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sceneNum -> sceneId (#1338)

* sceneNum -> sceneId

* forgot to save play

* scene -> sceneId where appropriate

* Missed 1 + format

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* PR

* Fix

Co-authored-by: mzxrules <mzxrules@gmail.com>
This commit is contained in:
Derek Hensley 2022-07-31 16:44:47 -07:00 committed by GitHub
parent 706d5596bf
commit 9c6461751d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
83 changed files with 444 additions and 445 deletions

View file

@ -53,7 +53,7 @@ void Map_SetFloorPalettesData(PlayState* play, s16 floor) {
interfaceCtx->mapPalette[31] = 1;
}
switch (play->sceneNum) {
switch (play->sceneId) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
@ -87,7 +87,7 @@ void Map_InitData(PlayState* play, s16 room) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 extendedMapIndex;
switch (play->sceneNum) {
switch (play->sceneId) {
case SCENE_SPOT00:
case SCENE_SPOT01:
case SCENE_SPOT02:
@ -109,19 +109,19 @@ void Map_InitData(PlayState* play, s16 room) {
case SCENE_SPOT20:
case SCENE_GANON_TOU:
extendedMapIndex = mapIndex;
if (play->sceneNum == SCENE_SPOT02) {
if (play->sceneId == SCENE_SPOT02) {
if (CHECK_QUEST_ITEM(QUEST_SONG_NOCTURNE)) {
extendedMapIndex = 0x14;
}
} else if (play->sceneNum == SCENE_SPOT06) {
} else if (play->sceneId == SCENE_SPOT06) {
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) {
extendedMapIndex = 0x15;
}
} else if (play->sceneNum == SCENE_SPOT09) {
} else if (play->sceneId == SCENE_SPOT09) {
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
extendedMapIndex = 0x16;
}
} else if (play->sceneNum == SCENE_SPOT12) {
} else if (play->sceneId == SCENE_SPOT12) {
if (GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
extendedMapIndex = 0x17;
}
@ -175,10 +175,10 @@ void Map_InitRoomData(PlayState* play, s16 room) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
osSyncPrintf("\n\nroom_no=%d (%d)(%d)\n\n\n", room,
mapIndex, play->sceneNum);
mapIndex, play->sceneId);
if (room >= 0) {
switch (play->sceneNum) {
switch (play->sceneId) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
@ -233,11 +233,11 @@ void Map_Init(PlayState* play) {
interfaceCtx->mapSegment = GameState_Alloc(&play->state, 0x1000, "../z_map_exp.c", 457);
// " texture initialization scene_data_ID=%d mapSegment=%x"
osSyncPrintf("\n\n\n テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneNum,
osSyncPrintf("\n\n\n テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneId,
interfaceCtx->mapSegment, play);
ASSERT(interfaceCtx->mapSegment != NULL, "parameter->mapSegment != NULL", "../z_map_exp.c", 459);
switch (play->sceneNum) {
switch (play->sceneId) {
case SCENE_SPOT00:
case SCENE_SPOT01:
case SCENE_SPOT02:
@ -258,7 +258,7 @@ void Map_Init(PlayState* play) {
case SCENE_SPOT18:
case SCENE_SPOT20:
case SCENE_GANON_TOU:
mapIndex = play->sceneNum - SCENE_SPOT00;
mapIndex = play->sceneId - SCENE_SPOT00;
R_MAP_INDEX = gSaveContext.mapIndex = mapIndex;
R_COMPASS_SCALE_X = gMapData->owCompassInfo[mapIndex][0];
R_COMPASS_SCALE_Y = gMapData->owCompassInfo[mapIndex][1];
@ -293,9 +293,9 @@ void Map_Init(PlayState* play) {
case SCENE_MIZUSIN_BS:
case SCENE_JYASINBOSS:
case SCENE_HAKADAN_BS:
mapIndex = (play->sceneNum >= SCENE_YDAN_BOSS) ? play->sceneNum - SCENE_YDAN_BOSS : play->sceneNum;
mapIndex = (play->sceneId >= SCENE_YDAN_BOSS) ? play->sceneId - SCENE_YDAN_BOSS : play->sceneId;
R_MAP_INDEX = gSaveContext.mapIndex = mapIndex;
if ((play->sceneNum <= SCENE_ICE_DOUKUTO) || (play->sceneNum >= SCENE_YDAN_BOSS)) {
if ((play->sceneId <= SCENE_ICE_DOUKUTO) || (play->sceneId >= SCENE_YDAN_BOSS)) {
R_COMPASS_SCALE_X = gMapData->dgnCompassInfo[mapIndex][0];
R_COMPASS_SCALE_Y = gMapData->dgnCompassInfo[mapIndex][1];
R_COMPASS_OFFSET_X = gMapData->dgnCompassInfo[mapIndex][2];
@ -365,7 +365,7 @@ void Minimap_Draw(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_map_exp.c", 626);
if (play->pauseCtx.state < 4) {
switch (play->sceneNum) {
switch (play->sceneId) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
@ -453,8 +453,8 @@ void Minimap_Draw(PlayState* play) {
(R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0,
0, 1 << 10, 1 << 10);
if (((play->sceneNum != SCENE_SPOT01) && (play->sceneNum != SCENE_SPOT04) &&
(play->sceneNum != SCENE_SPOT08)) ||
if (((play->sceneId != SCENE_SPOT01) && (play->sceneId != SCENE_SPOT04) &&
(play->sceneId != SCENE_SPOT08)) ||
(LINK_AGE_IN_YEARS != YEARS_ADULT)) {
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
@ -474,7 +474,7 @@ void Minimap_Draw(PlayState* play) {
}
}
if ((play->sceneNum == SCENE_SPOT08) &&
if ((play->sceneId == SCENE_SPOT08) &&
(gSaveContext.infTable[INFTABLE_1AX_INDEX] & gBitFlags[INFTABLE_1A9_SHIFT])) {
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8,
8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
@ -521,7 +521,7 @@ void Map_Update(PlayState* play) {
s16 i;
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
switch (play->sceneNum) {
switch (play->sceneId) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
@ -583,9 +583,9 @@ void Map_Update(PlayState* play) {
case SCENE_MIZUSIN_BS:
case SCENE_JYASINBOSS:
case SCENE_HAKADAN_BS:
VREG(30) = gMapData->bossFloor[play->sceneNum - SCENE_YDAN_BOSS];
VREG(30) = gMapData->bossFloor[play->sceneId - SCENE_YDAN_BOSS];
R_MAP_TEX_INDEX =
R_MAP_TEX_INDEX_BASE + gMapData->floorTexIndexOffset[play->sceneNum - SCENE_YDAN_BOSS][VREG(30)];
R_MAP_TEX_INDEX_BASE + gMapData->floorTexIndexOffset[play->sceneId - SCENE_YDAN_BOSS][VREG(30)];
break;
}
}