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sceneNum -> sceneId (#1338)
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
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706d5596bf
commit
9c6461751d
83 changed files with 444 additions and 445 deletions
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@ -53,7 +53,7 @@ void Map_SetFloorPalettesData(PlayState* play, s16 floor) {
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interfaceCtx->mapPalette[31] = 1;
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}
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switch (play->sceneNum) {
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switch (play->sceneId) {
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case SCENE_YDAN:
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case SCENE_DDAN:
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case SCENE_BDAN:
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@ -87,7 +87,7 @@ void Map_InitData(PlayState* play, s16 room) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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s16 extendedMapIndex;
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switch (play->sceneNum) {
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switch (play->sceneId) {
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case SCENE_SPOT00:
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case SCENE_SPOT01:
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case SCENE_SPOT02:
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@ -109,19 +109,19 @@ void Map_InitData(PlayState* play, s16 room) {
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case SCENE_SPOT20:
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case SCENE_GANON_TOU:
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extendedMapIndex = mapIndex;
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if (play->sceneNum == SCENE_SPOT02) {
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if (play->sceneId == SCENE_SPOT02) {
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if (CHECK_QUEST_ITEM(QUEST_SONG_NOCTURNE)) {
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extendedMapIndex = 0x14;
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}
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} else if (play->sceneNum == SCENE_SPOT06) {
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} else if (play->sceneId == SCENE_SPOT06) {
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if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) {
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extendedMapIndex = 0x15;
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}
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} else if (play->sceneNum == SCENE_SPOT09) {
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} else if (play->sceneId == SCENE_SPOT09) {
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if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
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extendedMapIndex = 0x16;
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}
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} else if (play->sceneNum == SCENE_SPOT12) {
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} else if (play->sceneId == SCENE_SPOT12) {
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if (GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
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extendedMapIndex = 0x17;
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}
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@ -175,10 +175,10 @@ void Map_InitRoomData(PlayState* play, s16 room) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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osSyncPrintf("*******\n*******\nroom_no=%d (%d)(%d)\n*******\n*******\n", room,
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mapIndex, play->sceneNum);
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mapIndex, play->sceneId);
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if (room >= 0) {
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switch (play->sceneNum) {
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switch (play->sceneId) {
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case SCENE_YDAN:
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case SCENE_DDAN:
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case SCENE_BDAN:
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@ -233,11 +233,11 @@ void Map_Init(PlayState* play) {
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interfaceCtx->mapSegment = GameState_Alloc(&play->state, 0x1000, "../z_map_exp.c", 457);
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// "MAP texture initialization scene_data_ID=%d mapSegment=%x"
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osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneNum,
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osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneId,
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interfaceCtx->mapSegment, play);
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ASSERT(interfaceCtx->mapSegment != NULL, "parameter->mapSegment != NULL", "../z_map_exp.c", 459);
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switch (play->sceneNum) {
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switch (play->sceneId) {
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case SCENE_SPOT00:
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case SCENE_SPOT01:
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case SCENE_SPOT02:
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@ -258,7 +258,7 @@ void Map_Init(PlayState* play) {
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case SCENE_SPOT18:
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case SCENE_SPOT20:
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case SCENE_GANON_TOU:
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mapIndex = play->sceneNum - SCENE_SPOT00;
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mapIndex = play->sceneId - SCENE_SPOT00;
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R_MAP_INDEX = gSaveContext.mapIndex = mapIndex;
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R_COMPASS_SCALE_X = gMapData->owCompassInfo[mapIndex][0];
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R_COMPASS_SCALE_Y = gMapData->owCompassInfo[mapIndex][1];
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@ -293,9 +293,9 @@ void Map_Init(PlayState* play) {
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case SCENE_MIZUSIN_BS:
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case SCENE_JYASINBOSS:
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case SCENE_HAKADAN_BS:
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mapIndex = (play->sceneNum >= SCENE_YDAN_BOSS) ? play->sceneNum - SCENE_YDAN_BOSS : play->sceneNum;
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mapIndex = (play->sceneId >= SCENE_YDAN_BOSS) ? play->sceneId - SCENE_YDAN_BOSS : play->sceneId;
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R_MAP_INDEX = gSaveContext.mapIndex = mapIndex;
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if ((play->sceneNum <= SCENE_ICE_DOUKUTO) || (play->sceneNum >= SCENE_YDAN_BOSS)) {
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if ((play->sceneId <= SCENE_ICE_DOUKUTO) || (play->sceneId >= SCENE_YDAN_BOSS)) {
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R_COMPASS_SCALE_X = gMapData->dgnCompassInfo[mapIndex][0];
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R_COMPASS_SCALE_Y = gMapData->dgnCompassInfo[mapIndex][1];
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R_COMPASS_OFFSET_X = gMapData->dgnCompassInfo[mapIndex][2];
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@ -365,7 +365,7 @@ void Minimap_Draw(PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx, "../z_map_exp.c", 626);
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if (play->pauseCtx.state < 4) {
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switch (play->sceneNum) {
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switch (play->sceneId) {
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case SCENE_YDAN:
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case SCENE_DDAN:
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case SCENE_BDAN:
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@ -453,8 +453,8 @@ void Minimap_Draw(PlayState* play) {
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(R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0,
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0, 1 << 10, 1 << 10);
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if (((play->sceneNum != SCENE_SPOT01) && (play->sceneNum != SCENE_SPOT04) &&
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(play->sceneNum != SCENE_SPOT08)) ||
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if (((play->sceneId != SCENE_SPOT01) && (play->sceneId != SCENE_SPOT04) &&
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(play->sceneId != SCENE_SPOT08)) ||
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(LINK_AGE_IN_YEARS != YEARS_ADULT)) {
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if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
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((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
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@ -474,7 +474,7 @@ void Minimap_Draw(PlayState* play) {
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}
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}
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if ((play->sceneNum == SCENE_SPOT08) &&
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if ((play->sceneId == SCENE_SPOT08) &&
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(gSaveContext.infTable[INFTABLE_1AX_INDEX] & gBitFlags[INFTABLE_1A9_SHIFT])) {
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gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8,
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8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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@ -521,7 +521,7 @@ void Map_Update(PlayState* play) {
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s16 i;
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if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
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switch (play->sceneNum) {
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switch (play->sceneId) {
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case SCENE_YDAN:
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case SCENE_DDAN:
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case SCENE_BDAN:
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@ -583,9 +583,9 @@ void Map_Update(PlayState* play) {
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case SCENE_MIZUSIN_BS:
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case SCENE_JYASINBOSS:
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case SCENE_HAKADAN_BS:
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VREG(30) = gMapData->bossFloor[play->sceneNum - SCENE_YDAN_BOSS];
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VREG(30) = gMapData->bossFloor[play->sceneId - SCENE_YDAN_BOSS];
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R_MAP_TEX_INDEX =
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R_MAP_TEX_INDEX_BASE + gMapData->floorTexIndexOffset[play->sceneNum - SCENE_YDAN_BOSS][VREG(30)];
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R_MAP_TEX_INDEX_BASE + gMapData->floorTexIndexOffset[play->sceneId - SCENE_YDAN_BOSS][VREG(30)];
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break;
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}
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}
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