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sceneNum -> sceneId (#1338)

* sceneNum -> sceneId

* forgot to save play

* scene -> sceneId where appropriate

* Missed 1 + format

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* PR

* Fix

Co-authored-by: mzxrules <mzxrules@gmail.com>
This commit is contained in:
Derek Hensley 2022-07-31 16:44:47 -07:00 committed by GitHub
parent 706d5596bf
commit 9c6461751d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
83 changed files with 444 additions and 445 deletions

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@ -489,7 +489,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
s32 temp = 0;
if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (gSaveContext.gameMode != GAMEMODE_END_CREDITS) &&
(play->sceneNum != SCENE_SPOT00) && (csCtx->frames > 20) &&
(play->sceneId != SCENE_SPOT00) && (csCtx->frames > 20) &&
(CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) ||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) ||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) &&
@ -1255,7 +1255,7 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm
(gSaveContext.entranceIndex == ENTR_YOUSEI_IZUMI_YOKO_0))) {
Audio_PlaySfxGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if ((temp == 0.0f) && (play->sceneNum == SCENE_GANONTIKA)) {
} else if ((temp == 0.0f) && (play->sceneId == SCENE_GANONTIKA)) {
func_800788CC(NA_SE_EV_WHITE_OUT);
}
} else {
@ -2093,12 +2093,12 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
gSaveContext.cutsceneIndex = 0xFFF0;
} else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_C4) &&
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TOKINOMA)) {
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_TOKINOMA)) {
Flags_SetEventChkInf(EVENTCHKINF_C4);
gSaveContext.entranceIndex = ENTR_TOKINOMA_0;
gSaveContext.cutsceneIndex = 0xFFF8;
} else if (!Flags_GetEventChkInf(EVENTCHKINF_C7) &&
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_DEMO)) {
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_GANON_DEMO)) {
Flags_SetEventChkInf(EVENTCHKINF_C7);
gSaveContext.entranceIndex = ENTR_GANON_DEMO_0;
gSaveContext.cutsceneIndex = 0xFFF0;