneNum == SCENE_TURIBORI) {
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} else if (camera->play->sceneId == SCENE_TURIBORI) {
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camera->distortionFlags |= DISTORTION_UNDERWATER_FISHING;
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} else {
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camera->distortionFlags |= DISTORTION_UNDERWATER_WEAK;
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@ -7616,7 +7616,7 @@ Vec3s Camera_Update(Camera* camera) {
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Camera_UpdateDistortion(camera);
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if ((camera->play->sceneNum == SCENE_SPOT00) && (camera->fov < 59.0f)) {
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if ((camera->play->sceneId == SCENE_SPOT00) && (camera->fov < 59.0f)) {
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View_SetScale(&camera->play->view, 0.79f);
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} else {
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View_SetScale(&camera->play->view, 1.0f);
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@ -7860,7 +7860,7 @@ s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags) {
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}
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}
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if (((setting == CAM_SET_MEADOW_BIRDS_EYE) || (setting == CAM_SET_MEADOW_UNUSED)) && LINK_IS_ADULT &&
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(camera->play->sceneNum == SCENE_SPOT05)) {
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(camera->play->sceneId == SCENE_SPOT05)) {
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camera->unk_14A |= 0x10;
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return -5;
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}
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